#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_SnowBall_Top

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "EN_StanType_structs.hpp"
#include "EN_DamageType_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_SnowBall_Top.BP_SnowBall_Top_C
// 0x0050 (0x02F8 - 0x02A8)
class ABP_SnowBall_Top_C final : public AActor
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x02A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UBPC_CollisionSound_C*                  BPC_CollisionSound;                                // 0x02B0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UAudioComponent*                        Audio;                                             // 0x02B8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class USphereComponent*                       SearchCharacter;                                   // 0x02C0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UStaticMeshComponent*                   StaticMesh;                                        // 0x02C8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class AActor*                                 TraceTarget;                                       // 0x02D0(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FVector                                BeforeLocation;                                    // 0x02D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class ABP_SnowBall_Under_C*                   Bottom;                                            // 0x02F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)

public:
	void StanDamage(EN_StanType StanType);
	void StaminaDamage(double Value);
	void SnowBallActivate();
	void ReceiveTick(float DeltaSeconds_ReceiveTick);
	void ReceiveDestroyed();
	void ReceiveBeginPlay();
	void GetParryState(bool* State);
	void ExecuteUbergraph_BP_SnowBall_Top(int32 EntryPoint);
	void DamageToPlayerController(class AActor* TargetActor, double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, const struct FHitResult& HitRezult, class AActor* SourceActor);
	void Damage(double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, class AActor* SourceActor, struct FFinishFilter* Finish);
	void BndEvt__BP_SnowBall_Top_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
	void BndEvt__BP_SnowBall_Top_SearchCharacter_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_SnowBall_Top_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_SnowBall_Top_C")
	}
	static class ABP_SnowBall_Top_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_SnowBall_Top_C>();
	}
};
DUMPER7_ASSERTS_ABP_SnowBall_Top_C;

SDK_NAMESPACE_END
