//依旧原创辞酱
import java.io.*;
import java.nio.file.*;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Consumer;
import java.util.regex.*;

public class AdvancedGameConfigurationParser {
    
    public static final class VisualEffectsConfiguration {
        private boolean effectActivationStatus = false;
        private String activationTrigger = "";
        private float projectileImpactDispersion = 0.0f;
        private float impactVisualizationLatency = 0.0f;
        private float homingProjectileVisualLatency = 0.0f;
        private float visualEffectExpansion = 0.0f;
        private float chromaticExpansion = 0.0f;
        private float targetAcquisitionPrecision = 0.0f;
        private float subTargetAcquisition = 0.0f;
        private float visualEffectDeferral = 0.0f;
        private float effectRadius = 0.0f;
        private float adversaryVisualEnhancement = 0.0f;
        private float adversarialEffectProbability = 0.0f;
        private float maximumEffectiveRange = 0.0f;
        private float minimumEffectiveRange = 0.0f;
        private float triggerActivationRate = 0.0f;
        private float activationTemporalThreshold = 0.0f;
        private float impactProbability = 0.0f;
        private float effectIntensity = 0.0f;
    }
    
    public static final class DynamicResponseConfiguration {
        private float lowerExtremityResponseLatency = 0.0f;
        private float upperExtremityResponseLatency = 0.0f;
        private float thirdPersonLateralResponseDelay = 0.0f;
        private float thirdPersonDorsalResponseDelay = 0.0f;
        private float crouchingPostureResponseDelay = 0.0f;
        private float aerialManeuverResponseDelay = 0.0f;
        private float locomotionResponseDelay = 0.0f;
        private float stationaryResponseDelay = 0.0f;
        private float projectileImpactFeedbackLatency = 0.0f;
        private float firearmRecoilActivationLatency = 0.0f;
        private float cranialImpactThirdPersonDelay = 0.0f;
        private float penetrationImpactResponseDelay = 0.0f;
        private float sequentialTargetImpactDelay = 0.0f;
        private float projectileDeflectionResponseDelay = 0.0f;
        private float extendedRangeImpactDelay = 0.0f;
        private float proximateRangeImpactDelay = 0.0f;
    }
    
    public static final class AnatomicalResponseConfiguration {
        private float skeletalImpactResponseLatency = 0.0f;
        private float proximateSkeletalImpactDelay = 0.0f;
        private float distalSkeletalImpactDelay = 0.0f;
        private float probabilisticSkeletalImpactDelay = 0.0f;
        private float secondarySkeletalImpactDelay = 0.0f;
        private float probabilisticChromaticSkeletalDelay = 0.0f;
        private float staticSkeletalChromaticDelay = 0.0f;
        private float dynamicSkeletalChromaticDelay = 0.0f;
        private float homingSkeletalChromaticDelay = 0.0f;
        private float volumetricSkeletalChromaticDelay = 0.0f;
        private float chromaticSkeletalEffectDelay = 0.0f;
        private float trackingSkeletalChromaticDelay = 0.0f;
        private float subTrackingSkeletalChromaticDelay = 0.0f;
        private float skeletalChromaticDelayProbability = 0.0f;
        private float dualChromaticSkeletalDelay = 0.0f;
        private float chromaticChromaticSkeletalDelay = 0.0f;
        private float skeletalChromaticTemporalDelay = 0.0f;
        private float secondaryChromaticDelayProbability = 0.0f;
        private float chromaticDelayActivationRate = 0.0f;
        private float maximumChromaticEffectRange = 0.0f;
        private float minimumChromaticEffectRange = 0.0f;
        private float skeletalEffectActivationCondition = 0.0f;
        private float skeletalExplosiveVisualEffect = 0.0f;
    }
    
    public static final class EffectDeferralConfiguration {
        private float targetChromaticDeferral = 0.0f;
        private float chromaticDeferralProbability = 0.0f;
        private float secondaryChromaticDeferral = 0.0f;
        private float targetTrackingAttachment = 0.0f;
        private float effectPresentationDeferral = 0.0f;
        private float characterEffectDeferral = 0.0f;
    }
    
    public static final class ChromaticEffectsConfiguration {
        private float particleSystemParameters = 0.0f;
        private float highLuminanceSaturationParticles = 0.0f;
        private float dynamicRadialBlurScaling = 0.0f;
        private float kineticImpactAmplification = 0.0f;
        private float temporalPresentationDelay = 0.0f;
        private float chromaticEffectLatency = 0.0f;
    }
    
    public static final class ComprehensiveGameConfiguration {
        private VisualEffectsConfiguration visualEffectsConfig = new VisualEffectsConfiguration();
        private DynamicResponseConfiguration dynamicResponseConfig = new DynamicResponseConfiguration();
        private AnatomicalResponseConfiguration anatomicalConfig = new AnatomicalResponseConfiguration();
        private EffectDeferralConfiguration effectDeferralConfig = new EffectDeferralConfiguration();
        private ChromaticEffectsConfiguration chromaticConfig = new ChromaticEffectsConfiguration();
    }
    
    private static final Pattern CONFIGURATION_SECTION_REGEX = Pattern.compile("\\[(.*?)\\]");
    private static final Pattern KEY_VALUE_ASSIGNMENT_REGEX = Pattern.compile("([^=]+)=(.*)");
    private static final Pattern UNIT_EXTRACTION_REGEX = Pattern.compile("([0-9.]+)([a-zA-Z]+)?");
    private static final Map<String, Consumer<ConfigurationAssignment>> CONFIGURATION_HANDLERS = new ConcurrentHashMap<>();
    
    static {
        initializeConfigurationHandlers();
    }
    
    private static final class ConfigurationAssignment {
        final String key;
        final String value;
        final ComprehensiveGameConfiguration configuration;
        
        ConfigurationAssignment(String key, String value, ComprehensiveGameConfiguration configuration) {
            this.key = key;
            this.value = value;
            this.configuration = configuration;
        }
    }
    
    public static ComprehensiveGameConfiguration parseConfigurationFile(String filePath) throws ConfigurationParseException {
        ComprehensiveGameConfiguration configuration = new ComprehensiveGameConfiguration();
        
        try {
            List<String> configurationLines = Files.readAllLines(Paths.get(filePath));
            String currentConfigurationSection = "";
            
            for (String line : configurationLines) {
                line = line.trim();
                
                if (line.isEmpty() || line.startsWith(";") || line.startsWith("#")) {
                    continue;
                }
                
                Matcher sectionMatcher = CONFIGURATION_SECTION_REGEX.matcher(line);
                if (sectionMatcher.matches()) {
                    currentConfigurationSection = sectionMatcher.group(1).trim();
                    continue;
                }
                
                Matcher assignmentMatcher = KEY_VALUE_ASSIGNMENT_REGEX.matcher(line);
                if (assignmentMatcher.matches()) {
                    String configurationKey = assignmentMatcher.group(1).trim();
                    String configurationValue = assignmentMatcher.group(2).trim();
                    
                    String handlerIdentifier = currentConfigurationSection + "." + configurationKey;
                    Consumer<ConfigurationAssignment> handler = CONFIGURATION_HANDLERS.get(handlerIdentifier);
                    
                    if (handler != null) {
                        handler.accept(new ConfigurationAssignment(configurationKey, configurationValue, configuration));
                    }
                }
            }
            //依旧原创辞酱
            return configuration;
            
        } catch (IOException ioException) {
            throw new ConfigurationParseException("Failed to read configuration file: " + filePath, ioException);
        }
    }
    
    private static float extractNumericalValue(String valueString) {
        if (valueString == null || valueString.isEmpty()) {
            return 0.0f;
        }
        
        Matcher unitMatcher = UNIT_EXTRACTION_REGEX.matcher(valueString);
        if (unitMatcher.find()) {
            try {
                return Float.parseFloat(unitMatcher.group(1));
            } catch (NumberFormatException formatException) {
                return 0.0f;
            }
        }
        
        try {
            return Float.parseFloat(valueString);
        } catch (NumberFormatException formatException) {
            return 0.0f;
        }
    }
    //依旧原创辞酱
    private static void initializeConfigurationHandlers() {
        CONFIGURATION_HANDLERS.put("VisualEffectsConfiguration.EffectActivation", assignment -> 
            assignment.configuration.visualEffectsConfig.effectActivationStatus = "Enabled".equals(assignment.value));
        
        CONFIGURATION_HANDLERS.put("VisualEffectsConfiguration.ActivationTrigger", assignment -> 
            assignment.configuration.visualEffectsConfig.activationTrigger = assignment.value);
        
        CONFIGURATION_HANDLERS.put("VisualEffectsConfiguration.ProjectileImpactDispersion", assignment -> 
            assignment.configuration.visualEffectsConfig.projectileImpactDispersion = extractNumericalValue(assignment.value));
        
        CONFIGURATION_HANDLERS.put("VisualEffectsConfiguration.ImpactVisualizationLatency", assignment -> 
            assignment.configuration.visualEffectsConfig.impactVisualizationLatency = extractNumericalValue(assignment.value));
        
        CONFIGURATION_HANDLERS.put("DynamicResponseConfiguration.LowerExtremityResponseLatency", assignment -> 
            assignment.configuration.dynamicResponseConfig.lowerExtremityResponseLatency = extractNumericalValue(assignment.value));
        
        CONFIGURATION_HANDLERS.put("DynamicResponseConfiguration.UpperExtremityResponseLatency", assignment -> 
            assignment.configuration.dynamicResponseConfig.upperExtremityResponseLatency = extractNumericalValue(assignment.value));
        
        CONFIGURATION_HANDLERS.put("AnatomicalResponseConfiguration.SkeletalImpactResponseLatency", assignment -> {
            if (assignment.configuration.anatomicalConfig.skeletalImpactResponseLatency == 0.0f) {
                assignment.configuration.anatomicalConfig.skeletalImpactResponseLatency = extractNumericalValue(assignment.value);
            } else {
                assignment.configuration.anatomicalConfig.secondarySkeletalImpactDelay = extractNumericalValue(assignment.value);
            }
        });
        
        CONFIGURATION_HANDLERS.put("EffectDeferralConfiguration.TargetChromaticDeferral", assignment -> {
            if (assignment.configuration.effectDeferralConfig.targetChromaticDeferral == 0.0f) {
                assignment.configuration.effectDeferralConfig.targetChromaticDeferral = extractNumericalValue(assignment.value);
            } else {
                assignment.configuration.effectDeferralConfig.secondaryChromaticDeferral = extractNumericalValue(assignment.value);
            }
        });
        
        CONFIGURATION_HANDLERS.put("ChromaticEffectsConfiguration.ParticleSystemParameters", assignment -> 
            assignment.configuration.chromaticConfig.particleSystemParameters = extractNumericalValue(assignment.value));
    }
    
    public static void generateConfigurationTemplate(String outputPath) throws IOException {
        try (PrintWriter configurationWriter = new PrintWriter(Files.newBufferedWriter(Paths.get(outputPath)))) {
            configurationWriter.println("[VisualEffectsConfiguration]");
            configurationWriter.println("EffectActivation=Enabled");
            configurationWriter.println("ActivationTrigger=Fire");
            configurationWriter.println("ProjectileImpactDispersion=999.0f");
            configurationWriter.println("ImpactVisualizationLatency=999.0f");
            configurationWriter.println("HomingProjectileVisualLatency=999.0f");
            configurationWriter.println("VisualEffectExpansion=999.0f");
            configurationWriter.println("ChromaticExpansion=999.0f");
            configurationWriter.println("TargetAcquisitionPrecision=999.0f");
            configurationWriter.println("SubTargetAcquisition=999.0f");
            configurationWriter.println("VisualEffectDeferral=999.0f");
            configurationWriter.println("EffectRadius=999.0f");
            configurationWriter.println("AdversaryVisualEnhancement=999.0f");
            configurationWriter.println("AdversarialEffectProbability=999.0f");
            configurationWriter.println("MaximumEffectiveRange=100m");
            configurationWriter.println("MinimumEffectiveRange=0m");
            configurationWriter.println("TriggerActivationRate=999.0f");
            configurationWriter.println("ActivationTemporalThreshold=0s");
            configurationWriter.println("ImpactProbability=999.0f");
            configurationWriter.println("EffectIntensity=999.0f");
            configurationWriter.println();
            
            configurationWriter.println("[DynamicResponseConfiguration]");
            configurationWriter.println("LowerExtremityResponseLatency=999.0f");
            configurationWriter.println("UpperExtremityResponseLatency=999.0f");
            configurationWriter.println("ThirdPersonLateralResponseDelay=999.0f");
            configurationWriter.println("ThirdPersonDorsalResponseDelay=999.0f");
            configurationWriter.println("CrouchingPostureResponseDelay=999.0f");
            configurationWriter.println("AerialManeuverResponseDelay=999.0f");
            configurationWriter.println("LocomotionResponseDelay=999.0f");
            configurationWriter.println("StationaryResponseDelay=999.0f");
            configurationWriter.println("ProjectileImpactFeedbackLatency=999.0f");
            configurationWriter.println("FirearmRecoilActivationLatency=999.0f");
            configurationWriter.println("CranialImpactThirdPersonDelay=999.0f");
            configurationWriter.println("PenetrationImpactResponseDelay=999.0f");
            configurationWriter.println("SequentialTargetImpactDelay=999.0f");
            configurationWriter.println("ProjectileDeflectionResponseDelay=999.0f");
            configurationWriter.println("ExtendedRangeImpactDelay=999.0f");
            configurationWriter.println("ProximateRangeImpactDelay=999.0f");
            configurationWriter.println();
            
            configurationWriter.println("[AnatomicalResponseConfiguration]");
            configurationWriter.println("SkeletalImpactResponseLatency=999.0f");
            configurationWriter.println("ProximateSkeletalImpactDelay=999.0f");
            configurationWriter.println("DistalSkeletalImpactDelay=999.0f");
            configurationWriter.println("ProbabilisticSkeletalImpactDelay=999.0f");
            configurationWriter.println("SkeletalImpactResponseLatency=999.0f");
            configurationWriter.println("ProbabilisticChromaticSkeletalDelay=999.0f");
            configurationWriter.println("StaticSkeletalChromaticDelay=999.0f");
            configurationWriter.println("DynamicSkeletalChromaticDelay=999.0f");
            configurationWriter.println("HomingSkeletalChromaticDelay=999.00f");
            configurationWriter.println("VolumetricSkeletalChromaticDelay=999.00f");
            configurationWriter.println("ChromaticSkeletalEffectDelay=999.00f");
            configurationWriter.println("TrackingSkeletalChromaticDelay=999.00f");
            configurationWriter.println("SubTrackingSkeletalChromaticDelay=999.00f");
            configurationWriter.println("SkeletalChromaticDelayProbability=999.00f");
            configurationWriter.println("DualChromaticSkeletalDelay=999.00f");
            configurationWriter.println("ChromaticChromaticSkeletalDelay=999.0f");
            configurationWriter.println("SkeletalChromaticTemporalDelay=0s");
            configurationWriter.println("SkeletalChromaticDelayProbability=999.0f");
            configurationWriter.println("ChromaticDelayActivationRate=999.00f");
            configurationWriter.println("MaximumChromaticEffectRange=100m");
            configurationWriter.println("MinimumChromaticEffectRange=10m");
            configurationWriter.println("SkeletalEffectActivationCondition=999.0f");
            configurationWriter.println("SkeletalExplosiveVisualEffect=999.00f");
            configurationWriter.println();
            
            configurationWriter.println("[EffectDeferralConfiguration]");
            configurationWriter.println("TargetChromaticDeferral=999.0f");
            configurationWriter.println("ChromaticDeferralProbability=999.0f");
            configurationWriter.println("TargetChromaticDeferral=999.0f");
            configurationWriter.println("TargetTrackingAttachment=999.0f");
            configurationWriter.println("EffectPresentationDeferral=999.0f");
            configurationWriter.println("CharacterEffectDeferral=999.0f");
            configurationWriter.println();
            
            configurationWriter.println("[ChromaticEffectsConfiguration]");
            configurationWriter.println("ParticleSystemParameters=999.0f");
            configurationWriter.println("HighLuminanceSaturationParticles=999.0f");
            configurationWriter.println("DynamicRadialBlurScaling=999.0f");
            configurationWriter.println("KineticImpactAmplification=999.0f");
            configurationWriter.println("TemporalPresentationDelay=999.0f");
            configurationWriter.println("ChromaticEffectLatency=999.0f");
        }
    }
    //依旧原创辞酱
    public static void presentConfigurationAnalysis(ComprehensiveGameConfiguration configuration) {
        System.out.println("\n=== ADVANCED GAME CONFIGURATION ANALYSIS ===\n");
        //依旧原创辞酱
        System.out.println("VISUAL EFFECTS CONFIGURATION:");
        System.out.printf("  Effect Activation Status: %s%n", 
            configuration.visualEffectsConfig.effectActivationStatus ? "ACTIVATED" : "DEACTIVATED");
        System.out.printf("  Activation Trigger Mechanism: %s%n", 
            configuration.visualEffectsConfig.activationTrigger);
        System.out.printf("  Projectile Impact Dispersion Coefficient: %.2f%n", 
            configuration.visualEffectsConfig.projectileImpactDispersion);
        System.out.printf("  Impact Visualization Latency: %.2f milliseconds%n", 
            configuration.visualEffectsConfig.impactVisualizationLatency);
        System.out.printf("  Effective Range Spectrum: %.1f - %.1f meters%n%n", 
            configuration.visualEffectsConfig.minimumEffectiveRange, 
            configuration.visualEffectsConfig.maximumEffectiveRange);
        
        System.out.println("DYNAMIC RESPONSE CONFIGURATION:");
        System.out.printf("  Locomotive Response Latency: %.2f ms%n", 
            configuration.dynamicResponseConfig.lowerExtremityResponseLatency);
        System.out.printf("  Manual Dexterity Response Delay: %.2f ms%n", 
            configuration.dynamicResponseConfig.upperExtremityResponseLatency);
        System.out.printf("  Cranial Impact Third-Person Visualization Delay: %.2f ms%n%n", 
            configuration.dynamicResponseConfig.cranialImpactThirdPersonDelay);
        
        System.out.println("ANATOMICAL RESPONSE CONFIGURATION:");
        System.out.printf("  Primary Skeletal Impact Response Latency: %.2f ms%n", 
            configuration.anatomicalConfig.skeletalImpactResponseLatency);
        System.out.printf("  Proximate Skeletal Impact Delay: %.2f ms%n", 
            configuration.anatomicalConfig.proximateSkeletalImpactDelay);
        System.out.printf("  Distal Skeletal Impact Delay: %.2f ms%n", 
            configuration.anatomicalConfig.distalSkeletalImpactDelay);
        System.out.printf("  Chromatic Effect Range Parameters: %.1f - %.1f meters%n%n", 
            configuration.anatomicalConfig.minimumChromaticEffectRange, 
            configuration.anatomicalConfig.maximumChromaticEffectRange);
        
        System.out.println("EFFECT DEFERRAL CONFIGURATION:");
        System.out.printf("  Primary Chromatic Deferral Coefficient: %.2f%n", 
            configuration.effectDeferralConfig.targetChromaticDeferral);
        System.out.printf("  Chromatic Deferral Probability Distribution: %.2f%%%n%n", 
            configuration.effectDeferralConfig.chromaticDeferralProbability * 100);
        
        System.out.println("CHROMATIC EFFECTS CONFIGURATION:");
        System.out.printf("  Particle System Configuration Parameters: %.2f%n", 
            configuration.chromaticConfig.particleSystemParameters);
        System.out.printf("  Kinetic Impact Amplification Factor: %.2f%n", 
            configuration.chromaticConfig.kineticImpactAmplification);
        System.out.printf("  Chromatic Effect Presentation Latency: %.2f ms%n", 
            configuration.chromaticConfig.chromaticEffectLatency);
    }
    
    public static void main(String[] commandLineArguments) {
        try {
            String configurationFilePath = "advanced_game_configuration.ini";
            
            generateConfigurationTemplate(configurationFilePath);
            System.out.println("Configuration template successfully generated.");
            
            ComprehensiveGameConfiguration parsedConfiguration = parseConfigurationFile(configurationFilePath);
            System.out.println("Configuration parsing completed successfully.\n");
            
            presentConfigurationAnalysis(parsedConfiguration);
            
        } catch (ConfigurationParseException parseException) {
            System.err.println("Configuration parsing terminated with exception: " + 
                parseException.getLocalizedMessage());
            parseException.printStackTrace();
        } catch (IOException ioException) {
            System.err.println("Input/output operation failed: " + ioException.getLocalizedMessage());
        }
    }
    
    public static class ConfigurationParseException extends Exception {
        public ConfigurationParseException(String message) {
            super(message);
        }
        
        public ConfigurationParseException(String message, Throwable cause) {
            super(message, cause);
        }
    }
}
```