#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_InPhoto

#include "Basic.hpp"

#include "ENUM_CameraMode_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "ENUM_ActorType_structs.hpp"


SDK_NAMESPACE_START
SDK_PARAM_NAMESPACE_START

// Function BPI_InPhoto.BPI_InPhoto_C.SetActorInfo
// 0x0020 (0x0020 - 0x0000)
struct BPI_InPhoto_C_SetActorInfo final
{
public:
	struct FVector                                ToPosition;                                        // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class USceneComponent*                        Comp;                                              // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_InPhoto_C_SetActorInfo;

// Function BPI_InPhoto.BPI_InPhoto_C.Reverse
// 0x0080 (0x0080 - 0x0000)
struct BPI_InPhoto_C_Reverse final
{
public:
	struct FTransform                             NewPosition;                                       // 0x0000(0x0060)(BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                                HitNormal;                                         // 0x0060(0x0018)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_InPhoto_C_Reverse;

// Function BPI_InPhoto.BPI_InPhoto_C.InAngleOfView
// 0x0018 (0x0018 - 0x0000)
struct BPI_InPhoto_C_InAngleOfView final
{
public:
	bool                                          InState;                                           // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        DeltaTime;                                         // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	ENUM_CameraMode                               CameraMode;                                        // 0x0010(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_InPhoto_C_InAngleOfView;

// Function BPI_InPhoto.BPI_InPhoto_C.GetCopyClass
// 0x0030 (0x0030 - 0x0000)
struct BPI_InPhoto_C_GetCopyClass final
{
public:
	class UStaticMeshComponent*                   CentorComponent;                                   // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class UClass*                                 Class_0;                                           // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	double                                        Scale;                                             // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                                DefaultScale;                                      // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_InPhoto_C_GetCopyClass;

// Function BPI_InPhoto.BPI_InPhoto_C.GetCentorPosition
// 0x0010 (0x0010 - 0x0000)
struct BPI_InPhoto_C_GetCentorPosition final
{
public:
	TArray<struct FVector>                        CentorPosition;                                    // 0x0000(0x0010)(Parm, OutParm)
};
DUMPER7_ASSERTS_BPI_InPhoto_C_GetCentorPosition;

// Function BPI_InPhoto.BPI_InPhoto_C.GetActorInfo
// 0x0090 (0x0090 - 0x0000)
struct BPI_InPhoto_C_GetActorInfo final
{
public:
	struct FTransform                             DefaultTransform;                                  // 0x0000(0x0060)(Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          Not_In_Shot;                                       // 0x0060(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                CentorPosition;                                    // 0x0068(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          IsPenguin;                                         // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	ENUM_ActorType                                ActorType;                                         // 0x0081(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          NonInPhoto;                                        // 0x0082(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_InPhoto_C_GetActorInfo;

SDK_PARAM_NAMESPACE_END
SDK_NAMESPACE_END
