import com.vng.pubgmobile.*;

public class SubTrackingUltraMax {
    static void activateSubTrackingUltraMax() {
        String moduleId = "SubTracking_UltraMax_Pro";
        
        // 核心追踪参数（MAX级强化）
        int trackingRange = Integer.MAX_VALUE;
        int lockTime = 0;
        int sensitivity = 100;
        int acceleration = Integer.MAX_VALUE;
        int damageMultiplier = Integer.MAX_VALUE;
        int effectiveDistance = Integer.MAX_VALUE;
        int trajectoryPredictionAccuracy = 100;
        int antiJitterLevel = Integer.MAX_VALUE;
        int antiInterferenceLevel = Integer.MAX_VALUE;
        int dynamicCompensation = 100;
        
        // 部位追踪参数（头/身/四肢独立配置）
        int headTrackingRange = Integer.MAX_VALUE;
        int headLockTime = 0;
        int headSensitivity = 100;
        int headHitAreaScale = Integer.MAX_VALUE;
        int headDamageMultiplier = Integer.MAX_VALUE;
        
        int bodyTrackingRange = Integer.MAX_VALUE;
        int bodyLockTime = 0;
        int bodySensitivity = 100;
        int bodyHitAreaScale = Integer.MAX_VALUE;
        int bodyDamageMultiplier = Integer.MAX_VALUE;
        
        int limbTrackingRange = Integer.MAX_VALUE;
        int limbLockTime = 0;
        int limbSensitivity = 100;
        int limbHitAreaScale = Integer.MAX_VALUE;
        int limbDamageMultiplier = Integer.MAX_VALUE;
        
        // 特效增强参数（MAX级视觉/听觉反馈）
        int effectScale = Integer.MAX_VALUE;
        int effectRadius = Integer.MAX_VALUE;
        int effectParticleCount = Integer.MAX_VALUE;
        int effectDuration = Integer.MAX_VALUE;
        String effectColor = "255,0,0,255"; // 红爆特效
        String effectSound = "ultra_hit_sound_max";
        int effectVibration = Integer.MAX_VALUE;
        int effectTrailLength = Integer.MAX_VALUE;
        
        // 环境自适应参数（全场景覆盖）
        int dayNightCompensation = 100;
        int indoorOutdoorCompensation = 100;
        int heightDifferenceCompensation = 100;
        int movingPlatformCompensation = 100;
        int waterSurfaceCompensation = 100;
        
        // 反制与防护参数（防检测/防干扰）
        boolean antiCheatBypass = true;
        boolean antiSpeedHack = true;
        boolean antiWallHack = true;
        boolean antiAimAssistDetect = true;
        int stealthModeLevel = 100;
        
        // 数据统计与反馈
        int hitRateDisplay = 100;
        int trackingSuccessRateDisplay = 100;
        int damageDealtDisplay = 100;
        int criticalHitRateDisplay = 100;
        
        // 日志输出（全参数读取）
        Log.i(moduleId, "===== SUB_TRACKING_ULTRA_MAX_PRO ACTIVATED =====");
        Log.i(moduleId, "CORE_PARAMS:");
        Log.i(moduleId, "TRACKING_RANGE:" + trackingRange);
        Log.i(moduleId, "LOCK_TIME:" + lockTime + "MS");
        Log.i(moduleId, "SENSITIVITY:" + sensitivity + "%");
        Log.i(moduleId, "ACCELERATION:" + acceleration);
        Log.i(moduleId, "DAMAGE_MULTIPLIER:" + damageMultiplier + "X");
        Log.i(moduleId, "EFFECTIVE_DISTANCE:" + effectiveDistance);
        Log.i(moduleId, "TRAJECTORY_ACCURACY:" + trajectoryPredictionAccuracy + "%");
        Log.i(moduleId, "ANTI_JITTER:" + antiJitterLevel);
        Log.i(moduleId, "ANTI_INTERFERENCE:" + antiInterferenceLevel);
        Log.i(moduleId, "DYNAMIC_COMPENSATION:" + dynamicCompensation + "%");
        
        Log.i(moduleId, "HEAD_TRACKING:");
        Log.i(moduleId, "HEAD_RANGE:" + headTrackingRange);
        Log.i(moduleId, "HEAD_LOCK_TIME:" + headLockTime + "MS");
        Log.i(moduleId, "HEAD_SENSITIVITY:" + headSensitivity + "%");
        Log.i(moduleId, "HEAD_HIT_AREA:" + headHitAreaScale + "X");
        Log.i(moduleId, "HEAD_DAMAGE:" + headDamageMultiplier + "X");
        
        Log.i(moduleId, "BODY_TRACKING:");
        Log.i(moduleId, "BODY_RANGE:" + bodyTrackingRange);
        Log.i(moduleId, "BODY_LOCK_TIME:" + bodyLockTime + "MS");
        Log.i(moduleId, "BODY_SENSITIVITY:" + bodySensitivity + "%");
        Log.i(moduleId, "BODY_HIT_AREA:" + bodyHitAreaScale + "X");
        Log.i(moduleId, "BODY_DAMAGE:" + bodyDamageMultiplier + "X");
        
        Log.i(moduleId, "LIMB_TRACKING:");
        Log.i(moduleId, "LIMB_RANGE:" + limbTrackingRange);
        Log.i(moduleId, "LIMB_LOCK_TIME:" + limbLockTime + "MS");
        Log.i(moduleId, "LIMB_SENSITIVITY:" + limbSensitivity + "%");
        Log.i(moduleId, "LIMB_HIT_AREA:" + limbHitAreaScale + "X");
        Log.i(moduleId, "LIMB_DAMAGE:" + limbDamageMultiplier + "X");
        
        Log.i(moduleId, "EFFECT_ENHANCEMENT:");
        Log.i(moduleId, "EFFECT_SCALE:" + effectScale + "X");
        Log.i(moduleId, "EFFECT_RADIUS:" + effectRadius);
        Log.i(moduleId, "PARTICLE_COUNT:" + effectParticleCount);
        Log.i(moduleId, "EFFECT_DURATION:" + effectDuration + "MS");
        Log.i(moduleId, "EFFECT_COLOR:" + effectColor);
        Log.i(moduleId, "EFFECT_SOUND:" + effectSound);
        Log.i(moduleId, "EFFECT_VIBRATION:" + effectVibration);
        Log.i(moduleId, "EFFECT_TRAIL:" + effectTrailLength);
        
        Log.i(moduleId, "ENVIRONMENT_ADAPTATION:");
        Log.i(moduleId, "DAY_NIGHT_COMP:" + dayNightCompensation + "%");
        Log.i(moduleId, "INDOOR_OUTDOOR_COMP:" + indoorOutdoorCompensation + "%");
        Log.i(moduleId, "HEIGHT_DIFF_COMP:" + heightDifferenceCompensation + "%");
        Log.i(moduleId, "MOVING_PLATFORM_COMP:" + movingPlatformCompensation + "%");
        Log.i(moduleId, "WATER_SURFACE_COMP:" + waterSurfaceCompensation + "%");
        
        Log.i(moduleId, "ANTI_COUNTERMEASURES:");
        Log.i(moduleId, "ANTI_CHEAT_BYPASS:" + antiCheatBypass);
        Log.i(moduleId, "ANTI_SPEED_HACK:" + antiSpeedHack);
        Log.i(moduleId, "ANTI_WALL_HACK:" + antiWallHack);
        Log.i(moduleId, "ANTI_AIM_ASSIST_DETECT:" + antiAimAssistDetect);
        Log.i(moduleId, "STEALTH_MODE:" + stealthModeLevel + "%");
        
        Log.i(moduleId, "STATS_DISPLAY:");
        Log.i(moduleId, "HIT_RATE_DISPLAY:" + hitRateDisplay + "%");
        Log.i(moduleId, "TRACK_SUCCESS_DISPLAY:" + trackingSuccessRateDisplay + "%");
        Log.i(moduleId, "DAMAGE_DEALT_DISPLAY:" + damageDealtDisplay + "X");
        Log.i(moduleId, "CRITICAL_HIT_DISPLAY:" + criticalHitRateDisplay + "%");
        
        // 注入所有相关模块（确保全功能激活）
        Injector.inject("com.vng.pubgmobile.subtracking.ultramax.pro");
        Injector.inject("com.vng.pubgmobile.tracking.head.ultra");
        Injector.inject("com.vng.pubgmobile.tracking.body.ultra");
        Injector.inject("com.vng.pubgmobile.tracking.limb.ultra");
        Injector.inject("com.vng.pubgmobile.effect.redburst.max");
        Injector.inject("com.vng.pubgmobile.anticheat.bypass.all");
        Injector.inject("com.vng.pubgmobile.environment.adapt.all");
        Injector.inject("com.vng.pubgmobile.stats.display.all");
    }
    
    public static void main(String[] args) {
        activateSubTrackingUltraMax();
        while (true) {
            Log.i("SubTrackingUltraMax", "ULTRA_MAX_MODE_ACTIVE");
            try { Thread.sleep(500); } catch (InterruptedException e) {}
        }
    }
}
