 public class AimAssistTool {
    private Config config;

    public AimAssistTool(Config config) {
        this.config = config;
    }

    public void initialize() {
        if (config.isEnabled("Recoil")) {
            handleRecoil();
        }

        if (config.isEnabled("Headshot")) {
            enableHeadshot();
        }

        if (config.isEnabled("Lock")) {
            enableAimLock();
        }

        if (config.isEnabled("PredictionEnabled")) {
            enablePrediction();
        }

        if (config.isEnabled("AutoHeadshot")) {
            enableAutoHeadshot();
        }

        if (config.isEnabled("BulletSpeed")) {
            increaseBulletSpeed();
        }

        if (config.isEnabled("SmoothAim")) {
            enableSmoothAim();
        }

        if (config.isEnabled("ExpandedRange")) {
            enableExpandedRange();
        }

        if (config.isEnabled("DamageBoost")) {
            enableDamageBoost();
        }

        if (config.isEnabled("BulletTracking")) {
            enableBulletTracking();
        }

        if (config.isEnabled("AutoAim")) {
            enableAutoAim();
        }
    }

    private void handleRecoil() {
        // 实现减少或消除后坐力的逻辑
        System.out.println("Recoil handling enabled.");
    }

    private void enableHeadshot() {
        // 实现自动爆头的逻辑
        System.out.println("Headshot enabled with multiplier: " + config.getDouble("HeadshotMultiplier") + "%");
    }

    private void enableAimLock() {
        // 实现瞄准锁定的逻辑
        System.out.println("Aim lock enabled with value: " + config.getDouble("AimLockValue") + "%");
    }

    private void enablePrediction() {
        // 实现预测目标的逻辑
        System.out.println("Prediction enabled for target: " + config.get("PredictionTarget"));
    }

    private void enableAutoHeadshot() {
        // 实现自动爆头的逻辑
        System.out.println("Auto headshot enabled.");
    }

    private void increaseBulletSpeed() {
        // 增加子弹速度的逻辑
        System.out.println("Bullet speed increased by: " + config.getDouble("BulletSpeedIncreaseFactor") + "%");
    }

    private void enableSmoothAim() {
        // 实现平滑瞄准的逻辑
        System.out.println("Smooth aim enabled with smoothing factor: " + config.getDouble("SmoothingFactor"));
    }

    private void enableExpandedRange() {
        // 扩大瞄准范围的逻辑
        System.out.println("Expanded range enabled with scale factor: " + config.getDouble("ScaleFactor") + "%");
    }

    private void enableDamageBoost() {
        // 增加伤害的逻辑
        System.out.println("Damage boost enabled. Bullet damage increased by: " + config.getDouble("BulletDamageIncrease") + "%, Weapon damage increased by: " + config.getDouble("WeaponDamageIncrease") + "%");
    }

    private void enableBulletTracking() {
        // 实现子弹跟踪的逻辑
        System.out.println("Bullet tracking enabled for target: " + config.get("TrackingTarget"));
    }

    private void enableAutoAim() {
        // 实现自动瞄准的逻辑
        System.out.println("Auto aim enabled with priority target: " + config.get("PriorityTarget"));
    }
}