﻿{
	UI_InformationPanel_General_Title = "Información General",
	UI_InformationPanel_General_Text1 = "Este truco amplía significativamente la funcionalidad del juego,",
	UI_InformationPanel_General_Text2 = "lo cual puede ser detectado por los anti-trampas. Por lo tanto, algunas funciones",
	UI_InformationPanel_General_Text3 = "pueden no funcionar o pueden hacer que te expulsen del servidor.",
	UI_InformationPanel_General_Text4 = "Para un uso exitoso de las funciones es necesario que",
	UI_InformationPanel_General_Text5 = "los anti-trampas tipo 12 y 8 estén desactivados",
	UI_InformationPanel_Disclaimer_Title = "Aviso",
	UI_InformationPanel_Disclaimer_Text1 = "El uso de cualquier truco puede llevar al bloqueo.",
	UI_InformationPanel_Disclaimer_Text2 = "Aunque en Project Zomboid el anti-trampas solo funciona en servidores,",
	UI_InformationPanel_Disclaimer_Text3 = "aún puedes ser baneado por su administración.",
	UI_InformationPanel_Disclaimer_Text4 = "Usa este software con prudencia y reducirás",
	UI_InformationPanel_Disclaimer_Text5 = "el riesgo de ser bloqueado al mínimo.",
	UI_InformationPanel_AntiCheatStatus_Title = "Estado del Anti-Trampas",
	UI_InformationPanel_AntiCheatStatus_Text1 = "Anti-Trampas tipo 12: ",
	UI_InformationPanel_AntiCheatStatus_Text2 = "Anti-Trampas tipo 8: ",
	UI_InformationPanel_AntiCheatStatus_BikiniTools = "Disponibilidad de BikiniTools: ",
	UI_InformationPanel_AntiCheatStatus_CustomLogger = "Sistema de registro personalizado: ",

	UI_InformationPanel_AntiCheatStatus_Enable = "Activado",
	UI_InformationPanel_AntiCheatStatus_Disable = "Desactivado",

	UI_InformationPanel_Contact_Title = "Contacto y Soporte",

	UI_CharacterPanel_MultiHitZombies = "Golpe múltiple a zombis",
	UI_CharacterPanel_ZombieDontAttack = "Los zombis no atacan al jugador",
	UI_CharacterPanel_InstantKill = "Modo de muerte instantánea",
	UI_CharacterPanel_TimedActionCheat = "Truco de acción instantánea (Requiere modo depuración)",
	UI_CharacterPanel_BuildCheat = "Modo creativo (Registrado BikiniTools)",
	UI_CharacterPanel_FarmingCheat = "Modo de cultivo con trampa (Registrado BikiniTools)",
	UI_CharacterPanel_UnlimitedAmmo = "Munición ilimitada",
	UI_CharacterPanel_UnlimitedCondition = "Durabilidad infinita del objeto en mano",
	UI_CharacterPanel_AutoRepairsItems = "Auto-reparación de objetos en el inventario",
	UI_CharacterPanel_Invisible = "Modo invisibilidad (Tipo 12) (Registrado BikiniTools)",
	UI_CharacterPanel_GodMode = "Modo dios (Registrado BikiniTools)",
	UI_CharacterPanel_NoClip = "Modo sin colisión (Tipo 12) (Registrado BikiniTools)",
	UI_CharacterPanel_NightVision = "Modo visión nocturna",
	UI_CharacterPanel_UnlimitedCarry = "Carga ilimitada",
	UI_CharacterPanel_UnlimitedEndurance = "Resistencia ilimitada",
	UI_CharacterPanel_DisableRecoil = "Desactivar retroceso",
	UI_CharacterPanel_DisableFatigue = "Desactivar fatiga",
	UI_CharacterPanel_DisableHunger = "Desactivar hambre",
	UI_CharacterPanel_DisableThirst = "Desactivar sed",
	UI_CharacterPanel_DisableDrunkenness = "Desactivar embriaguez",
	UI_CharacterPanel_DisableAnger = "Desactivar ira",
	UI_CharacterPanel_DisableFear = "Desactivar miedo",
	UI_CharacterPanel_DisablePain = "Desactivar dolor",
	UI_CharacterPanel_DisablePanic = "Desactivar pánico",
	UI_CharacterPanel_DisableMorale = "Desactivar moral",
	UI_CharacterPanel_DisableStress = "Desactivar estrés",
	UI_CharacterPanel_DisableSickness = "Desactivar enfermedad",
	UI_CharacterPanel_DisableStressFromCigarettes = "Desactivar estrés por cigarrillos",
	UI_CharacterPanel_DisableSanity = "Desactivar cordura",
	UI_CharacterPanel_DisableBoredomLevel = "Desactivar aburrimiento",
	UI_CharacterPanel_DisableUnhappynessLevel = "Desactivar infelicidad",
	UI_CharacterPanel_DisableWetness = "Desactivar humedad",
	UI_CharacterPanel_DisableInfectionLevel = "Desactivar infección",
	UI_CharacterPanel_DisableFakeInfectionLevel = "Desactivar infección falsa",
	UI_CharacterPanel_OptimalCalories = "Mantener calorías óptimas",
	UI_CharacterPanel_OptimalWeight = "Mantener peso óptimo",

    UI_Exploit_BlockCompileDefaultLua = "Prohibir la ejecución de registros predeterminados",
	UI_Exploit_BlockCompileLuaAboutEtherMenu = "Prohibir la ejecución de archivos que mencionen el truco",
	UI_Exploit_BlockCompileLuaWithBadWords = "Prohibir la ejecución de archivos con palabras sospechosas",
	UI_Exploit_DebugBypass = "Eludir la prohibición del modo depuración (Tipo 12)",
	UI_Exploit_TraitPointTitle = "Puntos de rasgo del personaje",
	UI_Exploit_AdminAccessTitle = "Intento de obtener derechos de administrador (Tipo 12)",
	UI_Exploit_AdminAccessButton = "Hackear",
	UI_Exploit_GameDebuggerTitle = "Menú de depuración del juego",
	UI_Exploit_GameDebuggerButton = "Abrir",
	UI_Exploit_DebugMenuTitle = "Menú de depuración (Principal)",
	UI_Exploit_DebugMenuButton = "Abrir",
	UI_Exploit_AdminMenuTitle = "Menú de administrador (Tipo 8)",
	UI_Exploit_AdminMenuButton = "Abrir",
	UI_Exploit_MechanicsMenuTitle = "Menú de mecánica de vehículos",
	UI_Exploit_MechanicsMenuButton = "Abrir",
	UI_Exploit_MedicMenuTitle = "Menú de medicina",
	UI_Exploit_MedicMenuButton = "Abrir",
	UI_Exploit_LearnAllRecipesTitle = "Aprender todas las recetas de fabricación disponibles",
	UI_Exploit_LearnAllRecipesButton = "Aprender",
	UI_Exploit_CraftIngredientsCheatTitle = "Dar todos los ingredientes de la receta seleccionada",
    UI_Exploit_CraftIngredientsCheatButton = "Dar",

    UI_DeleteItemTitle = "Eliminar",
    UI_DeleteItemOne = "1 objeto",
    UI_DeleteItemSelected = "Seleccionados",

    UI_DebugObject_Title = "Editar objeto",
    UI_DebugObject_GetBuildingKey = "Obtener llave del edificio",
    UI_DebugObject_WindowLock = "Bloquear ventana",
    UI_DebugObject_WindowPermLock = "Bloquear ventana permanentemente",
    UI_DebugObject_WindowUnlock = "Desbloquear ventana",
    UI_DebugObject_WindowPermUnlock = "Desbloquear ventana permanentemente",
    UI_DebugObject_DoorKey = "Obtener llave de puerta",
    UI_DebugObject_DoorLock = "Bloquear puerta",
    UI_DebugObject_DoorUnlock = "Desbloquear puerta",
    UI_DebugObject_GeneratorSetFuel = "Generador - establecer combustible",
    UI_DebugObject_BBQZeroFuel = "Barbacoa - vaciar combustible",
    UI_DebugObject_BBQSetFuel = "Barbacoa - establecer combustible",
    UI_DebugObject_FireplaceZeroFuel = "Chimenea - vaciar combustible",
    UI_DebugObject_FireplaceSetFuel = "Chimenea - establecer combustible",
    UI_DebugObject_CampfireZeroFuel = "Fogata - vaciar combustible",
    UI_DebugObject_CampfireSetFuel = "Fogata - establecer combustible",
    UI_DebugObject_MDrumZeroFuel = "Barril - vaciar agua",
    UI_DebugObject_MDrumSetFuel = "Barril - establecer agua",
    UI_DebugObject_RBarrelZeroFuel = "Barril de lluvia - vaciar agua",
    UI_DebugObject_RBarrelSetFuel = "Barril de lluvia - establecer agua",
    UI_DebugObject_UnbendFence = "Enderezar valla",
    UI_DebugObject_BendFence = "Doblar valla",
    UI_DebugObject_BreakFence = "Romper valla",
    UI_DebugObject_SetCompost = "Establecer compost",
    UI_DebugObject_FuelLevel = "Combustible (minutos): ",
    UI_DebugObject_SetFuelLevel = "Combustible (0-100): ",
    UI_DebugObject_SetWaterLevel = "Agua (0-%d): ",
    UI_DebugObject_SetCompostLevel = "Compost (0-100): ",

	UI_Mechanics_Title = "Mecánica",
	UI_Mechanics_NoVehicle = "¡No hay transporte cerca de ti!",
	UI_Mechanics_PartsTableName = "Nombre",
	UI_Mechanics_PartsTableCondition = "Condición",
	UI_Mechanics_PartsTableAmount = "Cantidad",
	UI_Mechanics_PartsTableCategory = "Categoría",
	UI_Mechanics_ButtonGetKey = "Obtener llave del vehículo",
	UI_Mechanics_ButtonRepairPart = "Reparar pieza",
	UI_Mechanics_ButtonBrokePart = "Romper pieza",
	UI_Mechanics_ButtonEmptyPart = "Vaciar",
	UI_Mechanics_ButtonFillPart = "Llenar",
	UI_Mechanics_ButtonRepairVehicle = "Reparar vehículo",

	UI_Medic_Title = "Medicina",
	UI_Medic_PartsTableName = "Nombre",
	UI_Medic_PartsTableHealth = "Salud",
	UI_Medic_PartsTableBandaged = "Vendado",
	UI_Medic_PartsTableDamaged = "Dañado",
	UI_Medic_ButtonHealBody = "Curar el cuerpo",
	UI_Medic_ButtonHeal = "Curar",
	UI_Medic_ButtonBleeding = "Sangrado",
	UI_Medic_ButtonBullet = "Bala",
	UI_Medic_ButtonBurnWash = "Quemadura sucia",
	UI_Medic_ButtonDeepWound = "Herida profunda",
	UI_Medic_ButtonFracture = "Fractura",
	UI_Medic_ButtonGlass = "Vidrio",
	UI_Medic_ButtonScratch = "Rasguño",
	UI_Medic_ButtonLaceration = "Laceración",
	UI_Medic_ButtonBite = "Mordida",
	UI_Medic_ButtonInfected = "Infección",
	UI_Medic_ButtonFatigue = "Fatiga",
	UI_Medic_TotalHealth = "Estado general de salud: ",
	UI_Medic_YesTitle = "Sí",

	UI_ItemCreator_Title_ItemName = "Nombre",
	UI_ItemCreator_Title_ItemCategory = "Categoría",
	UI_ItemCreator_Title_FilterByName = "Nombre",
	UI_ItemCreator_Title_FilterById = "ID del objeto",
	UI_ItemCreator_Button_AddItemX1 = "Dar x1",
	UI_ItemCreator_Button_AddItemX2 = "Dar x2",
	UI_ItemCreator_Button_AddItemX5 = "Dar x5",
	UI_ItemCreator_Button_AddItemX10 = "Dar x10",
	UI_ItemCreator_PanelWorkOnlyInGame = "¡La creación de objetos solo está disponible en el juego!",

	UI_PlayerEditor_PlayerSkills_Title = "Habilidades",
	UI_PlayerEditor_PlayerSkills_ModalAccept = "Añadir",
	UI_PlayerEditor_PlayerSkills_ModalClose = "Cancelar",
	UI_PlayerEditor_PlayerSkills_AddXP = "Añadir XP",
	UI_PlayerEditor_PlayerSkills_AddLevel = "Nivel (+)",
	UI_PlayerEditor_PlayerSkills_TakeLevel = "Nivel (-)",
	UI_PlayerEditor_PlayerSkills_MaxAllSkills = "Maximizar todas las habilidades",
	UI_PlayerEditor_PlayerTraits_Title = "Rasgos del personaje",
	UI_PlayerEditor_PlayerTraits_NameTitle = "Nombre",
	UI_PlayerEditor_PlayerTraits_Description = "Descripción",
	UI_PlayerEditor_PlayerTraits_AddTrait = "Añadir",
	UI_PlayerEditor_PlayerTraits_DeleteTrait = "Eliminar",
	UI_PlayerEditor_PlayerTraits_IsGoodTrait = "Mostrar positivos",
	UI_PlayerEditor_PlayerTraits_ModalAccept = "Añadir",
	UI_PlayerEditor_PlayerTraits_ModalClose = "Cancelar",
	UI_PlayerEditor_PlayerInfo_Calories = "Calorías",
	UI_PlayerEditor_PanelWorkOnlyInGame = "¡La edición del personaje solo está disponible en el juego!",
	UI_PlayerEditor_EditStats = "Editar",
    UI_PlayerEditor_EditHoursTitle = "Editar horas sobrevividas",
    UI_PlayerEditor_EditKillsTitle = "Editar zombis eliminados",

	UI_VisualsPanel_IsVisualsEnable = "Activar renderizado de efectos visuales",
	UI_VisualsPanel_IsVisualsPlayersEnable = "Activar renderizado de información de jugadores",
	UI_VisualsPanel_IsVisualsVehiclesEnable = "Activar renderizado de información de vehículos",
	UI_VisualsPanel_IsVisualsZombiesEnable = "Activar renderizado de información de zombis",
	UI_VisualsPanel_DrawPlayerName = "Mostrar nombres de jugadores a través de paredes",
	UI_VisualsPanel_DrawToLocalPlayer = "Dibujar efectos visuales para el jugador local",
	UI_VisualsPanel_DrawPlayerInfo = "Mostrar información detallada del jugador",
	UI_VisualsPanel_DrawLineToVehicles = "Mostrar líneas hacia vehículos",
	UI_VisualsPanel_DrawLineToPlayers = "Mostrar líneas hacia jugadores",
	UI_VisualsPanel_360Vision = "Ángulo de visión de objetos a 360 grados",

	UI_VisualsDraws_PrimaryHand = "Mano principal: ",
	UI_VisualsDraws_SecondaryHand = "Mano secundaria: ",
	UI_VisualsDraws_VehicleSpeed = "Velocidad: ",
	UI_VisualsDraws_ZombieTitle = "Zombi",
	UI_VisualsDraws_ZombieHealth = "Salud: ",

	UI_Map_PanelWorkOnlyInGame = "¡El mapa solo está disponible en el juego!",
	UI_Map_DrawLocalPlayer = "Mostrar jugador local",
	UI_Map_DrawOtherPlayers = "Mostrar otros jugadores",
	UI_Map_DrawZombies = "Mostrar zombis",
	UI_Map_DrawVehicles = "Mostrar vehículos",
	UI_Map_MiniMapTitle = "Minimapa",
	UI_Map_MiniMapOpenLabel = "Abrir un minimapa móvil",
	UI_Map_MiniMapOpenButton = "Abrir",
	UI_Map_TeleportContext = "Teletransportarse aquí",

	UI_Settings_ResetLuaLabel = "Recargar todos los elementos Lua",
	UI_Settings_ResetLuaButton = "Recargar",
	UI_Settings_ConfigTitle = "Lista de configuraciones:",
    UI_Settings_ConfigName = "Nombre",
    UI_Settings_ConfigSave = "Guardar",
    UI_Settings_ConfigLoad = "Cargar",
    UI_Settings_ConfigDelete = "Eliminar",
    UI_Settings_AccentColor = "Color de acento",
    UI_Settings_VehicleColor = "Color para renderizado de elementos de vehículos",
    UI_Settings_PlayersColor = "Color para renderizado de elementos de jugadores",
    UI_Settings_ZombiesColor = "Color para renderizado de elementos de zombis",
    UI_Settings_LanguageLabel = "Idioma del menú",
    UI_Settings_MenuKeyLabel = "Tecla para abrir el menú",
    UI_Settings_MenuKeyListening = "Pulsa cualquier tecla...",
}
