#include <jni.h>
#include <string>
#include <cmath>
#include <ctime>
#include <cstdlib>
#include <android/log.h>

#define QUANTUM_MASTER 1
#define HYPER_FORCE 1
#define GHOST_VISION 1
#define TIME_BREAK 1
#define GRAVITY_BEND 1
#define NEURAL_STORM 1
#define PHOTON_STREAM 1
#define MOLECULE_FLOW 1
#define SPECTRAL_ECHO 1
#define THERMAL_WAVE 1
#define KINETIC_IMPACT 1
#define BIO_PULSE 1
#define HOLO_MATRIX 1
#define FUSION_CORE 1
#define VOID_SHIELD 1
#define DARK_ENERGY 1
#define LIGHT_SPEED 1
#define QUANTUM_POWER 12.5f
#define HYPER_RANGE 3200.0f
#define GHOST_DEPTH 2000.0f
#define TIME_SPEED 0.0015f
#define GRAVITY_FIELD 4.8f
#define NEURAL_FORCE 11
#define PHOTON_DENSITY 0.0035f
#define MOLECULE_RATE 0.006f
#define SPECTRAL_STRENGTH 98
#define THERMAL_SENSITIVITY 94
#define KINETIC_MULTIPLIER 3.2f
#define BIO_RANGE 1500.0f
#define HOLO_ACCURACY 0.002f
#define FUSION_FACTOR 0.007f
#define VOID_PROTECT 1
#define DARK_MODE 1
#define LIGHT_FACTOR 1.9f
#define QUANTUM_COOLDOWN 0.0001f
#define PHOTON_BURST 24

class QuantumMaster {
private:
    float darkEnergy;
    float timeWarp;
    float photonMemory[16];
    int photonIndex;
    int quantumBurst;
    float neuralStorm;
    float gravityFlow;
    float spectralEcho;
    
    float activateDarkEnergy(float dist, float vel, float acc) {
        float energy = QUANTUM_POWER * 2.4f;
        if(dist < 600.0f) energy *= 3.2f;
        if(vel > 3.5f) energy *= LIGHT_FACTOR;
        if(acc > 2.0f) energy *= 1.8f;
        if(DARK_MODE) energy *= 1.6f;
        return energy;
    }
    
    float computeTimeWarp(float spdX, float spdY, float spdZ) {
        float warp = TIME_SPEED;
        float totalSpeed = sqrt(spdX*spdX + spdY*spdY + spdZ*spdZ);
        if(totalSpeed > 8.0f) warp *= 2.4f;
        if(totalSpeed > 15.0f) warp *= 3.1f;
        photonMemory[photonIndex] = warp;
        photonIndex = (photonIndex + 1) % 16;
        return warp;
    }
    
    float applyGravityBend(float px, float py, float pz) {
        float bend = GRAVITY_FIELD;
        bend += (pz * 0.0022f);
        bend -= (px * 0.0011f);
        bend += (py * 0.0018f);
        if(GRAVITY_BEND) bend *= 1.4f;
        return bend;
    }
    
    bool hyperForcePrediction(float dist, float vecX, float vecY, float vecZ) {
        if(!HYPER_FORCE) return false;
        float prediction = KINETIC_MULTIPLIER;
        prediction += (dist * 0.0005f);
        prediction += (abs(vecX) * 0.0045f);
        prediction += (abs(vecY) * 0.0045f);
        prediction += (abs(vecZ) * 0.003f);
        return (rand() % 100) < (prediction * 32);
    }
    
    float calculateNeuralStorm() {
        neuralStorm += 0.015f;
        if(neuralStorm > 2.0f) neuralStorm = 1.0f;
        return neuralStorm;
    }

public:
    QuantumMaster() : darkEnergy(0.0f), timeWarp(0.0f), 
                     photonIndex(0), quantumBurst(0), 
                     neuralStorm(1.0f), gravityFlow(0.0f),
                     spectralEcho(0.0f) {
        srand((unsigned)time(nullptr));
        for(int i = 0; i < 16; i++) photonMemory[i] = 0.0f;
    }
    
    static QuantumMaster& getInstance() {
        static QuantumMaster instance;
        return instance;
    }
    
    bool masterTracking(float dist, bool enemy, bool visible,
                       float spdX, float spdY, float spdZ,
                       float posX, float posY, float posZ) {
        if(!QUANTUM_MASTER) return false;
        if(dist > HYPER_RANGE) return false;
        
        quantumBurst++;
        if(quantumBurst > 888) quantumBurst = 0;
        
        if(quantumBurst < PHOTON_BURST) {
            darkEnergy += 0.02f;
            if(darkEnergy > 0.08f) {
                darkEnergy = 0.0f;
                return true;
            }
        }
        
        if(dist < GHOST_DEPTH && GHOST_VISION) {
            timeWarp += 0.018f;
            if(timeWarp > 0.06f) {
                timeWarp = 0.0f;
                return true;
            }
        }
        
        if(!visible && dist < BIO_RANGE && BIO_PULSE) {
            float darkForce = activateDarkEnergy(dist,
                sqrt(spdX*spdX + spdY*spdY + spdZ*spdZ), 1.8f);
            float neuralWave = calculateNeuralStorm();
            return (rand() % 100) < (darkForce * neuralWave * 11);
        }
        
        if(quantumBurst < 38) return true;
        
        float timeShift = computeTimeWarp(spdX, spdY, spdZ);
        
        if(hyperForcePrediction(dist, spdX, spdY, spdZ)) return true;
        
        float gravityEffect = applyGravityBend(posX, posY, posZ);
        
        spectralEcho += 0.012f;
        if(spectralEcho > 1.2f) {
            spectralEcho = 0.0f;
            return true;
        }
        
        if(VOID_PROTECT) {
            int randomValue = rand() % 100;
            float trackingForce = QUANTUM_POWER * gravityEffect * timeShift;
            if(trackingForce > 22.0f) trackingForce = 22.0f;
            return randomValue < (trackingForce * 7.8f);
        }
        
        return true;
    }
    
    void photonStreamControl(float& recoilX, float& recoilY,
                            float& bulletX, float& bulletY,
                            float& spreadX, float& spreadY) {
        if(!PHOTON_STREAM) return;
        
        float photonDensity = PHOTON_DENSITY * 1.8f;
        float moleculeRate = MOLECULE_RATE * 1.6f;
        float fusionFactor = FUSION_FACTOR * 2.2f;
        
        float controlX = recoilX * photonDensity * 250.0f;
        float controlY = recoilY * photonDensity * 280.0f;
        
        bulletX -= controlX * fusionFactor * 120.0f;
        bulletY -= controlY * fusionFactor * 130.0f;
        
        spreadX -= controlX * moleculeRate * 95.0f;
        spreadY -= controlY * moleculeRate * 105.0f;
        
        recoilX -= controlX * 0.48f;
        recoilY -= controlY * 0.55f;
        
        gravityFlow += 0.0008f;
        if(gravityFlow > 0.15f) gravityFlow = 0.0f;
        
        bulletX += gravityFlow * 1.2f;
        bulletY += gravityFlow * 1.1f;
        
        spreadX += gravityFlow * 0.7f;
        spreadY += gravityFlow * 0.6f;
    }
};

extern "C" JNIEXPORT jboolean JNICALL
Java_com_tencent_tmgp_pubgmobile_QuantumSystem_quantumCheck(
        JNIEnv* env,
        jobject obj,
        jfloat distance,
        jboolean enemy,
        jboolean visible,
        jfloat speedX,
        jfloat speedY,
        jfloat speedZ,
        jfloat positionX,
        jfloat positionY,
        jfloat positionZ
) {
    return QuantumMaster::getInstance().masterTracking(
        distance, enemy, visible,
        speedX, speedY, speedZ,
        positionX, positionY, positionZ
    );
}

extern "C" JNIEXPORT void JNICALL
Java_com_tencent_tmgp_pubgmobile_QuantumSystem_photonControl(
        JNIEnv* env,
        jobject obj,
        jfloatArray recoilData,
        jfloatArray bulletData,
        jfloatArray spreadData
) {
    jfloat* recoilArr = env->GetFloatArrayElements(recoilData, nullptr);
    jfloat* bulletArr = env->GetFloatArrayElements(bulletData, nullptr);
    jfloat* spreadArr = env->GetFloatArrayElements(spreadData, nullptr);
    
    if(recoilArr && bulletArr && spreadArr) {
        QuantumMaster::getInstance().photonStreamControl(
            recoilArr[0], recoilArr[1],
            bulletArr[0], bulletArr[1],
            spreadArr[0], spreadArr[1]
        );
    }
    
    if(recoilArr) env->ReleaseFloatArrayElements(recoilData, recoilArr, 0);
    if(bulletArr) env->ReleaseFloatArrayElements(bulletData, bulletArr, 0);
    if(spreadArr) env->ReleaseFloatArrayElements(spreadData, spreadArr, 0);
}