﻿{
	UI_InformationPanel_General_Title = "Allgemein",
	UI_InformationPanel_General_Text1 = "Dieser Cheat erweitert die Funktionalität des Spiels erheblich,",
	UI_InformationPanel_General_Text2 = "was von Anti-Cheat-Systemen erkannt werden kann. Daher funktionieren einige Funktionen",
	UI_InformationPanel_General_Text3 = "möglicherweise nicht oder können dazu führen, dass du vom Server geworfen wirst.",
	UI_InformationPanel_General_Text4 = "Für die erfolgreiche Nutzung der Funktionen ist erforderlich, dass",
	UI_InformationPanel_General_Text5 = "Anti-Cheat Typ 12 und 8 deaktiviert sind",
	UI_InformationPanel_Disclaimer_Title = "Hinweis",
	UI_InformationPanel_Disclaimer_Text1 = "Die Verwendung von Cheats kann zu einer Sperrung führen.",
	UI_InformationPanel_Disclaimer_Text2 = "Obwohl in Project Zomboid der Anti-Cheat nur auf Servern funktioniert,",
	UI_InformationPanel_Disclaimer_Text3 = "kannst du trotzdem von der Administration gebannt werden.",
	UI_InformationPanel_Disclaimer_Text4 = "Verwende diese Software mit Bedacht und du wirst",
	UI_InformationPanel_Disclaimer_Text5 = "das Risiko einer Sperrung auf ein Minimum reduzieren.",
	UI_InformationPanel_AntiCheatStatus_Title = "Anti-Cheat-Status",
	UI_InformationPanel_AntiCheatStatus_Text1 = "Anti-Cheat Typ 12: ",
	UI_InformationPanel_AntiCheatStatus_Text2 = "Anti-Cheat Typ 8: ",
	UI_InformationPanel_AntiCheatStatus_BikiniTools = "Verfügbarkeit von BikiniTools: ",
	UI_InformationPanel_AntiCheatStatus_CustomLogger = "Benutzerdefiniertes Protokollsystem: ",

	UI_InformationPanel_AntiCheatStatus_Enable = "Aktiviert",
	UI_InformationPanel_AntiCheatStatus_Disable = "Deaktiviert",

	UI_InformationPanel_Contact_Title = "Kontakt & Support",

	UI_CharacterPanel_MultiHitZombies = "Mehrfachtreffer auf Zombies",
	UI_CharacterPanel_ZombieDontAttack = "Zombies greifen den Spieler nicht an",
	UI_CharacterPanel_InstantKill = "Soforttod-Modus",
	UI_CharacterPanel_TimedActionCheat = "Zeitgesteuerte Aktion sofort (Debug-Modus erforderlich)",
	UI_CharacterPanel_BuildCheat = "Kreativmodus (BikiniTools protokolliert)",
	UI_CharacterPanel_FarmingCheat = "Cheat-Farmmodus (BikiniTools protokolliert)",
	UI_CharacterPanel_UnlimitedAmmo = "Unbegrenzte Munition",
	UI_CharacterPanel_UnlimitedCondition = "Unendliche Haltbarkeit des Objekts in der Hand",
	UI_CharacterPanel_AutoRepairsItems = "Auto-Reparatur von Gegenständen im Inventar",
	UI_CharacterPanel_Invisible = "Unsichtbarkeitsmodus (Typ 12) (BikiniTools protokolliert)",
	UI_CharacterPanel_GodMode = "Gottmodus (BikiniTools protokolliert)",
	UI_CharacterPanel_NoClip = "No-Clip-Modus (Typ 12) (BikiniTools protokolliert)",
	UI_CharacterPanel_NightVision = "Nachtsichtmodus",
	UI_CharacterPanel_UnlimitedCarry = "Unbegrenztes Tragen",
	UI_CharacterPanel_UnlimitedEndurance = "Unbegrenzte Ausdauer",
	UI_CharacterPanel_DisableRecoil = "Rückstoß deaktivieren",
	UI_CharacterPanel_DisableFatigue = "Erschöpfung deaktivieren",
	UI_CharacterPanel_DisableHunger = "Hunger deaktivieren",
	UI_CharacterPanel_DisableThirst = "Durst deaktivieren",
	UI_CharacterPanel_DisableDrunkenness = "Trunkenheit deaktivieren",
	UI_CharacterPanel_DisableAnger = "Wut deaktivieren",
	UI_CharacterPanel_DisableFear = "Angst deaktivieren",
	UI_CharacterPanel_DisablePain = "Schmerz deaktivieren",
	UI_CharacterPanel_DisablePanic = "Panik deaktivieren",
	UI_CharacterPanel_DisableMorale = "Moral deaktivieren",
	UI_CharacterPanel_DisableStress = "Stress deaktivieren",
	UI_CharacterPanel_DisableSickness = "Krankheit deaktivieren",
	UI_CharacterPanel_DisableStressFromCigarettes = "Zigaretten-Stress deaktivieren",
	UI_CharacterPanel_DisableSanity = "Geistige Gesundheit deaktivieren",
	UI_CharacterPanel_DisableBoredomLevel = "Langeweile deaktivieren",
	UI_CharacterPanel_DisableUnhappynessLevel = "Unzufriedenheit deaktivieren",
	UI_CharacterPanel_DisableWetness = "Nässe deaktivieren",
	UI_CharacterPanel_DisableInfectionLevel = "Infektion deaktivieren",
	UI_CharacterPanel_DisableFakeInfectionLevel = "Falsche Infektion deaktivieren",
	UI_CharacterPanel_OptimalCalories = "Optimale Kalorien beibehalten",
	UI_CharacterPanel_OptimalWeight = "Optimales Gewicht beibehalten",

    UI_Exploit_BlockCompileDefaultLua = "Ausführung von Standard-Loggern verbieten",
	UI_Exploit_BlockCompileLuaAboutEtherMenu = "Ausführung von Dateien mit Cheat-Erwähnung verbieten",
	UI_Exploit_BlockCompileLuaWithBadWords = "Ausführung von Dateien mit verdächtigen Wörtern verbieten",
	UI_Exploit_DebugBypass = "Debug-Modus-Verbot umgehen (Typ 12)",
	UI_Exploit_TraitPointTitle = "Charakter-Eigenschaftspunkte",
	UI_Exploit_AdminAccessTitle = "Versuch, Admin-Rechte zu erlangen (Typ 12)",
	UI_Exploit_AdminAccessButton = "Hacken",
	UI_Exploit_GameDebuggerTitle = "Spiel-Debug-Menü",
	UI_Exploit_GameDebuggerButton = "Öffnen",
	UI_Exploit_DebugMenuTitle = "Debug-Menü (Haupt)",
	UI_Exploit_DebugMenuButton = "Öffnen",
	UI_Exploit_AdminMenuTitle = "Admin-Menü (Typ 8)",
	UI_Exploit_AdminMenuButton = "Öffnen",
	UI_Exploit_MechanicsMenuTitle = "Fahrzeugmechanik-Menü",
	UI_Exploit_MechanicsMenuButton = "Öffnen",
	UI_Exploit_MedicMenuTitle = "Medizin-Menü",
	UI_Exploit_MedicMenuButton = "Öffnen",
	UI_Exploit_LearnAllRecipesTitle = "Alle verfügbaren Rezepte lernen",
	UI_Exploit_LearnAllRecipesButton = "Lernen",
	UI_Exploit_CraftIngredientsCheatTitle = "Alle Zutaten für das ausgewählte Rezept geben",
    UI_Exploit_CraftIngredientsCheatButton = "Geben",

    UI_DeleteItemTitle = "Löschen",
    UI_DeleteItemOne = "1 Gegenstand",
    UI_DeleteItemSelected = "Ausgewählte",

    UI_DebugObject_Title = "Objekt bearbeiten",
    UI_DebugObject_GetBuildingKey = "Gebäudeschlüssel erhalten",
    UI_DebugObject_WindowLock = "Fenster verriegeln",
    UI_DebugObject_WindowPermLock = "Fenster dauerhaft verriegeln",
    UI_DebugObject_WindowUnlock = "Fenster entriegeln",
    UI_DebugObject_WindowPermUnlock = "Fenster dauerhaft entriegeln",
    UI_DebugObject_DoorKey = "Türschlüssel erhalten",
    UI_DebugObject_DoorLock = "Tür verriegeln",
    UI_DebugObject_DoorUnlock = "Tür entriegeln",
    UI_DebugObject_GeneratorSetFuel = "Generator - Kraftstoff einstellen",
    UI_DebugObject_BBQZeroFuel = "BBQ - Kraftstoff leeren",
    UI_DebugObject_BBQSetFuel = "BBQ - Kraftstoff einstellen",
    UI_DebugObject_FireplaceZeroFuel = "Kamin - Kraftstoff leeren",
    UI_DebugObject_FireplaceSetFuel = "Kamin - Kraftstoff einstellen",
    UI_DebugObject_CampfireZeroFuel = "Lagerfeuer - Kraftstoff leeren",
    UI_DebugObject_CampfireSetFuel = "Lagerfeuer - Kraftstoff einstellen",
    UI_DebugObject_MDrumZeroFuel = "Tonne - Wasser leeren",
    UI_DebugObject_MDrumSetFuel = "Tonne - Wasser einstellen",
    UI_DebugObject_RBarrelZeroFuel = "Regenfass - Wasser leeren",
    UI_DebugObject_RBarrelSetFuel = "Regenfass - Wasser einstellen",
    UI_DebugObject_UnbendFence = "Zaun gerade biegen",
    UI_DebugObject_BendFence = "Zaun biegen",
    UI_DebugObject_BreakFence = "Zaun brechen",
    UI_DebugObject_SetCompost = "Kompost einstellen",
    UI_DebugObject_FuelLevel = "Kraftstoff (Minuten): ",
    UI_DebugObject_SetFuelLevel = "Kraftstoff (0-100): ",
    UI_DebugObject_SetWaterLevel = "Wasser (0-%d): ",
    UI_DebugObject_SetCompostLevel = "Kompost (0-100): ",

	UI_Mechanics_Title = "Mechanik",
	UI_Mechanics_NoVehicle = "Kein Fahrzeug in deiner Nähe!",
	UI_Mechanics_PartsTableName = "Name",
	UI_Mechanics_PartsTableCondition = "Zustand",
	UI_Mechanics_PartsTableAmount = "Menge",
	UI_Mechanics_PartsTableCategory = "Kategorie",
	UI_Mechanics_ButtonGetKey = "Autoschlüssel erhalten",
	UI_Mechanics_ButtonRepairPart = "Teil reparieren",
	UI_Mechanics_ButtonBrokePart = "Teil kaputt machen",
	UI_Mechanics_ButtonEmptyPart = "Leeren",
	UI_Mechanics_ButtonFillPart = "Füllen",
	UI_Mechanics_ButtonRepairVehicle = "Fahrzeug reparieren",

	UI_Medic_Title = "Medizin",
	UI_Medic_PartsTableName = "Name",
	UI_Medic_PartsTableHealth = "Gesundheit",
	UI_Medic_PartsTableBandaged = "Verbunden",
	UI_Medic_PartsTableDamaged = "Beschädigt",
	UI_Medic_ButtonHealBody = "Körper heilen",
	UI_Medic_ButtonHeal = "Heilen",
	UI_Medic_ButtonBleeding = "Blutung",
	UI_Medic_ButtonBullet = "Kugel",
	UI_Medic_ButtonBurnWash = "Schmutzige Verbrennung",
	UI_Medic_ButtonDeepWound = "Tiefe Wunde",
	UI_Medic_ButtonFracture = "Fraktur",
	UI_Medic_ButtonGlass = "Glas",
	UI_Medic_ButtonScratch = "Kratzer",
	UI_Medic_ButtonLaceration = "Risswunde",
	UI_Medic_ButtonBite = "Biss",
	UI_Medic_ButtonInfected = "Infektion",
	UI_Medic_ButtonFatigue = "Erschöpfung",
	UI_Medic_TotalHealth = "Allgemeiner Gesundheitszustand: ",
	UI_Medic_YesTitle = "Ja",

	UI_ItemCreator_Title_ItemName = "Name",
	UI_ItemCreator_Title_ItemCategory = "Kategorie",
	UI_ItemCreator_Title_FilterByName = "Name",
	UI_ItemCreator_Title_FilterById = "Gegenstands-ID",
	UI_ItemCreator_Button_AddItemX1 = "Geben x1",
	UI_ItemCreator_Button_AddItemX2 = "Geben x2",
	UI_ItemCreator_Button_AddItemX5 = "Geben x5",
	UI_ItemCreator_Button_AddItemX10 = "Geben x10",
	UI_ItemCreator_PanelWorkOnlyInGame = "Gegenstandserstellung ist nur im Spiel verfügbar!",

	UI_PlayerEditor_PlayerSkills_Title = "Fähigkeiten",
	UI_PlayerEditor_PlayerSkills_ModalAccept = "Hinzufügen",
	UI_PlayerEditor_PlayerSkills_ModalClose = "Abbrechen",
	UI_PlayerEditor_PlayerSkills_AddXP = "XP hinzufügen",
	UI_PlayerEditor_PlayerSkills_AddLevel = "Stufe (+)",
	UI_PlayerEditor_PlayerSkills_TakeLevel = "Stufe (-)",
	UI_PlayerEditor_PlayerSkills_MaxAllSkills = "Alle Fähigkeiten maximieren",
	UI_PlayerEditor_PlayerTraits_Title = "Charaktereigenschaften",
	UI_PlayerEditor_PlayerTraits_NameTitle = "Name",
	UI_PlayerEditor_PlayerTraits_Description = "Beschreibung",
	UI_PlayerEditor_PlayerTraits_AddTrait = "Hinzufügen",
	UI_PlayerEditor_PlayerTraits_DeleteTrait = "Entfernen",
	UI_PlayerEditor_PlayerTraits_IsGoodTrait = "Positive anzeigen",
	UI_PlayerEditor_PlayerTraits_ModalAccept = "Hinzufügen",
	UI_PlayerEditor_PlayerTraits_ModalClose = "Abbrechen",
	UI_PlayerEditor_PlayerInfo_Calories = "Kalorien",
	UI_PlayerEditor_PanelWorkOnlyInGame = "Charakterbearbeitung ist nur im Spiel verfügbar!",
	UI_PlayerEditor_EditStats = "Bearbeiten",
    UI_PlayerEditor_EditHoursTitle = "Überlebte Stunden bearbeiten",
    UI_PlayerEditor_EditKillsTitle = "Zombie-Kills bearbeiten",

	UI_VisualsPanel_IsVisualsEnable = "Visuelle Effekte aktivieren",
	UI_VisualsPanel_IsVisualsPlayersEnable = "Spieler-Informationen anzeigen",
	UI_VisualsPanel_IsVisualsVehiclesEnable = "Fahrzeug-Informationen anzeigen",
	UI_VisualsPanel_IsVisualsZombiesEnable = "Zombie-Informationen anzeigen",
	UI_VisualsPanel_DrawPlayerName = "Spielernamen durch Wände zeigen",
	UI_VisualsPanel_DrawToLocalPlayer = "Visuelle Effekte für lokalen Spieler zeichnen",
	UI_VisualsPanel_DrawPlayerInfo = "Detaillierte Spielerinformationen anzeigen",
	UI_VisualsPanel_DrawLineToVehicles = "Linien zu Fahrzeugen anzeigen",
	UI_VisualsPanel_DrawLineToPlayers = "Linien zu Spielern anzeigen",
	UI_VisualsPanel_360Vision = "Betrachtungswinkel der Objekte beträgt 360 Grad",

	UI_VisualsDraws_PrimaryHand = "Haupthand: ",
	UI_VisualsDraws_SecondaryHand = "Nebenhand: ",
	UI_VisualsDraws_VehicleSpeed = "Geschwindigkeit: ",
	UI_VisualsDraws_ZombieTitle = "Zombie",
	UI_VisualsDraws_ZombieHealth = "Gesundheit: ",

	UI_Map_PanelWorkOnlyInGame = "Die Karte ist nur im Spiel verfügbar!",
	UI_Map_DrawLocalPlayer = "Lokalen Spieler anzeigen",
	UI_Map_DrawOtherPlayers = "Andere Spieler anzeigen",
	UI_Map_DrawZombies = "Zombies anzeigen",
	UI_Map_DrawVehicles = "Fahrzeuge anzeigen",
	UI_Map_MiniMapTitle = "Minikarte",
	UI_Map_MiniMapOpenLabel = "Bewegliche Minikarte öffnen",
	UI_Map_MiniMapOpenButton = "Öffnen",
	UI_Map_TeleportContext = "Hierhin teleportieren",

	UI_Settings_ResetLuaLabel = "Alle Lua-Elemente neu laden",
	UI_Settings_ResetLuaButton = "Neu laden",
	UI_Settings_ConfigTitle = "Konfigurationsliste:",
    UI_Settings_ConfigName = "Name",
    UI_Settings_ConfigSave = "Speichern",
    UI_Settings_ConfigLoad = "Laden",
    UI_Settings_ConfigDelete = "Löschen",
    UI_Settings_AccentColor = "Akzentfarbe",
    UI_Settings_VehicleColor = "Farbe für Fahrzeug-UI-Elemente",
    UI_Settings_PlayersColor = "Farbe für Spieler-UI-Elemente",
    UI_Settings_ZombiesColor = "Farbe für Zombie-UI-Elemente",
    UI_Settings_LanguageLabel = "Menüsprache",
    UI_Settings_MenuKeyLabel = "Menü-Taste",
    UI_Settings_MenuKeyListening = "Taste drücken...",
}
