publicclassGameConfig{
publicjava.util.Map<String,Float>WeaponBulletHitCharacterModelGeneralSettings=newjava.util.HashMap<>();
publicjava.util.Map<String,Float>VectorWeaponHitHumanBodyLimbsRangeSettings=newjava.util.HashMap<>();
publicjava.util.Map<String,Float>HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings=newjava.util.HashMap<>();
publicjava.util.Map<String,Float>M416AssaultRifleHitHumanBodyLimbsRangeSettings=newjava.util.HashMap<>();
publicjava.util.Map<String,Float>YellowEffectSettings=newjava.util.HashMap<>();
publicGameConfig(){
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelRangeStrength",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelRangeProbability",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelRange",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelMaxDistance",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelMinDistance",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectDelay",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectShrinkExpand",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectEnlarge",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectDeepen",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectExpand",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectTracking",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelHitReactionRangeExpand",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectHitReactionRangeExpand",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectDelayProbability",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelEffectExpandEnhance",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelCollisionEffectEnhance",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelCollisionEffectExpand",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelCollisionEffectShrinkExpand",999.0f);
WeaponBulletHitCharacterModelGeneralSettings.put("WeaponBulletHitCharacterModelCollisionEffectProbability",999.0f);
VectorWeaponHitHumanBodyLimbsRangeSettings.put("VectorWeaponHitHeadEffectExpand",999.0f);
VectorWeaponHitHumanBodyLimbsRangeSettings.put("VectorWeaponHitLegEffectExpand",999.0f);
VectorWeaponHitHumanBodyLimbsRangeSettings.put("VectorWeaponHitLimbsEffectExpand",999.0f);
VectorWeaponHitHumanBodyLimbsRangeSettings.put("VectorWeaponHitBodyEffectExpand",999.0f);
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings.put("HoneyBadgerAssaultRifleHitHeadEffectExpand",999.0f);
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings.put("HoneyBadgerAssaultRifleHitLegEffectExpand",999.0f);
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings.put("HoneyBadgerAssaultRifleHitLimbsEffectExpand",999.0f);
HoneyBadgerAssaultRifleHitHumanBodyLimbsRangeSettings.put("HoneyBadgerAssaultRifleHitBodyEffectExpand",999.0f);
M416AssaultRifleHitHumanBodyLimbsRangeSettings.put("M416AssaultRifleHitHeadEffectExpand",999.0f);
M416AssaultRifleHitHumanBodyLimbsRangeSettings.put("M416AssaultRifleHitLegEffectExpand",999.0f);
M416AssaultRifleHitHumanBodyLimbsRangeSettings.put("M416AssaultRifleHitLimbsEffectExpand",999.0f);
M416AssaultRifleHitHumanBodyLimbsRangeSettings.put("M416AssaultRifleHitBodyEffectExpand",999.0f);
YellowEffectSettings.put("HitCharacterModelYellowEffectExpand",999.0f);
YellowEffectSettings.put("HitCharacterModelYellowEffectEnhance",999.0f);
YellowEffectSettings.put("HitCharacterModelYellowEffectRangeExpand",999.0f);
YellowEffectSettings.put("HitCharacterModelYellowEffectSpreadExpand",999.0f);
YellowEffectSettings.put("HitCharacterModelYellowEffect",999.0f);
}}