#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: LBPC_PriorityGenerateControl

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass LBPC_PriorityGenerateControl.LBPC_PriorityGenerateControl_C
// 0x0020 (0x0260 - 0x0240)
class ULBPC_PriorityGenerateControl_C final : public USceneComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x0240(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	int32                                         Priority;                                          // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_24C[0x4];                                      // 0x024C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TMulticastInlineDelegate<void(const struct FRandomStream& Seed)> GenerateSignal;                 // 0x0250(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)

public:
	void ReceiveBeginPlay();
	void ExecuteUbergraph_LBPC_PriorityGenerateControl(int32 EntryPoint);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("LBPC_PriorityGenerateControl_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"LBPC_PriorityGenerateControl_C")
	}
	static class ULBPC_PriorityGenerateControl_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ULBPC_PriorityGenerateControl_C>();
	}
};
DUMPER7_ASSERTS_ULBPC_PriorityGenerateControl_C;

SDK_NAMESPACE_END
