﻿{
	UI_InformationPanel_General_Title = "概要",
	UI_InformationPanel_General_Text1 = "このチートはゲームの機能を大幅に拡張しますが、",
	UI_InformationPanel_General_Text2 = "アンチチートシステムによって検出される可能性があります。そのため一部の機能は",
	UI_InformationPanel_General_Text3 = "動作しないか、サーバーからキックされる可能性があります。",
	UI_InformationPanel_General_Text4 = "機能を正常に使用するには",
	UI_InformationPanel_General_Text5 = "アンチチートタイプ12と8が無効になっている必要があります",
	UI_InformationPanel_Disclaimer_Title = "注意",
	UI_InformationPanel_Disclaimer_Text1 = "チートの使用はアカウント停止につながる可能性があります。",
	UI_InformationPanel_Disclaimer_Text2 = "Project Zomboidではアンチチートはサーバー上でのみ動作しますが、",
	UI_InformationPanel_Disclaimer_Text3 = "管理者によってBANされる可能性があります。",
	UI_InformationPanel_Disclaimer_Text4 = "このソフトウェアを賢く使えば",
	UI_InformationPanel_Disclaimer_Text5 = "ブロックされるリスクを最小限に抑えられます。",
	UI_InformationPanel_AntiCheatStatus_Title = "アンチチートステータス",
	UI_InformationPanel_AntiCheatStatus_Text1 = "アンチチートタイプ12：",
	UI_InformationPanel_AntiCheatStatus_Text2 = "アンチチートタイプ8：",
	UI_InformationPanel_AntiCheatStatus_BikiniTools = "BikiniTools利用可否：",
	UI_InformationPanel_AntiCheatStatus_CustomLogger = "カスタムログシステム：",

	UI_InformationPanel_AntiCheatStatus_Enable = "有効",
	UI_InformationPanel_AntiCheatStatus_Disable = "無効",

	UI_InformationPanel_Contact_Title = "連絡先とサポート",

	UI_CharacterPanel_MultiHitZombies = "ゾンビへの複数ヒット",
	UI_CharacterPanel_ZombieDontAttack = "ゾンビがプレイヤーを攻撃しない",
	UI_CharacterPanel_InstantKill = "即死モード",
	UI_CharacterPanel_TimedActionCheat = "タイムドアクション即時チート（デバッグモード必要）",
	UI_CharacterPanel_BuildCheat = "クリエイティブモード（BikiniTools記録）",
	UI_CharacterPanel_FarmingCheat = "農業チートモード（BikiniTools記録）",
	UI_CharacterPanel_UnlimitedAmmo = "無限弾薬",
	UI_CharacterPanel_UnlimitedCondition = "手持ちアイテムの無限耐久",
	UI_CharacterPanel_AutoRepairsItems = "インベントリ内アイテムの自動修理",
	UI_CharacterPanel_Invisible = "透明化モード（タイプ12）（BikiniTools記録）",
	UI_CharacterPanel_GodMode = "ゴッドモード（BikiniTools記録）",
	UI_CharacterPanel_NoClip = "ノークリップモード（タイプ12）（BikiniTools記録）",
	UI_CharacterPanel_NightVision = "暗視モード",
	UI_CharacterPanel_UnlimitedCarry = "無限運搬",
	UI_CharacterPanel_UnlimitedEndurance = "無限スタミナ",
	UI_CharacterPanel_DisableRecoil = "反動を無効化",
	UI_CharacterPanel_DisableFatigue = "疲労を無効化",
	UI_CharacterPanel_DisableHunger = "空腹を無効化",
	UI_CharacterPanel_DisableThirst = "渇きを無効化",
	UI_CharacterPanel_DisableDrunkenness = "酩酊を無効化",
	UI_CharacterPanel_DisableAnger = "怒りを無効化",
	UI_CharacterPanel_DisableFear = "恐怖を無効化",
	UI_CharacterPanel_DisablePain = "痛みを無効化",
	UI_CharacterPanel_DisablePanic = "パニックを無効化",
	UI_CharacterPanel_DisableMorale = "士気を無効化",
	UI_CharacterPanel_DisableStress = "ストレスを無効化",
	UI_CharacterPanel_DisableSickness = "病気を無効化",
	UI_CharacterPanel_DisableStressFromCigarettes = "タバコストレスを無効化",
	UI_CharacterPanel_DisableSanity = "正気度を無効化",
	UI_CharacterPanel_DisableBoredomLevel = "退屈を無効化",
	UI_CharacterPanel_DisableUnhappynessLevel = "不幸を無効化",
	UI_CharacterPanel_DisableWetness = "濡れを無効化",
	UI_CharacterPanel_DisableInfectionLevel = "感染を無効化",
	UI_CharacterPanel_DisableFakeInfectionLevel = "偽感染を無効化",
	UI_CharacterPanel_OptimalCalories = "最適カロリーを維持",
	UI_CharacterPanel_OptimalWeight = "最適体重を維持",

    UI_Exploit_BlockCompileDefaultLua = "デフォルトロガーの実行を禁止",
	UI_Exploit_BlockCompileLuaAboutEtherMenu = "チート言及ファイルの実行を禁止",
	UI_Exploit_BlockCompileLuaWithBadWords = "疑わしい単語を含むファイルの実行を禁止",
	UI_Exploit_DebugBypass = "デバッグモード禁止をバイパス（タイプ12）",
	UI_Exploit_TraitPointTitle = "キャラクター特性ポイント",
	UI_Exploit_AdminAccessTitle = "管理者権限取得の試み（タイプ12）",
	UI_Exploit_AdminAccessButton = "ハック",
	UI_Exploit_GameDebuggerTitle = "ゲームデバッグメニュー",
	UI_Exploit_GameDebuggerButton = "開く",
	UI_Exploit_DebugMenuTitle = "デバッグメニュー（メイン）",
	UI_Exploit_DebugMenuButton = "開く",
	UI_Exploit_AdminMenuTitle = "管理者メニュー（タイプ8）",
	UI_Exploit_AdminMenuButton = "開く",
	UI_Exploit_MechanicsMenuTitle = "車両メカニクスメニュー",
	UI_Exploit_MechanicsMenuButton = "開く",
	UI_Exploit_MedicMenuTitle = "医療メニュー",
	UI_Exploit_MedicMenuButton = "開く",
	UI_Exploit_LearnAllRecipesTitle = "利用可能な全レシピを習得",
	UI_Exploit_LearnAllRecipesButton = "習得",
	UI_Exploit_CraftIngredientsCheatTitle = "選択レシピの全素材を付与",
    UI_Exploit_CraftIngredientsCheatButton = "付与",

    UI_DeleteItemTitle = "削除",
    UI_DeleteItemOne = "1個",
    UI_DeleteItemSelected = "選択済み",

    UI_DebugObject_Title = "オブジェクト編集",
    UI_DebugObject_GetBuildingKey = "建物の鍵を取得",
    UI_DebugObject_WindowLock = "窓をロック",
    UI_DebugObject_WindowPermLock = "窓を永久ロック",
    UI_DebugObject_WindowUnlock = "窓のロック解除",
    UI_DebugObject_WindowPermUnlock = "窓の永久ロック解除",
    UI_DebugObject_DoorKey = "ドアの鍵を取得",
    UI_DebugObject_DoorLock = "ドアをロック",
    UI_DebugObject_DoorUnlock = "ドアのロック解除",
    UI_DebugObject_GeneratorSetFuel = "発電機 - 燃料設定",
    UI_DebugObject_BBQZeroFuel = "BBQ - 燃料を空にする",
    UI_DebugObject_BBQSetFuel = "BBQ - 燃料設定",
    UI_DebugObject_FireplaceZeroFuel = "暖炉 - 燃料を空にする",
    UI_DebugObject_FireplaceSetFuel = "暖炉 - 燃料設定",
    UI_DebugObject_CampfireZeroFuel = "焚き火 - 燃料を空にする",
    UI_DebugObject_CampfireSetFuel = "焚き火 - 燃料設定",
    UI_DebugObject_MDrumZeroFuel = "ドラム缶 - 水を空にする",
    UI_DebugObject_MDrumSetFuel = "ドラム缶 - 水量設定",
    UI_DebugObject_RBarrelZeroFuel = "雨樽 - 水を空にする",
    UI_DebugObject_RBarrelSetFuel = "雨樽 - 水量設定",
    UI_DebugObject_UnbendFence = "フェンスを直す",
    UI_DebugObject_BendFence = "フェンスを曲げる",
    UI_DebugObject_BreakFence = "フェンスを壊す",
    UI_DebugObject_SetCompost = "コンポスト設定",
    UI_DebugObject_FuelLevel = "燃料（分）：",
    UI_DebugObject_SetFuelLevel = "燃料（0-100）：",
    UI_DebugObject_SetWaterLevel = "水量（0-%d）：",
    UI_DebugObject_SetCompostLevel = "コンポスト（0-100）：",

	UI_Mechanics_Title = "メカニクス",
	UI_Mechanics_NoVehicle = "近くに車両がありません！",
	UI_Mechanics_PartsTableName = "名前",
	UI_Mechanics_PartsTableCondition = "状態",
	UI_Mechanics_PartsTableAmount = "数量",
	UI_Mechanics_PartsTableCategory = "カテゴリ",
	UI_Mechanics_ButtonGetKey = "車の鍵を取得",
	UI_Mechanics_ButtonRepairPart = "部品を修理",
	UI_Mechanics_ButtonBrokePart = "部品を壊す",
	UI_Mechanics_ButtonEmptyPart = "空にする",
	UI_Mechanics_ButtonFillPart = "満たす",
	UI_Mechanics_ButtonRepairVehicle = "車両を修理",

	UI_Medic_Title = "医療",
	UI_Medic_PartsTableName = "名前",
	UI_Medic_PartsTableHealth = "体力",
	UI_Medic_PartsTableBandaged = "包帯済み",
	UI_Medic_PartsTableDamaged = "損傷",
	UI_Medic_ButtonHealBody = "体を治す",
	UI_Medic_ButtonHeal = "治療",
	UI_Medic_ButtonBleeding = "出血",
	UI_Medic_ButtonBullet = "弾丸",
	UI_Medic_ButtonBurnWash = "汚れた火傷",
	UI_Medic_ButtonDeepWound = "深い傷",
	UI_Medic_ButtonFracture = "骨折",
	UI_Medic_ButtonGlass = "ガラス",
	UI_Medic_ButtonScratch = "擦り傷",
	UI_Medic_ButtonLaceration = "裂傷",
	UI_Medic_ButtonBite = "噛み傷",
	UI_Medic_ButtonInfected = "感染",
	UI_Medic_ButtonFatigue = "疲労",
	UI_Medic_TotalHealth = "全体的な健康状態：",
	UI_Medic_YesTitle = "はい",

	UI_ItemCreator_Title_ItemName = "名前",
	UI_ItemCreator_Title_ItemCategory = "カテゴリ",
	UI_ItemCreator_Title_FilterByName = "名前",
	UI_ItemCreator_Title_FilterById = "アイテムID",
	UI_ItemCreator_Button_AddItemX1 = "付与 x1",
	UI_ItemCreator_Button_AddItemX2 = "付与 x2",
	UI_ItemCreator_Button_AddItemX5 = "付与 x5",
	UI_ItemCreator_Button_AddItemX10 = "付与 x10",
	UI_ItemCreator_PanelWorkOnlyInGame = "アイテム作成はゲーム内でのみ利用可能です！",

	UI_PlayerEditor_PlayerSkills_Title = "スキル",
	UI_PlayerEditor_PlayerSkills_ModalAccept = "追加",
	UI_PlayerEditor_PlayerSkills_ModalClose = "キャンセル",
	UI_PlayerEditor_PlayerSkills_AddXP = "XP追加",
	UI_PlayerEditor_PlayerSkills_AddLevel = "レベル (+)",
	UI_PlayerEditor_PlayerSkills_TakeLevel = "レベル (-)",
	UI_PlayerEditor_PlayerSkills_MaxAllSkills = "全スキル最大化",
	UI_PlayerEditor_PlayerTraits_Title = "キャラクター特性",
	UI_PlayerEditor_PlayerTraits_NameTitle = "名前",
	UI_PlayerEditor_PlayerTraits_Description = "説明",
	UI_PlayerEditor_PlayerTraits_AddTrait = "追加",
	UI_PlayerEditor_PlayerTraits_DeleteTrait = "削除",
	UI_PlayerEditor_PlayerTraits_IsGoodTrait = "プラス特性を表示",
	UI_PlayerEditor_PlayerTraits_ModalAccept = "追加",
	UI_PlayerEditor_PlayerTraits_ModalClose = "キャンセル",
	UI_PlayerEditor_PlayerInfo_Calories = "カロリー",
	UI_PlayerEditor_PanelWorkOnlyInGame = "キャラクター編集はゲーム内でのみ利用可能です！",
	UI_PlayerEditor_EditStats = "編集",
    UI_PlayerEditor_EditHoursTitle = "生存時間を編集",
    UI_PlayerEditor_EditKillsTitle = "ゾンビキル数を編集",

	UI_VisualsPanel_IsVisualsEnable = "ビジュアルエフェクトの描画を有効化",
	UI_VisualsPanel_IsVisualsPlayersEnable = "プレイヤー情報の描画を有効化",
	UI_VisualsPanel_IsVisualsVehiclesEnable = "車両情報の描画を有効化",
	UI_VisualsPanel_IsVisualsZombiesEnable = "ゾンビ情報の描画を有効化",
	UI_VisualsPanel_DrawPlayerName = "壁越しにプレイヤー名を表示",
	UI_VisualsPanel_DrawToLocalPlayer = "ローカルプレイヤーにビジュアルエフェクトを描画",
	UI_VisualsPanel_DrawPlayerInfo = "プレイヤーの詳細情報を表示",
	UI_VisualsPanel_DrawLineToVehicles = "車両への線を表示",
	UI_VisualsPanel_DrawLineToPlayers = "プレイヤーへの線を表示",
	UI_VisualsPanel_360Vision = "オブジェクトの視野角360度",

	UI_VisualsDraws_PrimaryHand = "メインハンド：",
	UI_VisualsDraws_SecondaryHand = "サブハンド：",
	UI_VisualsDraws_VehicleSpeed = "速度：",
	UI_VisualsDraws_ZombieTitle = "ゾンビ",
	UI_VisualsDraws_ZombieHealth = "体力：",

	UI_Map_PanelWorkOnlyInGame = "マップはゲーム内でのみ利用可能です！",
	UI_Map_DrawLocalPlayer = "ローカルプレイヤーを表示",
	UI_Map_DrawOtherPlayers = "他のプレイヤーを表示",
	UI_Map_DrawZombies = "ゾンビを表示",
	UI_Map_DrawVehicles = "車両を表示",
	UI_Map_MiniMapTitle = "ミニマップ",
	UI_Map_MiniMapOpenLabel = "移動可能なミニマップを開く",
	UI_Map_MiniMapOpenButton = "開く",
	UI_Map_TeleportContext = "ここにテレポート",

	UI_Settings_ResetLuaLabel = "全Lua要素を再読み込み",
	UI_Settings_ResetLuaButton = "再読み込み",
	UI_Settings_ConfigTitle = "設定リスト：",
    UI_Settings_ConfigName = "名前",
    UI_Settings_ConfigSave = "保存",
    UI_Settings_ConfigLoad = "読み込み",
    UI_Settings_ConfigDelete = "削除",
    UI_Settings_AccentColor = "アクセントカラー",
    UI_Settings_VehicleColor = "車両UI要素の描画色",
    UI_Settings_PlayersColor = "プレイヤーUI要素の描画色",
    UI_Settings_ZombiesColor = "ゾンビUI要素の描画色",
    UI_Settings_LanguageLabel = "メニュー言語",
    UI_Settings_MenuKeyLabel = "メニュー切替キー",
    UI_Settings_MenuKeyListening = "任意のキーを押してください...",
}
