<?php
// 和平精英人物受击范围配置文件
// 格式：PHP数组 - 可直接被游戏引擎读取

return array(
    // 头部受击范围 - 最高伤害区域
    'head' => array(
        'enable' => 1,                    // 启用状态
        'damage_ratio' => 2.5,            // 伤害倍数
        'hitbox' => array(                // 受击盒数据
            'center_x' => 0.0,             // 中心点X坐标
            'center_y' => 1.65,            // 中心点Y坐标(头部高度)
            'center_z' => 0.0,             // 中心点Z坐标
            'size_x' => 0.22,              // X轴尺寸
            'size_y' => 0.26,              // Y轴尺寸  
            'size_z' => 0.24,              // Z轴尺寸
            'rotation' => 0.0              // 旋转角度
        ),
        'critical_rate' => 0.35,          // 暴击率
        'armor_reduction' => 0.9,         // 护甲减免系数
        'priority' => 10                  // 判定优先级
    ),
    
    // 颈部受击范围
    'neck' => array(
        'enable' => 1,
        'damage_ratio' => 1.8,
        'hitbox' => array(
            'center_x' => 0.0,
            'center_y' => 1.45,
            'center_z' => 0.0,
            'size_x' => 0.18,
            'size_y' => 0.12,
            'size_z' => 0.16,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.25,
        'armor_reduction' => 0.85,
        'priority' => 8
    ),
    
    // 胸部受击范围 - 主要躯干区域
    'chest' => array(
        'enable' => 1,
        'damage_ratio' => 1.0,
        'hitbox' => array(
            'center_x' => 0.0,
            'center_y' => 1.25,
            'center_z' => 0.0,
            'size_x' => 0.32,
            'size_y' => 0.38,
            'size_z' => 0.28,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.15,
        'armor_reduction' => 0.8,
        'priority' => 5
    ),
    
    // 腹部受击范围
    'abdomen' => array(
        'enable' => 1,
        'damage_ratio' => 1.0,
        'hitbox' => array(
            'center_x' => 0.0,
            'center_y' => 0.95,
            'center_z' => 0.0,
            'size_x' => 0.28,
            'size_y' => 0.25,
            'size_z' => 0.22,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.08,
        'armor_reduction' => 0.75,
        'priority' => 4
    ),
    
    // 骨盆受击范围
    'pelvis' => array(
        'enable' => 1,
        'damage_ratio' => 0.9,
        'hitbox' => array(
            'center_x' => 0.0,
            'center_y' => 0.65,
            'center_z' => 0.0,
            'size_x' => 0.24,
            'size_y' => 0.18,
            'size_z' => 0.2,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.05,
        'armor_reduction' => 0.7,
        'priority' => 3
    ),
    
    // 左肩受击范围
    'left_shoulder' => array(
        'enable' => 1,
        'damage_ratio' => 0.8,
        'hitbox' => array(
            'center_x' => -0.28,
            'center_y' => 1.35,
            'center_z' => 0.0,
            'size_x' => 0.14,
            'size_y' => 0.22,
            'size_z' => 0.18,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.03,
        'armor_reduction' => 0.6,
        'priority' => 2
    ),
    
    // 右肩受击范围
    'right_shoulder' => array(
        'enable' => 1,
        'damage_ratio' => 0.8,
        'hitbox' => array(
            'center_x' => 0.28,
            'center_y' => 1.35,
            'center_z' => 0.0,
            'size_x' => 0.14,
            'size_y' => 0.22,
            'size_z' => 0.18,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.03,
        'armor_reduction' => 0.6,
        'priority' => 2
    ),
    
    // 左上臂受击范围
    'left_upper_arm' => array(
        'enable' => 1,
        'damage_ratio' => 0.75,
        'hitbox' => array(
            'center_x' => -0.32,
            'center_y' => 1.15,
            'center_z' => 0.0,
            'size_x' => 0.12,
            'size_y' => 0.28,
            'size_z' => 0.14,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.02,
        'armor_reduction' => 0.55,
        'priority' => 1
    ),
    
    // 右上臂受击范围
    'right_upper_arm' => array(
        'enable' => 1,
        'damage_ratio' => 0.75,
        'hitbox' => array(
            'center_x' => 0.32,
            'center_y' => 1.15,
            'center_z' => 0.0,
            'size_x' => 0.12,
            'size_y' => 0.28,
            'size_z' => 0.14,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.02,
        'armor_reduction' => 0.55,
        'priority' => 1
    ),
    
    // 左手臂受击范围
    'left_forearm' => array(
        'enable' => 1,
        'damage_ratio' => 0.7,
        'hitbox' => array(
            'center_x' => -0.35,
            'center_y' => 0.85,
            'center_z' => 0.0,
            'size_x' => 0.11,
            'size_y' => 0.32,
            'size_z' => 0.13,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.01,
        'armor_reduction' => 0.5,
        'priority' => 1
    ),
    
    // 右手臂受击范围
    'right_forearm' => array(
        'enable' => 1,
        'damage_ratio' => 0.7,
        'hitbox' => array(
            'center_x' => 0.35,
            'center_y' => 0.85,
            'center_z' => 0.0,
            'size_x' => 0.11,
            'size_y' => 0.32,
            'size_z' => 0.13,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.01,
        'armor_reduction' => 0.5,
        'priority' => 1
    ),
    
    // 左手受击范围
    'left_hand' => array(
        'enable' => 1,
        'damage_ratio' => 0.6,
        'hitbox' => array(
            'center_x' => -0.38,
            'center_y' => 0.55,
            'center_z' => 0.0,
            'size_x' => 0.1,
            'size_y' => 0.12,
            'size_z' => 0.12,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.01,
        'armor_reduction' => 0.4,
        'priority' => 1
    ),
    
    // 右手受击范围
    'right_hand' => array(
        'enable' => 1,
        'damage_ratio' => 0.6,
        'hitbox' => array(
            'center_x' => 0.38,
            'center_y' => 0.55,
            'center_z' => 0.0,
            'size_x' => 0.1,
            'size_y' => 0.12,
            'size_z' => 0.12,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.01,
        'armor_reduction' => 0.4,
        'priority' => 1
    ),
    
    // 左大腿受击范围
    'left_thigh' => array(
        'enable' => 1,
        'damage_ratio' => 0.7,
        'hitbox' => array(
            'center_x' => -0.18,
            'center_y' => 0.35,
            'center_z' => 0.0,
            'size_x' => 0.16,
            'size_y' => 0.42,
            'size_z' => 0.18,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.01,
        'armor_reduction' => 0.45,
        'priority' => 1
    ),
    
    // 右大腿受击范围
    'right_thigh' => array(
        'enable' => 1,
        'damage_ratio' => 0.7,
        'hitbox' => array(
            'center_x' => 0.18,
            'center_y' => 0.35,
            'center_z' => 0.0,
            'size_x' => 0.16,
            'size_y' => 0.42,
            'size_z' => 0.18,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.01,
        'armor_reduction' => 0.45,
        'priority' => 1
    ),
    
    // 左小腿受击范围
    'left_calf' => array(
        'enable' => 1,
        'damage_ratio' => 0.65,
        'hitbox' => array(
            'center_x' => -0.16,
            'center_y' => -0.25,
            'center_z' => 0.0,
            'size_x' => 0.14,
            'size_y' => 0.48,
            'size_z' => 0.16,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.005,
        'armor_reduction' => 0.4,
        'priority' => 1
    ),
    
    // 右小腿受击范围
    'right_calf' => array(
        'enable' => 1,
        'damage_ratio' => 0.65,
        'hitbox' => array(
            'center_x' => 0.16,
            'center_y' => -0.25,
            'center_z' => 0.0,
            'size_x' => 0.14,
            'size_y' => 0.48,
            'size_z' => 0.16,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.005,
        'armor_reduction' => 0.4,
        'priority' => 1
    ),
    
    // 左脚受击范围
    'left_foot' => array(
        'enable' => 1,
        'damage_ratio' => 0.6,
        'hitbox' => array(
            'center_x' => -0.14,
            'center_y' => -0.75,
            'center_z' => 0.08,
            'size_x' => 0.12,
            'size_y' => 0.1,
            'size_z' => 0.22,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.005,
        'armor_reduction' => 0.3,
        'priority' => 1
    ),
    
    // 右脚受击范围
    'right_foot' => array(
        'enable' => 1,
        'damage_ratio' => 0.6,
        'hitbox' => array(
            'center_x' => 0.14,
            'center_y' => -0.75,
            'center_z' => 0.08,
            'size_x' => 0.12,
            'size_y' => 0.1,
            'size_z' => 0.22,
            'rotation' => 0.0
        ),
        'critical_rate' => 0.005,
        'armor_reduction' => 0.3,
        'priority' => 1
    )
);
?>

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