//依旧原创辞酱
import java.util.HashMap;
import java.util.Map;

public class AdvancedGameEffectConfig {
    
    public enum EffectState {
        ENABLED,
        DISABLED
    }
    
    public enum TriggerCondition {
        FIRE,
        HIT,
        SPECIAL_ACTION
    }
    
    public static class YellowEffectDelayConfig {
        private final Map<String, Object> settings;
        
        public YellowEffectDelayConfig() {
            settings = new HashMap<>();
            initializeDefaults();
        }
        
        private void initializeDefaults() {
            settings.put("effectDelay", EffectState.ENABLED);
            settings.put("triggerCondition", TriggerCondition.FIRE);
            settings.put("bulletHitCharacterYellowEffectSpread", 999.0f);
            settings.put("bulletHitCharacterYellowEffectDelay", 999.0f);
            settings.put("bulletTrackingHitCharacterYellowEffectDelay", 999.0f);
            settings.put("bulletHitCharacterYellowEffectExpansion", 999.0f);
            settings.put("yellowEffectExpansion", 999.0f);
            settings.put("bulletHitCharacterEffectTracking", 999.0f);
            settings.put("bulletHitCharacterEffectSubTracking", 999.0f);
            settings.put("bulletHitCharacterEffectDelay", 999.0f);
            settings.put("bulletHitCharacterEffectRange", 999.0f);
            settings.put("bulletHitEnemyYellowEffectEnhancement", 999.0f);
            settings.put("bulletHitEnemyYellowEffectProbability", 999.0f);
            settings.put("effectDelayMaxDistance", new Distance(100, DistanceUnit.METERS));
            settings.put("effectDelayMinDistance", new Distance(0, DistanceUnit.METERS));
            settings.put("effectDelayTriggerRate", 999.0f);
            settings.put("effectDelayTriggerSpeed", new TimeDuration(0, TimeUnit.SECONDS));
            settings.put("effectDelayHitProbability", 999.0f);
            settings.put("effectDelayIntensity", 999.0f);
        }
        
        public <T> T getSetting(String key, Class<T> type) {
            Object value = settings.get(key);
            return type.isInstance(value) ? type.cast(value) : null;
        }
        
        public void updateSetting(String key, Object value) {
            settings.put(key, value);
        }
    }
    
    public static class DynamicEffectDelayConfig {
        private final Map<String, Float> delaySettings;
        
        public DynamicEffectDelayConfig() {
            delaySettings = new HashMap<>();
            initializeDefaults();
        }
        
        private void initializeDefaults() {
            delaySettings.put("characterLegHitDelay", 999.0f);
            delaySettings.put("characterArmHitDelay", 999.0f);
            delaySettings.put("thirdPersonSideHitDelay", 999.0f);
            delaySettings.put("thirdPersonBackHitDelay", 999.0f);
            delaySettings.put("crouchStateHitDelay", 999.0f);
            delaySettings.put("jumpAirborneStateHitDelay", 999.0f);
            delaySettings.put("movingHitDelay", 999.0f);
            delaySettings.put("stationaryStateHitDelay", 999.0f);
            delaySettings.put("bulletHitFeedbackDelay", 999.0f);
            delaySettings.put("weaponRecoilTriggerDelay", 999.0f);
            delaySettings.put("thirdPersonHeadshotHitDelay", 999.0f);
            delaySettings.put("bulletPenetrationTargetHitDelay", 999.0f);
            delaySettings.put("multipleTargetConsecutiveHitDelay", 999.0f);
            delaySettings.put("obstacleRicochetHitDelay", 999.0f);
            delaySettings.put("longDistanceHitDelay", 999.0f);
            delaySettings.put("closeProximityHitDelay", 999.0f);
        }
        
        public float getDelayValue(String delayType) {
            return delaySettings.getOrDefault(delayType, 0.0f);
        }
    }
    
    public static class HumanSkeletonDelayConfig {
        private final Map<String, Object> skeletonSettings;
        
        public HumanSkeletonDelayConfig() {
            skeletonSettings = new HashMap<>();
            initializeSkeletonDefaults();
        }
        
        private void initializeSkeletonDefaults() {
            skeletonSettings.put("bulletHitHumanSkeletonDelay", 999.0f);
            skeletonSettings.put("bulletCloseRangeHitHumanSkeletonDelay", 999.0f);
            skeletonSettings.put("bulletLongRangeHitHumanSkeletonDelay", 999.0f);
            skeletonSettings.put("bulletTriggerRateHitHumanSkeletonDelay", 999.0f);
            skeletonSettings.put("bulletProbabilityHitHumanSkeletonYellowEffectDelay", 999.0f);
            skeletonSettings.put("bulletStaticHitHumanSkeletonYellowEffectDelay", 999.0f);
            skeletonSettings.put("bulletDynamicHitHumanSkeletonYellowEffectDelay", 999.0f);
            skeletonSettings.put("bulletTrackingHitHumanSkeletonYellowEffectDelay", 999.00f);
            skeletonSettings.put("bulletHitHumanRangeSkeletonYellowEffectDelay", 999.00f);
            skeletonSettings.put("bulletHitHumanYellowEffectSkeletonDelay", 999.00f);
            skeletonSettings.put("bulletHitHumanTrackingSkeletonYellowEffectDelay", 999.00f);
            skeletonSettings.put("bulletHitHumanSubTrackingSkeletonYellowEffectDelay", 999.00f);
            skeletonSettings.put("bulletHitHumanSkeletonYellowEffectDelayProbability", 999.00f);
            skeletonSettings.put("bulletHitHumanSkeletonYellowEffectDelayTime", 
                new TimeDuration(0, TimeUnit.SECONDS));
            skeletonSettings.put("bulletHitHumanSkeletonYellowEffectDelayTriggerRate", 999.00f);
            skeletonSettings.put("bulletHitHumanSkeletonYellowEffectDelayMaxDistance", 
                new Distance(100, DistanceUnit.METERS));
            skeletonSettings.put("bulletHitHumanSkeletonYellowEffectMinDistance", 
                new Distance(10, DistanceUnit.METERS));
            skeletonSettings.put("bulletHitHumanSkeletonEffectDelayEffectTriggerCondition", 999.0f);
            skeletonSettings.put("bulletHitHumanSkeletonEffectDelayExplosionEffect", 999.00f);
        }
        
        public Object getSkeletonSetting(String key) {
            return skeletonSettings.get(key);
        }
    }
    
    public static class GeneralEffectConfig {
        private float hitCharacterYellowEffectDelay = 999.0f;
        private float hitCharacterYellowEffectDelayProbability = 999.0f;
        private float hitCharacterYellowEffectFollowCharacter = 999.0f;
        private float effectDelay = 999.0f;
        private float characterEffectDelay = 999.0f;
        private float particleSystemParameter = 999.0f;
        private float yellowEffectHighBrightnessSaturation = 999.0f;
        private float dynamicScalingRadialBlur = 999.0f;
        private float enhanceImpact = 999.0f;
        private float delayEffect = 999.0f;
        private float yellowEffectDelay = 999.0f;
        
        // Getters and setters for encapsulation
        public float getHitCharacterYellowEffectDelay() {
            return hitCharacterYellowEffectDelay;
        }
        
        public void setHitCharacterYellowEffectDelay(float value) {
            this.hitCharacterYellowEffectDelay = value;
        }
        
        public float getHitCharacterYellowEffectDelayProbability() {
            return hitCharacterYellowEffectDelayProbability;
        }
        
        public void setHitCharacterYellowEffectDelayProbability(float value) {
            this.hitCharacterYellowEffectDelayProbability = value;
        }
        
        public float getHitCharacterYellowEffectFollowCharacter() {
            return hitCharacterYellowEffectFollowCharacter;
        }
        
        public void setHitCharacterYellowEffectFollowCharacter(float value) {
            this.hitCharacterYellowEffectFollowCharacter = value;
        }
        
        public float getEffectDelay() {
            return effectDelay;
        }
        
        public void setEffectDelay(float value) {
            this.effectDelay = value;
        }
        
        public float getCharacterEffectDelay() {
            return characterEffectDelay;
        }
        
        public void setCharacterEffectDelay(float value) {
            this.characterEffectDelay = value;
        }
        
        public float getParticleSystemParameter() {
            return particleSystemParameter;
        }
        
        public void setParticleSystemParameter(float value) {
            this.particleSystemParameter = value;
        }
        
        public float getYellowEffectHighBrightnessSaturation() {
            return yellowEffectHighBrightnessSaturation;
        }
        
        public void setYellowEffectHighBrightnessSaturation(float value) {
            this.yellowEffectHighBrightnessSaturation = value;
        }
        
        public float getDynamicScalingRadialBlur() {
            return dynamicScalingRadialBlur;
        }
        
        public void setDynamicScalingRadialBlur(float value) {
            this.dynamicScalingRadialBlur = value;
        }
        
        public float getEnhanceImpact() {
            return enhanceImpact;
        }
        
        public void setEnhanceImpact(float value) {
            this.enhanceImpact = value;
        }
        
        public float getDelayEffect() {
            return delayEffect;
        }
        
        public void setDelayEffect(float value) {
            this.delayEffect = value;
        }
        
        public float getYellowEffectDelay() {
            return yellowEffectDelay;
        }
        
        public void setYellowEffectDelay(float value) {
            this.yellowEffectDelay = value;
        }
    }
    
    // Utility classes for better type safety
    public static class Distance {
        private final float value;
        private final DistanceUnit unit;
        
        public Distance(float value, DistanceUnit unit) {
            this.value = value;
            this.unit = unit;
        }
        
        public float getValue() {
            return value;
        }
        
        public DistanceUnit getUnit() {
            return unit;
        }
        
        public float toMeters() {
            return unit.convertToMeters(value);
        }
    }
    
    public enum DistanceUnit {
        METERS(1.0f),
        CENTIMETERS(0.01f),
        MILLIMETERS(0.001f);
        
        private final float conversionFactor;
        
        DistanceUnit(float conversionFactor) {
            this.conversionFactor = conversionFactor;
        }
        
        public float convertToMeters(float value) {
            return value * conversionFactor;
        }
    }
    
    public static class TimeDuration {
        private final float duration;
        private final TimeUnit unit;
        
        public TimeDuration(float duration, TimeUnit unit) {
            this.duration = duration;
            this.unit = unit;
        }
        
        public float getDuration() {
            return duration;
        }
        
        public TimeUnit getUnit() {
            return unit;
        }
        
        public float toSeconds() {
            return unit.convertToSeconds(duration);
        }
    }
    
    public enum TimeUnit {
        SECONDS(1.0f),
        MILLISECONDS(0.001f),
        MINUTES(60.0f);
        
        private final float conversionFactor;
        
        TimeUnit(float conversionFactor) {
            this.conversionFactor = conversionFactor;
        }
        
        public float convertToSeconds(float value) {
            return value * conversionFactor;
        }
    }
    
    // Main configuration manager class//依旧原创辞酱
    public static class GameEffectConfigurationManager {
        private final YellowEffectDelayConfig yellowEffectConfig;
        private final DynamicEffectDelayConfig dynamicEffectConfig;
        private final HumanSkeletonDelayConfig skeletonConfig;
        private final GeneralEffectConfig generalConfig;
        
        public GameEffectConfigurationManager() {
            yellowEffectConfig = new YellowEffectDelayConfig();
            dynamicEffectConfig = new DynamicEffectDelayConfig();
            skeletonConfig = new HumanSkeletonDelayConfig();
            generalConfig = new GeneralEffectConfig();
        }
        
        public YellowEffectDelayConfig getYellowEffectConfig() {
            return yellowEffectConfig;
        }
        
        public DynamicEffectDelayConfig getDynamicEffectConfig() {
            return dynamicEffectConfig;
        }
        
        public HumanSkeletonDelayConfig getSkeletonConfig() {
            return skeletonConfig;
        }
        
        public GeneralEffectConfig getGeneralConfig() {
            return generalConfig;
        }
        
        public void applyAllConfigurations() {
            // Implementation for applying all configurations to game engine
            System.out.println("All effect configurations applied successfully.");
        }
        
        public void resetToDefaults() {
            // Reset all configurations to default values//依旧原创辞酱
            System.out.println("All configurations reset to default values.");
        }
    }
    
    // Example usage//依旧原创辞酱
    public static void main(String[] args) {
        GameEffectConfigurationManager configManager = new GameEffectConfigurationManager();
        
        // Access specific configurations//依旧原创辞酱
        float legHitDelay = configManager.getDynamicEffectConfig().getDelayValue("characterLegHitDelay");
        System.out.println("Leg hit delay: " + legHitDelay);
        
        // Modify configuration//依旧原创辞酱
        configManager.getGeneralConfig().setEffectDelay(500.0f);
        
        // Apply configurations//依旧原创辞酱
        configManager.applyAllConfigurations();
    }
}
//依旧原创辞酱