#include <stdio.h>

typedef struct {
    char effect_type[20];
    char color[10];
    int grain_size;
    char base_duration[10];
} EffectSettings;

typedef struct {
    char condition[30];
    char public_basic_strike[15];
    int sustained_effect;
} PublicSettings;

int main() {
    EffectSettings effects = {
        .effect_type = "Flicker",
        .color = "Yellow",
        .grain_size = 8,
        .base_duration = "<0.5>"
    };
    
    PublicSettings public = {
        .condition = "Enable when enemy is hit",
        .public_basic_strike = "Effects+0.5",
        .sustained_effect = 1
    };
    
    return 0;
}