#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ActorLayerUtilities

#include "Basic.hpp"

#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// Class ActorLayerUtilities.LayersBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class ULayersBlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
	static void AddActorToLayer(class AActor* InActor, const struct FActorLayer& Layer);
	static TArray<class AActor*> GetActors(class UObject* WorldContextObject, const struct FActorLayer& ActorLayer);
	static void RemoveActorFromLayer(class AActor* InActor, const struct FActorLayer& Layer);

public:
	static class UClass* StaticClass()
	{
		STATIC_CLASS_IMPL("LayersBlueprintLibrary")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LayersBlueprintLibrary")
	}
	static class ULayersBlueprintLibrary* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULayersBlueprintLibrary>();
	}
};
DUMPER7_ASSERTS_ULayersBlueprintLibrary;

SDK_NAMESPACE_END
