#include<string>
#include<map>
classGameConfig{
public:
std::map<std::string,float>WeaponBulletHitCharacterModelGeneralSettings;
std::map<std::string,float>VectorWeaponHitHumanBodyLimbsRangeSettings;
std::map<std::string,float>HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings;
std::map<std::string,float>M416AssaultRifleHitHumanBodyLimbsRangeSettings;
std::map<std::string,float>YellowEffectSettings;
GameConfig(){
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelRangeStrength"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelRangeProbability"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelRange"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelMaxDistance"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelMinDistance"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectDelay"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectShrinkExpand"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectEnlarge"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectDeepen"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectExpand"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectTracking"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelHitReactionRangeExpand"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectHitReactionRangeExpand"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectDelayProbability"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelEffectExpandEnhance"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelCollisionEffectEnhance"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelCollisionEffectExpand"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelCollisionEffectShrinkExpand"]=999.0f;
WeaponBulletHitCharacterModelGeneralSettings["WeaponBulletHitCharacterModelCollisionEffectProbability"]=999.0f;
VectorWeaponHitHumanBodyLimbsRangeSettings["VectorWeaponHitHeadEffectExpand"]=999.0f;
VectorWeaponHitHumanBodyLimbsRangeSettings["VectorWeaponHitLegEffectExpand"]=999.0f;
VectorWeaponHitHumanBodyLimbsRangeSettings["VectorWeaponHitLimbsEffectExpand"]=999.0f;
VectorWeaponHitHumanBodyLimbsRangeSettings["VectorWeaponHitBodyEffectExpand"]=999.0f;
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings["HoneyBadgerAssaultRifleHitHeadEffectExpand"]=999.0f;
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings["HoneyBadgerAssaultRifleHitLegEffectExpand"]=999.0f;
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings["HoneyBadgerAssaultRifleHitLimbsEffectExpand"]=999.0f;
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings["HoneyBadgerAssaultRifleHitBodyEffectExpand"]=999.0f;
M416AssaultRifleHitHumanBodyLimbsRangeSettings["M416AssaultRifleHitHeadEffectExpand"]=999.0f;
M416AssaultRifleHitHumanBodyLimbsRangeSettings["M416AssaultRifleHitLegEffectExpand"]=999.0f;
M416AssaultRifleHitHumanBodyLimbsRangeSettings["M416AssaultRifleHitLimbsEffectExpand"]=999.0f;
M416AssaultRifleHitHumanBodyLimbsRangeSettings["M416AssaultRifleHitBodyEffectExpand"]=999.0f;
YellowEffectSettings["HitCharacterModelYellowEffectExpand"]=999.0f;
YellowEffectSettings["HitCharacterModelYellowEffectEnhance"]=999.0f;
YellowEffectSettings["HitCharacterModelYellowEffectRangeExpand"]=999.0f;
YellowEffectSettings["HitCharacterModelYellowEffectSpreadExpand"]=999.0f;
YellowEffectSettings["HitCharacterModelYellowEffect"]=999.0f;
}};