﻿{
	UI_InformationPanel_General_Title = "Captain's Log",
	UI_InformationPanel_General_Text1 = "This here plunder greatly expands th' game's rigging,",
	UI_InformationPanel_General_Text2 = "which can be spotted by them anti-cheat scallywags. So some tricks",
	UI_InformationPanel_General_Text3 = "might not work or get ye tossed overboard from th' server.",
	UI_InformationPanel_General_Text4 = "Fer successful use o' these tricks, ye be needin'",
	UI_InformationPanel_General_Text5 = "anti-cheat type 12 an' 8 to be scuttled",
	UI_InformationPanel_Disclaimer_Title = "Yo Ho Warning",
	UI_InformationPanel_Disclaimer_Text1 = "Usin' any cheats may get ye sent to Davy Jones' locker.",
	UI_InformationPanel_Disclaimer_Text2 = "Even though in Project Zomboid th' anti-cheat only works on servers,",
	UI_InformationPanel_Disclaimer_Text3 = "ye can still be marooned by their captain.",
	UI_InformationPanel_Disclaimer_Text4 = "Use this booty wisely an' ye'll reduce",
	UI_InformationPanel_Disclaimer_Text5 = "th' risk o' walkin' th' plank to a minimum.",
	UI_InformationPanel_AntiCheatStatus_Title = "Anti-Scallywag Status",
	UI_InformationPanel_AntiCheatStatus_Text1 = "Anti-Cheat type 12: ",
	UI_InformationPanel_AntiCheatStatus_Text2 = "Anti-Cheat type 8: ",
	UI_InformationPanel_AntiCheatStatus_BikiniTools = "BikiniTools aboard: ",
	UI_InformationPanel_AntiCheatStatus_CustomLogger = "Custom ship's log: ",

	UI_InformationPanel_AntiCheatStatus_Enable = "Aye!",
	UI_InformationPanel_AntiCheatStatus_Disable = "Nay!",

	UI_InformationPanel_Contact_Title = "Signal Flags & Parley",

	UI_CharacterPanel_MultiHitZombies = "Broadside th' undead",
	UI_CharacterPanel_ZombieDontAttack = "Zombies be fearin' ye",
	UI_CharacterPanel_InstantKill = "Walk th' plank instantly",
	UI_CharacterPanel_TimedActionCheat = "Lightning fast actions (Debug waters required)",
	UI_CharacterPanel_BuildCheat = "Shipwright mode (Logged BikiniTools)",
	UI_CharacterPanel_FarmingCheat = "Plantation cheat mode (Logged BikiniTools)",
	UI_CharacterPanel_UnlimitedAmmo = "Bottomless powder kegs",
	UI_CharacterPanel_UnlimitedCondition = "Unbreakable cutlass",
	UI_CharacterPanel_AutoRepairsItems = "Self-mendin' plunder in yer hold",
	UI_CharacterPanel_Invisible = "Ghost ship mode (Type 12) (Logged BikiniTools)",
	UI_CharacterPanel_GodMode = "Poseidon mode (Logged BikiniTools)",
	UI_CharacterPanel_NoClip = "Phase through th' hull (Type 12) (Logged BikiniTools)",
	UI_CharacterPanel_NightVision = "Cat's eyes in th' dark",
	UI_CharacterPanel_UnlimitedCarry = "Bottomless cargo hold",
	UI_CharacterPanel_UnlimitedEndurance = "Never tire, matey",
	UI_CharacterPanel_DisableRecoil = "Steady yer cannon",
	UI_CharacterPanel_DisableFatigue = "Never sleep at th' wheel",
	UI_CharacterPanel_DisableHunger = "Full belly always",
	UI_CharacterPanel_DisableThirst = "Rum never runs dry",
	UI_CharacterPanel_DisableDrunkenness = "Hold yer grog",
	UI_CharacterPanel_DisableAnger = "Keep yer temper, sailor",
	UI_CharacterPanel_DisableFear = "Fear no Kraken",
	UI_CharacterPanel_DisablePain = "Feel no pain, ye sea dog",
	UI_CharacterPanel_DisablePanic = "Steady as she goes",
	UI_CharacterPanel_DisableMorale = "Morale be damned",
	UI_CharacterPanel_DisableStress = "Calm seas ahead",
	UI_CharacterPanel_DisableSickness = "No scurvy here",
	UI_CharacterPanel_DisableStressFromCigarettes = "Smoke yer pipe in peace",
	UI_CharacterPanel_DisableSanity = "Madness be but a word",
	UI_CharacterPanel_DisableBoredomLevel = "Never bored at sea",
	UI_CharacterPanel_DisableUnhappynessLevel = "Always jolly, Roger",
	UI_CharacterPanel_DisableWetness = "Dry as hardtack",
	UI_CharacterPanel_DisableInfectionLevel = "No plague aboard",
	UI_CharacterPanel_DisableFakeInfectionLevel = "No phantom plague",
	UI_CharacterPanel_OptimalCalories = "Perfect rations",
	UI_CharacterPanel_OptimalWeight = "Ideal sailor's build",

    UI_Exploit_BlockCompileDefaultLua = "Sink th' default loggers",
	UI_Exploit_BlockCompileLuaAboutEtherMenu = "Sink files mentionin' th' booty",
	UI_Exploit_BlockCompileLuaWithBadWords = "Sink files with suspicious words",
	UI_Exploit_DebugBypass = "Bypass th' harbor blockade (Type 12)",
	UI_Exploit_TraitPointTitle = "Character trait doubloons",
	UI_Exploit_AdminAccessTitle = "Mutiny fer captain's rights (Type 12)",
	UI_Exploit_AdminAccessButton = "Plunder!",
	UI_Exploit_GameDebuggerTitle = "Game debug spyglass",
	UI_Exploit_GameDebuggerButton = "Hoist!",
	UI_Exploit_DebugMenuTitle = "Debug menu (Captain's quarters)",
	UI_Exploit_DebugMenuButton = "Hoist!",
	UI_Exploit_AdminMenuTitle = "Captain's menu (Type 8)",
	UI_Exploit_AdminMenuButton = "Hoist!",
	UI_Exploit_MechanicsMenuTitle = "Ship repairs menu",
	UI_Exploit_MechanicsMenuButton = "Hoist!",
	UI_Exploit_MedicMenuTitle = "Ship doctor's menu",
	UI_Exploit_MedicMenuButton = "Hoist!",
	UI_Exploit_LearnAllRecipesTitle = "Learn all craftin' secrets",
	UI_Exploit_LearnAllRecipesButton = "Arr, learn!",
	UI_Exploit_CraftIngredientsCheatTitle = "Plunder all ingredients fer th' recipe",
    UI_Exploit_CraftIngredientsCheatButton = "Plunder!",

    UI_DeleteItemTitle = "Toss Overboard",
    UI_DeleteItemOne = "1 piece o' junk",
    UI_DeleteItemSelected = "Selected booty",

    UI_DebugObject_Title = "Tinker with th' contraption",
    UI_DebugObject_GetBuildingKey = "Swipe th' building key",
    UI_DebugObject_WindowLock = "Batten th' window",
    UI_DebugObject_WindowPermLock = "Nail th' window shut forever",
    UI_DebugObject_WindowUnlock = "Pry open th' window",
    UI_DebugObject_WindowPermUnlock = "Pry open th' window forever",
    UI_DebugObject_DoorKey = "Swipe th' door key",
    UI_DebugObject_DoorLock = "Bar th' door",
    UI_DebugObject_DoorUnlock = "Unbar th' door",
    UI_DebugObject_GeneratorSetFuel = "Generator - fill th' tank",
    UI_DebugObject_BBQZeroFuel = "BBQ - dump th' coals",
    UI_DebugObject_BBQSetFuel = "BBQ - stoke th' fire",
    UI_DebugObject_FireplaceZeroFuel = "Hearth - dump th' ashes",
    UI_DebugObject_FireplaceSetFuel = "Hearth - stoke th' fire",
    UI_DebugObject_CampfireZeroFuel = "Campfire - dump th' embers",
    UI_DebugObject_CampfireSetFuel = "Campfire - stoke th' fire",
    UI_DebugObject_MDrumZeroFuel = "Barrel - dump th' water",
    UI_DebugObject_MDrumSetFuel = "Barrel - fill with water",
    UI_DebugObject_RBarrelZeroFuel = "Rain barrel - dump th' water",
    UI_DebugObject_RBarrelSetFuel = "Rain barrel - fill with water",
    UI_DebugObject_UnbendFence = "Straighten th' fence",
    UI_DebugObject_BendFence = "Bend th' fence",
    UI_DebugObject_BreakFence = "Smash th' fence",
    UI_DebugObject_SetCompost = "Set th' compost",
    UI_DebugObject_FuelLevel = "Fuel (minutes): ",
    UI_DebugObject_SetFuelLevel = "Fuel (0-100): ",
    UI_DebugObject_SetWaterLevel = "Water (0-%d): ",
    UI_DebugObject_SetCompostLevel = "Compost (0-100): ",

	UI_Mechanics_Title = "Ship Repairs",
	UI_Mechanics_NoVehicle = "No vessel near ye, matey!",
	UI_Mechanics_PartsTableName = "Part",
	UI_Mechanics_PartsTableCondition = "Shape",
	UI_Mechanics_PartsTableAmount = "Quantity",
	UI_Mechanics_PartsTableCategory = "Type",
	UI_Mechanics_ButtonGetKey = "Swipe th' ignition key",
	UI_Mechanics_ButtonRepairPart = "Patch 'er up",
	UI_Mechanics_ButtonBrokePart = "Sabotage th' part",
	UI_Mechanics_ButtonEmptyPart = "Dump it",
	UI_Mechanics_ButtonFillPart = "Fill 'er up",
	UI_Mechanics_ButtonRepairVehicle = "Repair th' vessel",

	UI_Medic_Title = "Ship Doctor",
	UI_Medic_PartsTableName = "Body Part",
	UI_Medic_PartsTableHealth = "Health",
	UI_Medic_PartsTableBandaged = "Wrapped",
	UI_Medic_PartsTableDamaged = "Damaged",
	UI_Medic_ButtonHealBody = "Heal th' whole scurvy body",
	UI_Medic_ButtonHeal = "Patch up",
	UI_Medic_ButtonBleeding = "Bleedin'",
	UI_Medic_ButtonBullet = "Musket ball",
	UI_Medic_ButtonBurnWash = "Dirty burn",
	UI_Medic_ButtonDeepWound = "Deep gash",
	UI_Medic_ButtonFracture = "Broken bones",
	UI_Medic_ButtonGlass = "Glass shard",
	UI_Medic_ButtonScratch = "Scratch",
	UI_Medic_ButtonLaceration = "Laceration",
	UI_Medic_ButtonBite = "Zombie bite",
	UI_Medic_ButtonInfected = "Infection",
	UI_Medic_ButtonFatigue = "Sea weariness",
	UI_Medic_TotalHealth = "Overall health, cap'n: ",
	UI_Medic_YesTitle = "Aye",

	UI_ItemCreator_Title_ItemName = "Loot Name",
	UI_ItemCreator_Title_ItemCategory = "Category",
	UI_ItemCreator_Title_FilterByName = "Name",
	UI_ItemCreator_Title_FilterById = "Item ID",
	UI_ItemCreator_Button_AddItemX1 = "Plunder x1",
	UI_ItemCreator_Button_AddItemX2 = "Plunder x2",
	UI_ItemCreator_Button_AddItemX5 = "Plunder x5",
	UI_ItemCreator_Button_AddItemX10 = "Plunder x10",
	UI_ItemCreator_PanelWorkOnlyInGame = "Ye can only conjure loot in-game!",

	UI_PlayerEditor_PlayerSkills_Title = "Pirate Skills",
	UI_PlayerEditor_PlayerSkills_ModalAccept = "Aye!",
	UI_PlayerEditor_PlayerSkills_ModalClose = "Belay that",
	UI_PlayerEditor_PlayerSkills_AddXP = "Add XP",
	UI_PlayerEditor_PlayerSkills_AddLevel = "Level (+)",
	UI_PlayerEditor_PlayerSkills_TakeLevel = "Level (-)",
	UI_PlayerEditor_PlayerSkills_MaxAllSkills = "Max all skills, ye scallywag!",
	UI_PlayerEditor_PlayerTraits_Title = "Pirate Traits",
	UI_PlayerEditor_PlayerTraits_NameTitle = "Name",
	UI_PlayerEditor_PlayerTraits_Description = "Tale",
	UI_PlayerEditor_PlayerTraits_AddTrait = "Add",
	UI_PlayerEditor_PlayerTraits_DeleteTrait = "Remove",
	UI_PlayerEditor_PlayerTraits_IsGoodTrait = "Show th' good ones",
	UI_PlayerEditor_PlayerTraits_ModalAccept = "Aye!",
	UI_PlayerEditor_PlayerTraits_ModalClose = "Belay that",
	UI_PlayerEditor_PlayerInfo_Calories = "Rations",
	UI_PlayerEditor_PanelWorkOnlyInGame = "Character editin' be only in-game, ye landlubber!",
	UI_PlayerEditor_EditStats = "Tinker",
    UI_PlayerEditor_EditHoursTitle = "Edit hours survived at sea",
    UI_PlayerEditor_EditKillsTitle = "Edit zombie scalps collected",

	UI_VisualsPanel_IsVisualsEnable = "Enable th' spyglass effects",
	UI_VisualsPanel_IsVisualsPlayersEnable = "Spot other sailors",
	UI_VisualsPanel_IsVisualsVehiclesEnable = "Spot ships on th' horizon",
	UI_VisualsPanel_IsVisualsZombiesEnable = "Spot th' undead horde",
	UI_VisualsPanel_DrawPlayerName = "See names through th' hull",
	UI_VisualsPanel_DrawToLocalPlayer = "Draw effects fer yerself",
	UI_VisualsPanel_DrawPlayerInfo = "Show detailed sailor info",
	UI_VisualsPanel_DrawLineToVehicles = "Show bearings to ships",
	UI_VisualsPanel_DrawLineToPlayers = "Show bearings to sailors",
	UI_VisualsPanel_360Vision = "See in all directions like a lighthouse",

	UI_VisualsDraws_PrimaryHand = "Sword hand: ",
	UI_VisualsDraws_SecondaryHand = "Hook hand: ",
	UI_VisualsDraws_VehicleSpeed = "Knots: ",
	UI_VisualsDraws_ZombieTitle = "Undead Scallywag",
	UI_VisualsDraws_ZombieHealth = "Health: ",

	UI_Map_PanelWorkOnlyInGame = "Th' treasure map only works in-game!",
	UI_Map_DrawLocalPlayer = "Show yer position",
	UI_Map_DrawOtherPlayers = "Show other pirates",
	UI_Map_DrawZombies = "Show th' undead",
	UI_Map_DrawVehicles = "Show vessels",
	UI_Map_MiniMapTitle = "Treasure Map",
	UI_Map_MiniMapOpenLabel = "Open a portable treasure map",
	UI_Map_MiniMapOpenButton = "Unfurl!",
	UI_Map_TeleportContext = "Sail here instantly",

	UI_Settings_ResetLuaLabel = "Swab th' deck (Reload Lua)",
	UI_Settings_ResetLuaButton = "Swab!",
	UI_Settings_ConfigTitle = "Captain's logs:",
    UI_Settings_ConfigName = "Name",
    UI_Settings_ConfigSave = "Stash",
    UI_Settings_ConfigLoad = "Retrieve",
    UI_Settings_ConfigDelete = "Scuttle",
    UI_Settings_AccentColor = "Accent color, arr",
    UI_Settings_VehicleColor = "Ship paintin' color",
    UI_Settings_PlayersColor = "Crew marker color",
    UI_Settings_ZombiesColor = "Undead marker color",
    UI_Settings_LanguageLabel = "Ship's tongue",
    UI_Settings_MenuKeyLabel = "Menu toggle key",
    UI_Settings_MenuKeyListening = "Press a key, ye scurvy dog...",
}
