#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: Landscape

#include "Basic.hpp"

#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"


SDK_NAMESPACE_START

// Enum Landscape.ERTDrawingType
// NumValues: 0x0006
enum class ERTDrawingType : uint8
{
	RTAtlas                                  = 0,
	RTAtlasToNonAtlas                        = 1,
	RTNonAtlasToAtlas                        = 2,
	RTNonAtlas                               = 3,
	RTMips                                   = 4,
	ERTDrawingType_MAX                       = 5,
};

// Enum Landscape.EHeightmapRTType
// NumValues: 0x000E
enum class EHeightmapRTType : uint8
{
	HeightmapRT_CombinedAtlas                = 0,
	HeightmapRT_CombinedNonAtlas             = 1,
	HeightmapRT_Scratch1                     = 2,
	HeightmapRT_Scratch2                     = 3,
	HeightmapRT_Scratch3                     = 4,
	HeightmapRT_Mip1                         = 5,
	HeightmapRT_Mip2                         = 6,
	HeightmapRT_Mip3                         = 7,
	HeightmapRT_Mip4                         = 8,
	HeightmapRT_Mip5                         = 9,
	HeightmapRT_Mip6                         = 10,
	HeightmapRT_Mip7                         = 11,
	HeightmapRT_Count                        = 12,
	HeightmapRT_MAX                          = 13,
};

// Enum Landscape.EWeightmapRTType
// NumValues: 0x000E
enum class EWeightmapRTType : uint8
{
	WeightmapRT_Scratch_RGBA                 = 0,
	WeightmapRT_Scratch1                     = 1,
	WeightmapRT_Scratch2                     = 2,
	WeightmapRT_Scratch3                     = 3,
	WeightmapRT_Mip0                         = 4,
	WeightmapRT_Mip1                         = 5,
	WeightmapRT_Mip2                         = 6,
	WeightmapRT_Mip3                         = 7,
	WeightmapRT_Mip4                         = 8,
	WeightmapRT_Mip5                         = 9,
	WeightmapRT_Mip6                         = 10,
	WeightmapRT_Mip7                         = 11,
	WeightmapRT_Count                        = 12,
	WeightmapRT_MAX                          = 13,
};

// Enum Landscape.ELandscapeBlendMode
// NumValues: 0x0003
enum class ELandscapeBlendMode : uint8
{
	LSBM_AdditiveBlend                       = 0,
	LSBM_AlphaBlend                          = 1,
	LSBM_MAX                                 = 2,
};

// Enum Landscape.ELandscapeClearMode
// NumValues: 0x0004
enum class ELandscapeClearMode : uint8
{
	Clear_Weightmap                          = 1,
	Clear_Heightmap                          = 2,
	Clear_All                                = 3,
	Clear_MAX                                = 4,
};

// Enum Landscape.ELandscapeToolTargetType
// NumValues: 0x0006
enum class ELandscapeToolTargetType : uint8
{
	Heightmap                                = 0,
	Weightmap                                = 1,
	Visibility                               = 2,
	Invalid                                  = 3,
	Count                                    = 3,
	ELandscapeToolTargetType_MAX             = 4,
};

// Enum Landscape.ELandscapeGizmoType
// NumValues: 0x0004
enum class ELandscapeGizmoType : uint8
{
	LGT_None                                 = 0,
	LGT_Height                               = 1,
	LGT_Weight                               = 2,
	LGT_MAX                                  = 3,
};

// Enum Landscape.ELandscapeGizmoSnapType
// NumValues: 0x0004
enum class ELandscapeGizmoSnapType : uint8
{
	None                                     = 0,
	Component                                = 1,
	Texel                                    = 2,
	ELandscapeGizmoSnapType_MAX              = 3,
};

// Enum Landscape.EGrassScaling
// NumValues: 0x0004
enum class EGrassScaling : uint8
{
	Uniform                                  = 0,
	Free                                     = 1,
	LockXY                                   = 2,
	EGrassScaling_MAX                        = 3,
};

// Enum Landscape.ESplineModulationColorMask
// NumValues: 0x0005
enum class ESplineModulationColorMask : uint8
{
	Red                                      = 0,
	Green                                    = 1,
	Blue                                     = 2,
	Alpha                                    = 3,
	ESplineModulationColorMask_MAX           = 4,
};

// Enum Landscape.ELandscapeDirtyingMode
// NumValues: 0x0004
enum class ELandscapeDirtyingMode : uint8
{
	Auto                                     = 0,
	InLandscapeModeOnly                      = 1,
	InLandscapeModeAndUserTriggeredChanges   = 2,
	ELandscapeDirtyingMode_MAX               = 3,
};

// Enum Landscape.LandscapeSplineMeshOrientation
// NumValues: 0x0003
enum class ELandscapeSplineMeshOrientation : uint8
{
	LSMO_XUp                                 = 0,
	LSMO_YUp                                 = 1,
	LSMO_MAX                                 = 2,
};

// Enum Landscape.ELandscapeLayerBlendType
// NumValues: 0x0004
enum class ELandscapeLayerBlendType : uint8
{
	LB_WeightBlend                           = 0,
	LB_AlphaBlend                            = 1,
	LB_HeightBlend                           = 2,
	LB_MAX                                   = 3,
};

// Enum Landscape.ETerrainCoordMappingType
// NumValues: 0x0005
enum class ETerrainCoordMappingType : uint8
{
	TCMT_Auto                                = 0,
	TCMT_XY                                  = 1,
	TCMT_XZ                                  = 2,
	TCMT_YZ                                  = 3,
	TCMT_MAX                                 = 4,
};

// Enum Landscape.ELandscapeCustomizedCoordType
// NumValues: 0x0006
enum class ELandscapeCustomizedCoordType : uint8
{
	LCCT_None                                = 0,
	LCCT_CustomUV0                           = 1,
	LCCT_CustomUV1                           = 2,
	LCCT_CustomUV2                           = 3,
	LCCT_WeightMapUV                         = 4,
	LCCT_MAX                                 = 5,
};

// Enum Landscape.ELandscapeResizeMode
// NumValues: 0x0004
enum class ELandscapeResizeMode : uint8
{
	Resample                                 = 0,
	Clip                                     = 1,
	Expand                                   = 2,
	ELandscapeResizeMode_MAX                 = 3,
};

// Enum Landscape.ELandscapeImportAlphamapType
// NumValues: 0x0003
enum class ELandscapeImportAlphamapType : uint8
{
	Additive                                 = 0,
	Layered                                  = 1,
	ELandscapeImportAlphamapType_MAX         = 2,
};

// Enum Landscape.ELandscapeLayerPaintingRestriction
// NumValues: 0x0005
enum class ELandscapeLayerPaintingRestriction : uint8
{
	None                                     = 0,
	UseMaxLayers                             = 1,
	ExistingOnly                             = 2,
	UseComponentAllowList                    = 3,
	ELandscapeLayerPaintingRestriction_MAX   = 4,
};

// Enum Landscape.ELandscapeLayerDisplayMode
// NumValues: 0x0004
enum class ELandscapeLayerDisplayMode : uint8
{
	Default                                  = 0,
	Alphabetical                             = 1,
	UserSpecific                             = 2,
	ELandscapeLayerDisplayMode_MAX           = 3,
};

// Enum Landscape.ELandscapeHLODTextureSizePolicy
// NumValues: 0x0003
enum class ELandscapeHLODTextureSizePolicy : uint8
{
	AutomaticSize                            = 0,
	SpecificSize                             = 1,
	ELandscapeHLODTextureSizePolicy_MAX      = 2,
};

// Enum Landscape.ELandscapeHLODMeshSourceLODPolicy
// NumValues: 0x0004
enum class ELandscapeHLODMeshSourceLODPolicy : uint8
{
	AutomaticLOD                             = 0,
	SpecificLOD                              = 1,
	LowestDetailLOD                          = 2,
	ELandscapeHLODMeshSourceLODPolicy_MAX    = 3,
};

// Enum Landscape.ELandscapeLODFalloff
// NumValues: 0x0003
enum class ELandscapeLODFalloff : uint8
{
	Linear                                   = 0,
	SquareRoot                               = 1,
	ELandscapeLODFalloff_MAX                 = 2,
};

// Enum Landscape.ELandscapeTextureType
// NumValues: 0x0004
enum class ELandscapeTextureType : uint8
{
	Unknown                                  = 0,
	Heightmap                                = 1,
	Weightmap                                = 2,
	ELandscapeTextureType_MAX                = 3,
};

// Enum Landscape.ELandscapeTextureUsage
// NumValues: 0x0004
enum class ELandscapeTextureUsage : uint8
{
	Unknown                                  = 0,
	EditLayerData                            = 1,
	FinalData                                = 2,
	ELandscapeTextureUsage_MAX               = 3,
};

// ScriptStruct Landscape.HeightmapData
// 0x0008 (0x0008 - 0x0000)
struct FHeightmapData final
{
public:
	class UTexture2D*                             Texture;                                           // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FHeightmapData;

// ScriptStruct Landscape.LandscapeLayerBrush
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FLandscapeLayerBrush final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeLayerBrush;

// ScriptStruct Landscape.LandscapeLayer
// 0x0098 (0x0098 - 0x0000)
struct FLandscapeLayer final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGuid                                  Guid;                                              // 0x0008(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0018(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bVisible;                                          // 0x0020(0x0001)(ZeroConstructor, Transient, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Blocked;                                           // 0x0021(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x2];                                       // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HeightmapAlpha;                                    // 0x0024(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WeightmapAlpha;                                    // 0x0028(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELandscapeBlendMode                           BlendMode;                                         // 0x002C(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2D[0x3];                                       // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FLandscapeLayerBrush>           Brushes;                                           // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TMap<class ULandscapeLayerInfoObject*, bool>  WeightmapLayerAllocationBlend;                     // 0x0040(0x0050)(Deprecated, NativeAccessSpecifierPublic)
	class ULandscapeEditLayerBase*                EditLayer;                                         // 0x0090(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FLandscapeLayer;

// ScriptStruct Landscape.LandscapeEditToolRenderData
// 0x0038 (0x0038 - 0x0000)
struct FLandscapeEditToolRenderData final
{
public:
	class UMaterialInterface*                     ToolMaterial;                                      // 0x0000(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class UMaterialInterface*                     GizmoMaterial;                                     // 0x0008(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	int32                                         SelectedType;                                      // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugChannelR;                                     // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugChannelG;                                     // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DebugChannelB;                                     // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTexture2D*                             DataTexture;                                       // 0x0020(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class UTexture2D*                             LayerContributionTexture;                          // 0x0028(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class UTexture2D*                             DirtyTexture;                                      // 0x0030(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FLandscapeEditToolRenderData;

// ScriptStruct Landscape.WeightmapLayerAllocationInfo
// 0x0010 (0x0010 - 0x0000)
struct FWeightmapLayerAllocationInfo final
{
public:
	class ULandscapeLayerInfoObject*              LayerInfo;                                         // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	uint8                                         WeightmapTextureIndex;                             // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         WeightmapTextureChannel;                           // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWeightmapLayerAllocationInfo;

// ScriptStruct Landscape.LandscapeComponentMaterialOverride
// 0x0010 (0x0010 - 0x0000)
struct FLandscapeComponentMaterialOverride final
{
public:
	struct FPerPlatformInt                        LODIndex;                                          // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInterface*                     Material;                                          // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FLandscapeComponentMaterialOverride;

// ScriptStruct Landscape.LandscapePerLODMaterialOverride
// 0x0010 (0x0010 - 0x0000)
struct FLandscapePerLODMaterialOverride final
{
public:
	int32                                         LODIndex;                                          // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInterface*                     Material;                                          // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FLandscapePerLODMaterialOverride;

// ScriptStruct Landscape.WeightmapData
// 0x0030 (0x0030 - 0x0000)
struct FWeightmapData final
{
public:
	TArray<class UTexture2D*>                     Textures;                                          // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
	TArray<struct FWeightmapLayerAllocationInfo>  LayerAllocations;                                  // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class ULandscapeWeightmapUsage*>       TextureUsages;                                     // 0x0020(0x0010)(ZeroConstructor, Transient, NonTransactional, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FWeightmapData;

// ScriptStruct Landscape.LandscapeLayerComponentData
// 0x0038 (0x0038 - 0x0000)
struct FLandscapeLayerComponentData final
{
public:
	struct FHeightmapData                         HeightmapData;                                     // 0x0000(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
	struct FWeightmapData                         WeightmapData;                                     // 0x0008(0x0030)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapeLayerComponentData;

// ScriptStruct Landscape.HeightmapTextureEdgeSnapshot
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FHeightmapTextureEdgeSnapshot final
{
public:
	uint8                                         Pad_0[0x58];                                       // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FHeightmapTextureEdgeSnapshot;

// ScriptStruct Landscape.LandscapeEditLayerMergeRenderBlackboardItem
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FLandscapeEditLayerMergeRenderBlackboardItem final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeEditLayerMergeRenderBlackboardItem;

// ScriptStruct Landscape.GizmoSelectData
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x08) FGizmoSelectData final
{
public:
	uint8                                         Pad_0[0x50];                                       // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGizmoSelectData;

// ScriptStruct Landscape.GrassVariety
// 0x01B8 (0x01B8 - 0x0000)
struct FGrassVariety final
{
public:
	class UStaticMesh*                            GrassMesh;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	TArray<class UMaterialInterface*>             OverrideMaterials;                                 // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
	struct FPerPlatformFloat                      GrassDensity;                                      // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPerQualityLevelFloat                  GrassDensityQuality;                               // 0x0020(0x0068)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	bool                                          bUseGrid;                                          // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x3];                                       // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PlacementJitter;                                   // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPerPlatformInt                        StartCullDistance;                                 // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_94[0x4];                                       // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPerQualityLevelInt                    StartCullDistanceQuality;                          // 0x0098(0x0068)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	struct FPerPlatformInt                        EndCullDistance;                                   // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_104[0x4];                                      // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPerQualityLevelInt                    EndCullDistanceQuality;                            // 0x0108(0x0068)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         MinLOD;                                            // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatInterval                         AllowedDensityRange;                               // 0x0174(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EGrassScaling                                 Scaling;                                           // 0x017C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17D[0x3];                                      // 0x017D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FFloatInterval                         ScaleX;                                            // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatInterval                         ScaleY;                                            // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatInterval                         ScaleZ;                                            // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bWeightAttenuatesMaxScale;                         // 0x0198(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_199[0x3];                                      // 0x0199(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MaxScaleWeightAttenuation;                         // 0x019C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RandomRotation;                                    // 0x01A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AlignToSurface;                                    // 0x01A1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseLandscapeLightmap;                             // 0x01A2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLightingChannels                      LightingChannels;                                  // 0x01A3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
	bool                                          bReceivesDecals;                                   // 0x01A4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAffectDistanceFieldLighting;                      // 0x01A5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCastDynamicShadow;                                // 0x01A6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCastContactShadow;                                // 0x01A7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bKeepInstanceBufferCPUCopy;                        // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A9[0x3];                                      // 0x01A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	uint32                                        InstanceWorldPositionOffsetDisableDistance;        // 0x01AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EShadowCacheInvalidationBehavior              ShadowCacheInvalidationBehavior;                   // 0x01B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B1[0x7];                                      // 0x01B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGrassVariety;

// ScriptStruct Landscape.LandscapeMaterialTextureStreamingInfo
// 0x000C (0x000C - 0x0000)
struct FLandscapeMaterialTextureStreamingInfo final
{
public:
	class FName                                   TextureName;                                       // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TexelFactor;                                       // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapeMaterialTextureStreamingInfo;

// ScriptStruct Landscape.LandscapeSplineConnection
// 0x0010 (0x0010 - 0x0000)
struct FLandscapeSplineConnection final
{
public:
	class ULandscapeSplineSegment*                Segment;                                           // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	uint8                                         End : 1;                                           // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeSplineConnection;

// ScriptStruct Landscape.ForeignControlPointData
// 0x0001 (0x0001 - 0x0000)
struct FForeignControlPointData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FForeignControlPointData;

// ScriptStruct Landscape.ForeignSplineSegmentData
// 0x0001 (0x0001 - 0x0000)
struct FForeignSplineSegmentData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FForeignSplineSegmentData;

// ScriptStruct Landscape.ForeignWorldSplineData
// 0x0001 (0x0001 - 0x0000)
struct FForeignWorldSplineData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FForeignWorldSplineData;

// ScriptStruct Landscape.LandscapeSplineInterpPoint
// 0x00E0 (0x00E0 - 0x0000)
struct FLandscapeSplineInterpPoint final
{
public:
	struct FVector                                Center;                                            // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Left;                                              // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Right;                                             // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FalloffLeft;                                       // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FalloffRight;                                      // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LayerLeft;                                         // 0x0078(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LayerRight;                                        // 0x0090(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LayerFalloffLeft;                                  // 0x00A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LayerFalloffRight;                                 // 0x00C0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartEndFalloff;                                   // 0x00D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DC[0x4];                                       // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeSplineInterpPoint;

// ScriptStruct Landscape.LandscapeSplineSegmentConnection
// 0x0018 (0x0018 - 0x0000)
struct FLandscapeSplineSegmentConnection final
{
public:
	class ULandscapeSplineControlPoint*           ControlPoint;                                      // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	float                                         TangentLen;                                        // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x000C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeSplineSegmentConnection;

// ScriptStruct Landscape.LandscapeSplineMeshEntry
// 0x0058 (0x0058 - 0x0000)
struct FLandscapeSplineMeshEntry final
{
public:
	class UStaticMesh*                            Mesh;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	TArray<class UMaterialInterface*>             MaterialOverrides;                                 // 0x0008(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
	uint8                                         bCenterH : 1;                                      // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              CenterAdjust;                                      // 0x0020(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bScaleToWidth : 1;                                 // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bNoZScaling : 1;                                   // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Scale;                                             // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELandscapeSplineMeshOrientation               Orientation;                                       // 0x0050(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESplineMeshAxis                               ForwardAxis;                                       // 0x0051(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESplineMeshAxis                               UpAxis;                                            // 0x0052(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_53[0x5];                                       // 0x0053(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeSplineMeshEntry;

// ScriptStruct Landscape.GrassInput
// 0x0038 (0x0038 - 0x0000)
struct FGrassInput final
{
public:
	class FName                                   Name;                                              // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ULandscapeGrassType*                    GrassType;                                         // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	struct FExpressionInput                       Input;                                             // 0x0010(0x0028)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGrassInput;

// ScriptStruct Landscape.LayerBlendInput
// 0x0088 (0x0088 - 0x0000)
struct FLayerBlendInput final
{
public:
	class FName                                   LayerName;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELandscapeLayerBlendType                      BlendType;                                         // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FExpressionInput                       LayerInput;                                        // 0x0010(0x0028)(NoDestructor, NativeAccessSpecifierPublic)
	struct FExpressionInput                       HeightInput;                                       // 0x0038(0x0028)(NoDestructor, NativeAccessSpecifierPublic)
	float                                         PreviewWeight;                                     // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64[0x4];                                       // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                ConstLayerInput;                                   // 0x0068(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConstHeightInput;                                  // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_84[0x4];                                       // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLayerBlendInput;

// ScriptStruct Landscape.LandscapeBrushParameters
// 0x0080 (0x0080 - 0x0000)
struct FLandscapeBrushParameters final
{
public:
	struct FTransform                             RenderAreaWorldTransform;                          // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FIntPoint                              RenderAreaSize;                                    // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UTextureRenderTarget2D*                 CombinedResult;                                    // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	ELandscapeToolTargetType                      LayerType;                                         // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x3];                                       // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   WeightmapLayerName;                                // 0x0074(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeBrushParameters;

// ScriptStruct Landscape.LandscapeInfoLayerSettings
// 0x0010 (0x0010 - 0x0000)
struct FLandscapeInfoLayerSettings final
{
public:
	class ULandscapeLayerInfoObject*              LayerInfoObj;                                      // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	class FName                                   LayerName;                                         // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapeInfoLayerSettings;

// ScriptStruct Landscape.LandscapeTargetLayerSettings
// 0x0008 (0x0008 - 0x0000)
struct FLandscapeTargetLayerSettings final
{
public:
	class ULandscapeLayerInfoObject*              LayerInfoObj;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FLandscapeTargetLayerSettings;

// ScriptStruct Landscape.LandscapeEditorLayerSettings
// 0x0001 (0x0001 - 0x0000)
struct FLandscapeEditorLayerSettings final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeEditorLayerSettings;

// ScriptStruct Landscape.LandscapeImportLayerInfo
// 0x0001 (0x0001 - 0x0000)
struct FLandscapeImportLayerInfo final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeImportLayerInfo;

// ScriptStruct Landscape.LandscapeProxyMaterialOverride
// 0x0010 (0x0010 - 0x0000)
struct FLandscapeProxyMaterialOverride final
{
public:
	struct FPerPlatformInt                        LODIndex;                                          // 0x0000(0x0004)(NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInterface*                     Material;                                          // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FLandscapeProxyMaterialOverride;

// ScriptStruct Landscape.LandscapeTexture2DMipMap
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FLandscapeTexture2DMipMap final
{
public:
	int32                                         SizeX;                                             // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SizeY;                                             // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCompressed;                                       // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x2F];                                       // 0x0009(0x002F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLandscapeTexture2DMipMap;

// ScriptStruct Landscape.PhysicalMaterialInput
// 0x0030 (0x0030 - 0x0000)
struct FPhysicalMaterialInput final
{
public:
	class UPhysicalMaterial*                      PhysicalMaterial;                                  // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
	struct FExpressionInput                       Input;                                             // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalMaterialInput;

SDK_NAMESPACE_END
