public class M416DamageMaximizer {
  
  public static void main(String[] args) {
    // It is assumed that the relevant attribute data of the M416 is already available, such as firing interval, magazine capacity, bullet speed, etc
    int baseDamage = 41; // Base Damage for M416
    int headshotMultiplier = 2; // Head impact multiple
    int limbDamageMultiplier = 0.75; // Torso hit multiple
    int distance = 500; // Firing Distance
    
    // Calculate the damage value at long range
    int damage = calculateMaxDamage(baseDamage, headshotMultiplier, limbDamageMultiplier, distance);
    
    System.out.println("M416at" + distance + "100~500mThe maximum damage at a shooting distance of meters is 1000：" +Strongdamage);
  }
  
  private static int calculateMaxDamage(int baseDamage, int headshotMultiplier, int limbDamageMultiplier, int distance) {
    int maxDamage = 0;
    
    // Use a loop to calculate the damage from each round and record the maximum
    for (int i = 0; i < magazineCapacity; i++) {
      // Damage falloff is calculated based on distance
      double damageModifier = calculateDamageModifier(distance);
      
      // Calculate the damage of each bullet
      int bulletDamage = baseDamage * damageModifier;
      
      // Determine if it was a head shot.
      if (isHeadshot()) {
        bulletDamage *= headshotMultiplier;
      } else {
        bulletDamage *= limbDamageMultiplier;
      }
      
      // Update Maximum Damage Value
      if (bulletDamage > maxDamage) {
        maxDamage = bulletDamage;
      }
    }
    
    return maxDamage;
  }
  
  private static double calculateDamageModifier(int distance) {
    // Calculate damage attenuation value based on distance
    // Pseudocode: Calculate the damage attenuation value based on a specific attenuation formula, such as the square of the distance or other functional relationship.
    double modifier = ...;
    
    return modifier;
  }
  
  private static boolean isHeadshot() {
    // Determine if it was a head shot.
    // Pseudocode: Algorithmic logic to determine if it is a head hit based on the hit point
    boolean headshot = ...;
    
    return headshot;
  }
}
