﻿{
	UI_InformationPanel_General_Title = "概览",
	UI_InformationPanel_General_Text1 = "此作弊工具大幅扩展了游戏功能，",
	UI_InformationPanel_General_Text2 = "可能会被反作弊系统检测到。因此，某些功能",
	UI_InformationPanel_General_Text3 = "可能无法使用或导致你被踢出服务器。",
	UI_InformationPanel_General_Text4 = "要成功使用这些功能，需要",
	UI_InformationPanel_General_Text5 = "反作弊类型12和8已被禁用",
	UI_InformationPanel_Disclaimer_Title = "注意",
	UI_InformationPanel_Disclaimer_Text1 = "使用任何作弊工具都可能导致封禁。",
	UI_InformationPanel_Disclaimer_Text2 = "虽然在Project Zomboid中反作弊仅在服务器上运作，",
	UI_InformationPanel_Disclaimer_Text3 = "但你仍然可能被服务器管理员封禁。",
	UI_InformationPanel_Disclaimer_Text4 = "明智地使用此软件，你将",
	UI_InformationPanel_Disclaimer_Text5 = "把被封禁的风险降到最低。",
	UI_InformationPanel_AntiCheatStatus_Title = "反作弊状态",
	UI_InformationPanel_AntiCheatStatus_Text1 = "反作弊类型12：",
	UI_InformationPanel_AntiCheatStatus_Text2 = "反作弊类型8：",
	UI_InformationPanel_AntiCheatStatus_BikiniTools = "BikiniTools可用性：",
	UI_InformationPanel_AntiCheatStatus_CustomLogger = "自定义日志系统：",

	UI_InformationPanel_AntiCheatStatus_Enable = "已启用",
	UI_InformationPanel_AntiCheatStatus_Disable = "已禁用",

	UI_InformationPanel_Contact_Title = "联系与支持",

	UI_CharacterPanel_MultiHitZombies = "多目标攻击僵尸",
	UI_CharacterPanel_ZombieDontAttack = "僵尸不攻击玩家",
	UI_CharacterPanel_InstantKill = "即杀模式",
	UI_CharacterPanel_TimedActionCheat = "瞬间完成定时动作（需要调试模式）",
	UI_CharacterPanel_BuildCheat = "创造模式（记录BikiniTools）",
	UI_CharacterPanel_FarmingCheat = "作弊耕种模式（记录BikiniTools）",
	UI_CharacterPanel_UnlimitedAmmo = "无限弹药",
	UI_CharacterPanel_UnlimitedCondition = "手持物品无限耐久",
	UI_CharacterPanel_AutoRepairsItems = "自动修复背包中的物品",
	UI_CharacterPanel_Invisible = "隐身模式（类型12）（记录BikiniTools）",
	UI_CharacterPanel_GodMode = "上帝模式（记录BikiniTools）",
	UI_CharacterPanel_NoClip = "穿墙模式（类型12）（记录BikiniTools）",
	UI_CharacterPanel_NightVision = "夜视模式",
	UI_CharacterPanel_UnlimitedCarry = "无限负重",
	UI_CharacterPanel_UnlimitedEndurance = "无限耐力",
	UI_CharacterPanel_DisableRecoil = "禁用后座力",
	UI_CharacterPanel_DisableFatigue = "禁用疲劳",
	UI_CharacterPanel_DisableHunger = "禁用饥饿",
	UI_CharacterPanel_DisableThirst = "禁用口渴",
	UI_CharacterPanel_DisableDrunkenness = "禁用醉酒",
	UI_CharacterPanel_DisableAnger = "禁用愤怒",
	UI_CharacterPanel_DisableFear = "禁用恐惧",
	UI_CharacterPanel_DisablePain = "禁用疼痛",
	UI_CharacterPanel_DisablePanic = "禁用恐慌",
	UI_CharacterPanel_DisableMorale = "禁用士气",
	UI_CharacterPanel_DisableStress = "禁用压力",
	UI_CharacterPanel_DisableSickness = "禁用疾病",
	UI_CharacterPanel_DisableStressFromCigarettes = "禁用香烟压力",
	UI_CharacterPanel_DisableSanity = "禁用理智",
	UI_CharacterPanel_DisableBoredomLevel = "禁用无聊",
	UI_CharacterPanel_DisableUnhappynessLevel = "禁用不快乐",
	UI_CharacterPanel_DisableWetness = "禁用潮湿",
	UI_CharacterPanel_DisableInfectionLevel = "禁用感染",
	UI_CharacterPanel_DisableFakeInfectionLevel = "禁用虚假感染",
	UI_CharacterPanel_OptimalCalories = "保持最佳卡路里",
	UI_CharacterPanel_OptimalWeight = "保持最佳体重",

    UI_Exploit_BlockCompileDefaultLua = "禁止执行默认日志",
	UI_Exploit_BlockCompileLuaAboutEtherMenu = "禁止执行提及作弊的文件",
	UI_Exploit_BlockCompileLuaWithBadWords = "禁止执行含可疑词汇的文件",
	UI_Exploit_DebugBypass = "绕过调试模式禁令（类型12）",
	UI_Exploit_TraitPointTitle = "角色特征点数",
	UI_Exploit_AdminAccessTitle = "尝试获取管理员权限（类型12）",
	UI_Exploit_AdminAccessButton = "入侵",
	UI_Exploit_GameDebuggerTitle = "游戏调试菜单",
	UI_Exploit_GameDebuggerButton = "打开",
	UI_Exploit_DebugMenuTitle = "调试菜单（主菜单）",
	UI_Exploit_DebugMenuButton = "打开",
	UI_Exploit_AdminMenuTitle = "管理员菜单（类型8）",
	UI_Exploit_AdminMenuButton = "打开",
	UI_Exploit_MechanicsMenuTitle = "车辆维修菜单",
	UI_Exploit_MechanicsMenuButton = "打开",
	UI_Exploit_MedicMenuTitle = "医疗菜单",
	UI_Exploit_MedicMenuButton = "打开",
	UI_Exploit_LearnAllRecipesTitle = "学习所有可用配方",
	UI_Exploit_LearnAllRecipesButton = "学习",
	UI_Exploit_CraftIngredientsCheatTitle = "给予所选配方的所有材料",
    UI_Exploit_CraftIngredientsCheatButton = "给予",

    UI_DeleteItemTitle = "删除",
    UI_DeleteItemOne = "1个物品",
    UI_DeleteItemSelected = "已选择",

    UI_DebugObject_Title = "编辑对象",
    UI_DebugObject_GetBuildingKey = "获取建筑钥匙",
    UI_DebugObject_WindowLock = "锁定窗户",
    UI_DebugObject_WindowPermLock = "永久锁定窗户",
    UI_DebugObject_WindowUnlock = "解锁窗户",
    UI_DebugObject_WindowPermUnlock = "永久解锁窗户",
    UI_DebugObject_DoorKey = "获取门钥匙",
    UI_DebugObject_DoorLock = "锁门",
    UI_DebugObject_DoorUnlock = "开门",
    UI_DebugObject_GeneratorSetFuel = "发电机 - 设置燃料",
    UI_DebugObject_BBQZeroFuel = "烧烤 - 清空燃料",
    UI_DebugObject_BBQSetFuel = "烧烤 - 设置燃料",
    UI_DebugObject_FireplaceZeroFuel = "壁炉 - 清空燃料",
    UI_DebugObject_FireplaceSetFuel = "壁炉 - 设置燃料",
    UI_DebugObject_CampfireZeroFuel = "营火 - 清空燃料",
    UI_DebugObject_CampfireSetFuel = "营火 - 设置燃料",
    UI_DebugObject_MDrumZeroFuel = "水桶 - 清空水",
    UI_DebugObject_MDrumSetFuel = "水桶 - 设置水量",
    UI_DebugObject_RBarrelZeroFuel = "雨水桶 - 清空水",
    UI_DebugObject_RBarrelSetFuel = "雨水桶 - 设置水量",
    UI_DebugObject_UnbendFence = "修直围栏",
    UI_DebugObject_BendFence = "弯曲围栏",
    UI_DebugObject_BreakFence = "破坏围栏",
    UI_DebugObject_SetCompost = "设置堆肥",
    UI_DebugObject_FuelLevel = "燃料（分钟）：",
    UI_DebugObject_SetFuelLevel = "燃料（0-100）：",
    UI_DebugObject_SetWaterLevel = "水量（0-%d）：",
    UI_DebugObject_SetCompostLevel = "堆肥（0-100）：",

	UI_Mechanics_Title = "机械",
	UI_Mechanics_NoVehicle = "你附近没有载具！",
	UI_Mechanics_PartsTableName = "名称",
	UI_Mechanics_PartsTableCondition = "状况",
	UI_Mechanics_PartsTableAmount = "数量",
	UI_Mechanics_PartsTableCategory = "类别",
	UI_Mechanics_ButtonGetKey = "获取车钥匙",
	UI_Mechanics_ButtonRepairPart = "修理零件",
	UI_Mechanics_ButtonBrokePart = "损坏零件",
	UI_Mechanics_ButtonEmptyPart = "清空",
	UI_Mechanics_ButtonFillPart = "填充",
	UI_Mechanics_ButtonRepairVehicle = "修理载具",

	UI_Medic_Title = "医疗",
	UI_Medic_PartsTableName = "名称",
	UI_Medic_PartsTableHealth = "健康",
	UI_Medic_PartsTableBandaged = "已包扎",
	UI_Medic_PartsTableDamaged = "已受损",
	UI_Medic_ButtonHealBody = "治愈身体",
	UI_Medic_ButtonHeal = "治愈",
	UI_Medic_ButtonBleeding = "出血",
	UI_Medic_ButtonBullet = "子弹",
	UI_Medic_ButtonBurnWash = "脏烧伤",
	UI_Medic_ButtonDeepWound = "深伤",
	UI_Medic_ButtonFracture = "骨折",
	UI_Medic_ButtonGlass = "玻璃",
	UI_Medic_ButtonScratch = "擦伤",
	UI_Medic_ButtonLaceration = "裂伤",
	UI_Medic_ButtonBite = "咬伤",
	UI_Medic_ButtonInfected = "感染",
	UI_Medic_ButtonFatigue = "疲劳",
	UI_Medic_TotalHealth = "整体健康状况：",
	UI_Medic_YesTitle = "是",

	UI_ItemCreator_Title_ItemName = "名称",
	UI_ItemCreator_Title_ItemCategory = "类别",
	UI_ItemCreator_Title_FilterByName = "名称",
	UI_ItemCreator_Title_FilterById = "物品ID",
	UI_ItemCreator_Button_AddItemX1 = "给予 x1",
	UI_ItemCreator_Button_AddItemX2 = "给予 x2",
	UI_ItemCreator_Button_AddItemX5 = "给予 x5",
	UI_ItemCreator_Button_AddItemX10 = "给予 x10",
	UI_ItemCreator_PanelWorkOnlyInGame = "物品创建仅在游戏中可用！",

	UI_PlayerEditor_PlayerSkills_Title = "技能",
	UI_PlayerEditor_PlayerSkills_ModalAccept = "添加",
	UI_PlayerEditor_PlayerSkills_ModalClose = "取消",
	UI_PlayerEditor_PlayerSkills_AddXP = "添加经验",
	UI_PlayerEditor_PlayerSkills_AddLevel = "等级 (+)",
	UI_PlayerEditor_PlayerSkills_TakeLevel = "等级 (-)",
	UI_PlayerEditor_PlayerSkills_MaxAllSkills = "所有技能满级",
	UI_PlayerEditor_PlayerTraits_Title = "角色特征",
	UI_PlayerEditor_PlayerTraits_NameTitle = "名称",
	UI_PlayerEditor_PlayerTraits_Description = "描述",
	UI_PlayerEditor_PlayerTraits_AddTrait = "添加",
	UI_PlayerEditor_PlayerTraits_DeleteTrait = "移除",
	UI_PlayerEditor_PlayerTraits_IsGoodTrait = "显示正面特征",
	UI_PlayerEditor_PlayerTraits_ModalAccept = "添加",
	UI_PlayerEditor_PlayerTraits_ModalClose = "取消",
	UI_PlayerEditor_PlayerInfo_Calories = "卡路里",
	UI_PlayerEditor_PanelWorkOnlyInGame = "角色编辑仅在游戏中可用！",
	UI_PlayerEditor_EditStats = "编辑",
    UI_PlayerEditor_EditHoursTitle = "编辑存活小时数",
    UI_PlayerEditor_EditKillsTitle = "编辑击杀僵尸数",

	UI_VisualsPanel_IsVisualsEnable = "启用视觉效果渲染",
	UI_VisualsPanel_IsVisualsPlayersEnable = "启用玩家信息渲染",
	UI_VisualsPanel_IsVisualsVehiclesEnable = "启用载具信息渲染",
	UI_VisualsPanel_IsVisualsZombiesEnable = "启用僵尸信息渲染",
	UI_VisualsPanel_DrawPlayerName = "透视墙壁显示玩家名称",
	UI_VisualsPanel_DrawToLocalPlayer = "为本地玩家绘制视觉效果",
	UI_VisualsPanel_DrawPlayerInfo = "显示玩家详细信息",
	UI_VisualsPanel_DrawLineToVehicles = "显示到载具的连线",
	UI_VisualsPanel_DrawLineToPlayers = "显示到玩家的连线",
	UI_VisualsPanel_360Vision = "物体视角360度",

	UI_VisualsDraws_PrimaryHand = "主手：",
	UI_VisualsDraws_SecondaryHand = "副手：",
	UI_VisualsDraws_VehicleSpeed = "速度：",
	UI_VisualsDraws_ZombieTitle = "僵尸",
	UI_VisualsDraws_ZombieHealth = "生命值：",

	UI_Map_PanelWorkOnlyInGame = "地图仅在游戏中可用！",
	UI_Map_DrawLocalPlayer = "显示本地玩家",
	UI_Map_DrawOtherPlayers = "显示其他玩家",
	UI_Map_DrawZombies = "显示僵尸",
	UI_Map_DrawVehicles = "显示载具",
	UI_Map_MiniMapTitle = "小地图",
	UI_Map_MiniMapOpenLabel = "打开可移动小地图",
	UI_Map_MiniMapOpenButton = "打开",
	UI_Map_TeleportContext = "传送到此处",

	UI_Settings_ResetLuaLabel = "重新加载所有Lua元素",
	UI_Settings_ResetLuaButton = "重新加载",
	UI_Settings_ConfigTitle = "配置列表：",
    UI_Settings_ConfigName = "名称",
    UI_Settings_ConfigSave = "保存",
    UI_Settings_ConfigLoad = "加载",
    UI_Settings_ConfigDelete = "删除",
    UI_Settings_AccentColor = "强调色",
    UI_Settings_VehicleColor = "载具UI元素渲染颜色",
    UI_Settings_PlayersColor = "玩家UI元素渲染颜色",
    UI_Settings_ZombiesColor = "僵尸UI元素渲染颜色",
    UI_Settings_LanguageLabel = "菜单语言",
    UI_Settings_MenuKeyLabel = "菜单切换键",
    UI_Settings_MenuKeyListening = "请按任意键...",
}
