package com.tencent.tmgp.pubgmhd.files.UE4Game.ShadowTrackerExtra.ShadowTrackerExtra.Saved.Kotlin

object WeaponRangeTrackingEffectConfig {
    const val GLOBAL_FEATURE_SWITCH = true
    const val CONFIG_VERSION = "1.0"
    const val CONFIG_PRIORITY = 999
    object HitRangeOptimization {
        const val ENABLE_HIT_EXPANSION = true
        const val GLOBAL_HIT_MULTIPLIER = 10.0f
        const val HITBOX_EXPANSION_VALUE = 5.0f
        const val POST_PENETRATION_RANGE_MULTIPLIER = 10.0f
        val WEAPON_HIT_PARAMETERS = arrayOf(
            WeaponHitParams("Vector", 10.0f, 5.0f, 10.0f),
            WeaponHitParams("HoneyBadger", 10.0f, 5.0f, 10.0f),
            WeaponHitParams("M416", 10.0f, 5.0f, 10.0f)
        )
    }
    object AutoTrackingOptimization {
        const val ENABLE_AUTO_TRACKING = true
        const val TRACKING_LOCK_RANGE = 1000.0f
        const val TRACKING_RESPONSE_DELAY = 0.0001f
        const val MOVING_TARGET_TRACKING_COMPENSATION = 10.0f
        const val WALLPENETRATION_TRACKING_STRENGTH = 1.0f
        const val PRIORITIZE_HEAD_LOCK = true
        val WEAPON_TRACKING_PARAMETERS = arrayOf(
            WeaponTrackingParams("Vector", 1000.0f, 0.0001f, 10.0f, 1.0f),
            WeaponTrackingParams("HoneyBadger", 1000.0f, 0.0001f, 10.0f, 1.0f),
            WeaponTrackingParams("M416", 1000.0f, 0.0001f, 10.0f, 1.0f)
        )
    }
    object HitEffectOptimization {
        const val ENABLE_HIT_EFFECT = true
        const val EFFECT_COLOR = "Yellow"
        const val EFFECT_DISPLAY_DURATION = 10.0f
        const val EFFECT_BRIGHTNESS = 10.0f
        const val EFFECT_SCALE_RATIO = 10.0f
        const val DIFFERENTIATE_PENETRATION_HIT_EFFECT = true
        val WEAPON_EFFECT_PARAMETERS = arrayOf(
            WeaponEffectParams("Vector", "YellowPulse", true),
            WeaponEffectParams("HoneyBadger", "YellowFlash", false),
            WeaponEffectParams("M416", "YellowBurst", true)
        )
    }
    object TrajectoryAccuracyOptimization {
        const val ENABLE_ACCURACY_BOOST = true
        const val GLOBAL_DISPERSION_COEFFICIENT = 0.005f
        const val ADS_ACCURACY_COEFFICIENT = 0.001f
    }
    object EffectDelayGeneralSettings {
        const val HIT_CHARACTER_MODEL_EFFECT_SPREAD = 999.0f
        const val HIT_CHARACTER_MODEL_EFFECT_SPREAD_ENABLE = true
        const val HIT_CHARACTER_MODEL_EFFECT_DELAY = 999.0f
        const val HIT_CHARACTER_MODEL_EFFECT_DELAY_ENABLE = true
        const val CHARACTER_MODEL_EFFECT_DELAY = 999.0f
        const val CHARACTER_MODEL_EFFECT_DELAY_ENABLE = true
        const val CHARACTER_HIT_EFFECT_DELAY = 999.0f
        const val CHARACTER_HIT_EFFECT_DELAY_ENABLE = true
        const val EFFECT_TRACKING_DELAY = 999.0f
        const val EFFECT_TRACKING_DELAY_ENABLE = true
        const val CHARACTER_EFFECT_DELAY = 999.0f
        const val CHARACTER_EFFECT_DELAY_ENABLE = true
        const val CHARACTER_HIT_EFFECT_DELAY_PROBABILITY = 999.0f
        const val CHARACTER_HIT_EFFECT_DELAY_PROBABILITY_ENABLE = true
        const val CHARACTER_EFFECT_DELAY_INTENSITY = 999.0f
        const val CHARACTER_EFFECT_DELAY_INTENSITY_ENABLE = true
        const val CHARACTER_EFFECT_DELAY_TRIGGER_PROBABILITY = 999.0f
        const val CHARACTER_EFFECT_DELAY_TRIGGER_PROBABILITY_ENABLE = true
        const val HIT_CHARACTER_EFFECT_ENLARGE = 999.0f
        const val HIT_CHARACTER_EFFECT_ENLARGE_ENABLE = true
        const val HIT_CHARACTER_EFFECT_RESIDUAL_DELAY = 999.0f
        const val HIT_CHARACTER_EFFECT_RESIDUAL_DELAY_ENABLE = true
        const val HIT_CHARACTER_BONE_EFFECT_DELAY = 999.0f
        const val HIT_CHARACTER_BONE_EFFECT_DELAY_ENABLE = true
        const val HIT_EFFECT_HIT_CHARACTER_VOLUME_ENLARGE = 999.0f
        const val HIT_EFFECT_HIT_CHARACTER_VOLUME_ENLARGE_ENABLE = true
        const val HIT_EFFECT_HIT_CHARACTER_VOLUME_DELAY = 999.0f
        const val HIT_EFFECT_HIT_CHARACTER_VOLUME_DELAY_ENABLE = true
        const val HIT_EFFECT_DELAY_TRIGGER_MAX_DISTANCE = 999.0f
        const val HIT_EFFECT_DELAY_TRIGGER_MAX_DISTANCE_ENABLE = true
        const val HIT_EFFECT_DELAY_TRIGGER_MIN_DISTANCE = 999.0f
        const val HIT_EFFECT_DELAY_TRIGGER_MIN_DISTANCE_ENABLE = true
        const val HIT_EFFECT_INTENSITY = 999.0f
        const val HIT_EFFECT_INTENSITY_ENABLE = true
        const val EFFECT_DELAY_INTENSITY = 999.0f
        const val EFFECT_DELAY_INTENSITY_ENABLE = true
        const val HIT_CHARACTER_EFFECT_RESIDUAL_DELAY_PROBABILITY = 999.0f
        const val HIT_CHARACTER_EFFECT_RESIDUAL_DELAY_PROBABILITY_ENABLE = true
        const val EFFECT_DELAY_PREDICT_CHARACTER_ACTION_TRIGGER_PROBABILITY = 999.0f
        const val EFFECT_DELAY_PREDICT_CHARACTER_ACTION_TRIGGER_PROBABILITY_ENABLE = true
        const val EFFECT_DELAY_PREDICT_CHARACTER_ACTION = "jump/move/crouch"
        const val EFFECT_DELAY_PREDICT_CHARACTER_ACTION_ENABLE = true
        const val HIT_CHARACTER_EFFECT_TRACKING = 999.0f
        const val HIT_CHARACTER_EFFECT_TRACKING_ENABLE = true
    }

    // ========== 整合的子弹命中角色特效通用配置 ==========
    object BulletHitCharacterEffectGeneralSettings {
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_TRACKING_DELAY = 999.0f
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_TRACKING_DELAY_ENABLE = true
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_DELAY = 999.0f
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_DELAY_ENABLE = true
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_ENHANCE = 999.0f
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_ENHANCE_ENABLE = true
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_DEPTH = 999.0f
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_DEPTH_ENABLE = true
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_DELAY_PROBABILITY = 999.0f
        const val BULLET_HIT_CHARACTER_MODEL_EFFECT_DELAY_PROBABILITY_ENABLE = true
        const val BULLET_ENHANCE_CHARACTER_EFFECT_DELAY_PROBABILITY = 999.0f
        const val BULLET_ENHANCE_CHARACTER_EFFECT_DELAY_PROBABILITY_ENABLE = true
        const val BULLET_HIT_EFFECT_DELAY = 999.0f
        const val BULLET_HIT_EFFECT_DELAY_ENABLE = true
        const val BULLET_HIT_EFFECT_TRACKING_DELAY = 999.0f
        const val BULLET_HIT_EFFECT_TRACKING_DELAY_ENABLE = true
        const val BULLET_HIT_EFFECT_DEEPEN = 999.0f
        const val BULLET_HIT_EFFECT_DEEPEN_ENABLE = true
        const val BULLET_HIT_EFFECT_SPREAD = 999.0f
        const val BULLET_HIT_EFFECT_SPREAD_ENABLE = true
        const val BULLET_HIT_EFFECT_DIFFUSION = 999.0f
        const val BULLET_HIT_EFFECT_DIFFUSION_ENABLE = true
        const val BULLET_TRACKING_EFFECT = 999.0f
        const val BULLET_TRACKING_EFFECT_ENABLE = true
        const val TRACKING_EFFECT_DELAY = 999.0f
        const val TRACKING_EFFECT_DELAY_ENABLE = true
    }
}
data class WeaponHitParams(
    val WEAPON_NAME: String,
    val HIT_MULTIPLIER: Float,
    val HITBOX_EXPANSION: Float,
    val PENETRATION_MULTIPLIER: Float
)

data class WeaponTrackingParams(
    val WEAPON_NAME: String,
    val TRACKING_LOCK_RANGE: Float,
    val TRACKING_RESPONSE_DELAY: Float,
    val MOVING_TARGET_TRACKING_COMPENSATION: Float,
    val HEAD_LOCK_WEIGHT: Float
)

data class WeaponEffectParams(
    val WEAPON_NAME: String,
    val EFFECT_STYLE: String,
    val VIBRATION_FEEDBACK_ON_HIT: Boolean
)
class WeaponRangeTrackingEffectConfigController {
    private val myConfig = WeaponRangeTrackingEffectConfig
    private var configLoaded = false

    fun loadConfig() {
        if (!myConfig.GLOBAL_FEATURE_SWITCH || configLoaded) return
        myConfig.HitRangeOptimization.WEAPON_HIT_PARAMETERS.forEach { _ -> }
        myConfig.AutoTrackingOptimization.WEAPON_TRACKING_PARAMETERS.forEach { _ -> }
        myConfig.HitEffectOptimization.WEAPON_EFFECT_PARAMETERS.forEach { _ -> }
        myConfig.EffectDelayGeneralSettings.apply {  }
        myConfig.BulletHitCharacterEffectGeneralSettings.apply {  }
        
        configLoaded = true
        println("Weapon Range Tracking Effect Config Loaded Successfully")
    }
    fun applyHitRangeConfig(weaponName: String) = myConfig.HitRangeOptimization.WEAPON_HIT_PARAMETERS.find { it.WEAPON_NAME == weaponName }
    fun applyTrackingConfig(weaponName: String) = myConfig.AutoTrackingOptimization.WEAPON_TRACKING_PARAMETERS.find { it.WEAPON_NAME == weaponName }
    fun applyEffectConfig(weaponName: String) = myConfig.HitEffectOptimization.WEAPON_EFFECT_PARAMETERS.find { it.WEAPON_NAME == weaponName }
    fun applyAccuracyConfig() = myConfig.TrajectoryAccuracyOptimization
    fun applyEffectDelayConfig() = myConfig.EffectDelayGeneralSettings
    fun applyBulletHitEffectConfig() = myConfig.BulletHitCharacterEffectGeneralSettings
    fun verifyConfigIntegrity(): Boolean {
        return myConfig.HitRangeOptimization.WEAPON_HIT_PARAMETERS.isNotEmpty() &&
                myConfig.AutoTrackingOptimization.WEAPON_TRACKING_PARAMETERS.isNotEmpty() &&
                myConfig.HitEffectOptimization.WEAPON_EFFECT_PARAMETERS.isNotEmpty()
    }
}
