#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_FirstPersonCharacter_cLeon_Character

#include "Basic.hpp"

#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "SlateCore_structs.hpp"
#include "ST_ItemCoreDatas_structs.hpp"
#include "Mover_structs.hpp"
#include "BP_FirstPersonCharacter_Main_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_FirstPersonCharacter_cLeon_Character.BP_FirstPersonCharacter_cLeon_Character_C
// 0x01A0 (0x0CD0 - 0x0B30)
#pragma pack(push, 0x1)
class SDK_ALIGN(0x10) ABP_FirstPersonCharacter_cLeon_Character_C : public ABP_FirstPersonCharacter_Main_C
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame_BP_FirstPersonCharacter_cLeon_Character_C; // 0x0B30(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UNetworkPhysicsSettingsComponent*       NetworkPhysicsSettings;                            // 0x0B38(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UAudioComponent*                        Audio;                                             // 0x0B40(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UWidgetComponent*                       Nameplate;                                         // 0x0B48(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class ULBPC_ComponentDistanceVisualUpdate_C*  LBPC_ComponentDistanceVisualUpdate;                // 0x0B50(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UDynamicCapsuleHeightControlComponent*  DynamicCapsuleHeightControl;                       // 0x0B58(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UStaticMeshComponent*                   Sphere;                                            // 0x0B60(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class URuntimePaintableComponent*             RuntimePaintable;                                  // 0x0B68(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UScreenSpaceBrushQuery*                 ScreenSpaceBrushQuery;                             // 0x0B70(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	bool                                          IsPaintViewLock;                                   // 0x0B78(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          IsPaintMode;                                       // 0x0B79(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_B7A[0x6];                                      // 0x0B7A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              PaintCameraDistanceRange;                          // 0x0B80(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class FName                                   CurrentViewportMode;                               // 0x0B90(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UWBP_PaintMode_Cursor_C*                PaintModeWidget;                                   // 0x0B98(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class ABP_BrushPlane_C*                       BrushPlane;                                        // 0x0BA0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	struct FLinearColor                           CurrentPaintColor;                                 // 0x0BA8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector2D                              BrushRadiusRange;                                  // 0x0BB8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector2D                              PreLocation;                                       // 0x0BC8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class ABP_PlayerController_cLeon_C*           PlayerController_cLeon;                            // 0x0BD8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	bool                                          IsViewDefeultFPS;                                  // 0x0BE0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_BE1[0x7];                                      // 0x0BE1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              BrushMetallicAndRoughness;                         // 0x0BE8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          IsBrushing;                                        // 0x0BF8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CompleteInitialize;                                // 0x0BF9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_BFA[0x6];                                      // 0x0BFA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UWBP_EmoteMenu_C*                       Emote_Menu_Widget;                                 // 0x0C00(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          IsEmoteSelect;                                     // 0x0C08(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C09[0x7];                                      // 0x0C09(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FST_ItemCoreDatas>              EmoteCoreDatas_1;                                  // 0x0C10(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
	TArray<struct FST_ItemCoreDatas>              EmoteCoreDatas_2;                                  // 0x0C20(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
	class UAnimMontage*                           CurrentPlayEmote;                                  // 0x0C30(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	bool                                          CanEmote;                                          // 0x0C38(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          BodyShadow;                                        // 0x0C39(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
	bool                                          IsHunter;                                          // 0x0C3A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          UseKeepCamera;                                     // 0x0C3B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          IsLiveSelf;                                        // 0x0C3C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C3D[0x3];                                      // 0x0C3D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class ABP_GameState_cLeon_C*                  Game_State_C_Leon;                                 // 0x0C40(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	class ABP_FirstPersonPlayerState_Online_cLeon_C* LastMyPlayerState;                              // 0x0C48(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	bool                                          BodyVisibility;                                    // 0x0C50(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
	bool                                          LocalFound;                                        // 0x0C51(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C52[0x6];                                      // 0x0C52(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CurrentRadius;                                     // 0x0C58(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          HideBlock;                                         // 0x0C60(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CurrentNamePlateVisibility;                        // 0x0C61(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C62[0x2];                                      // 0x0C62(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NamePlateVisibilityType;                           // 0x0C64(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FSlateColor                            NamePlateColor;                                    // 0x0C68(0x0014)(Edit, BlueprintVisible)
	uint8                                         Pad_C7C[0x4];                                      // 0x0C7C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              BrushSizeChangeStartPos;                           // 0x0C80(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class ABP_SpectatePawn_cLeon_C*               CurrentSpectatePawn;                               // 0x0C90(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	bool                                          CanFreeSpectate;                                   // 0x0C98(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CurrentLocalAlpha;                                 // 0x0C99(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CanMove;                                           // 0x0C9A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C9B[0x1];                                      // 0x0C9B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CurrentEmotePage;                                  // 0x0C9C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	TArray<double>                                DecoyCoolTimes;                                    // 0x0CA0(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
	double                                        DecoyCoolTimeDefault;                              // 0x0CB0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UClass*                                 DecoyActorClass;                                   // 0x0CB8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                          CanZoom;                                           // 0x0CC0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_BP_FirstPersonCharacter_cLeon_Character(int32 EntryPoint);
	void MEChange();
	void BndEvt__BP_FirstPersonCharacter_cLeon_Character_RuntimePaintable_K2Node_ComponentBoundEvent_0_OnDecoyActorCountChanged__DelegateSignature(int32 OldCount, int32 NewCount);
	void DestroyDecoy();
	void EEYANChange();
	void SetStencilValue_Force_(int32 StencilValue);
	void ResetRagdoll();
	void GameEndResetState(bool IsLive_0);
	void GameEndMoveStop();
	void GoToSpectate(bool CanBackSpectate);
	void ForceShowBody();
	void CameraReset();
	void PlayTeleportMovie_LocalClient_();
	void SwitchNamePlateVisibility();
	void SpawnDeathSplash();
	void PastDecal(int32 DecalIndex);
	void Provocation_Local_();
	void ShowAllSurvivors_Local_(const TArray<class ABP_FirstPersonPlayerState_Online_cLeon_C*>& LivePlayerStates);
	void SetupPlayerState();
	void Provocation_Client_();
	void Provocation_Server_();
	void CloseEmoteWheel();
	void NamePlateUpdate();
	void BindName(const class FString& Name_0);
	void SetStencilValue_Game_(int32 StencilValue);
	void Ragdoll();
	void ReceiveDestroyed();
	void ClosePaintMode();
	void ShowDeathWidget();
	void DashCancel();
	void PaintModeCancel();
	void SetCastShadow_Server_(bool BodyShadow_0);
	void SetCastShadow(bool BodyShadow_0);
	void PaintTick();
	void SelectEmote(class UClass* EmoteData, int32 Index_0);
	void ChangeViewMode(class FName ModeName, bool Quick);
	void PlayerControllerSetup();
	void DeathPlayer();
	void ReceiveRestarted();
	void ReceiveTick(float DeltaSeconds);
	void ReceiveBeginPlay();
	void DeltaUpdate();
	void SetIsClimbing(bool IsClimbing_0);
	void CustomCrouch_Client_(double Height, bool Is_Crouching_Input_0);
	void BndEvt__BP_FirstPersonCharacter_cLeon_Character_ExtendedPhysicsCharacterMoverComponent_K2Node_ComponentBoundEvent_0_Mover_OnStanceChanged__DelegateSignature(EStanceMode OldStance, EStanceMode NewStance);
	void CustomCrouch_Server_(double Height, bool Is_Crouching_Input_0);
	void InpActEvt_IA_CopyCreate_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_CopyDelete_K2Node_EnhancedInputActionEvent_1(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Shot_K2Node_EnhancedInputActionEvent_2(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Shot_K2Node_EnhancedInputActionEvent_3(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Shot_K2Node_EnhancedInputActionEvent_4(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_Five_K2Node_InputKeyEvent_0(const struct FKey& Key);
	void InpActEvt_Two_K2Node_InputKeyEvent_1(const struct FKey& Key);
	void InpActEvt_IA_Provocation_K2Node_EnhancedInputActionEvent_5(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Shadow_K2Node_EnhancedInputActionEvent_6(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Dash_K2Node_EnhancedInputActionEvent_7(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Dash_K2Node_EnhancedInputActionEvent_8(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Dash_K2Node_EnhancedInputActionEvent_9(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_ColorPick_K2Node_EnhancedInputActionEvent_10(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_ColorPick_K2Node_EnhancedInputActionEvent_11(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_ColorPick_K2Node_EnhancedInputActionEvent_12(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_PaintShot_K2Node_EnhancedInputActionEvent_13(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Emote_K2Node_EnhancedInputActionEvent_14(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Emote_K2Node_EnhancedInputActionEvent_15(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Emote_K2Node_EnhancedInputActionEvent_16(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_B_K2Node_InputDebugKeyEvent_0(const struct FKey& Key, const struct FInputActionValue& ActionValue);
	void InpActEvt_Zero_K2Node_InputDebugKeyEvent_1(const struct FKey& Key, const struct FInputActionValue& ActionValue);
	void InpActEvt_IA_PaintStart_K2Node_EnhancedInputActionEvent_17(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_PaletSlider_K2Node_EnhancedInputActionEvent_18(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_PaletSelectChange_K2Node_EnhancedInputActionEvent_19(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_ControllerMouse_K2Node_EnhancedInputActionEvent_20(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_ZoomWheel_K2Node_EnhancedInputActionEvent_21(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Zoom_K2Node_EnhancedInputActionEvent_22(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Zoom_K2Node_EnhancedInputActionEvent_23(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Zoom_K2Node_EnhancedInputActionEvent_24(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Dash_K2Node_EnhancedInputActionEvent_25(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_KeepRotation_K2Node_EnhancedInputActionEvent_26(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_KeepRotation_K2Node_EnhancedInputActionEvent_27(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_KeepRotation_K2Node_EnhancedInputActionEvent_28(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_31(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction);
	void CanLook(bool* Rezult);
	void Zoom(double PlusValue);
	void PaintViewLookUpdate();
	void OnRep_AnimationIndex();
	void ProduceInput(int32 SimTimeMs, struct FMoverInputCmdContext* InputCmdResult);
	void OnRep_BodyShadow();
	bool CanDash();
	void OnRep_BodyVisibility();
	void AlpahUpdate();
	void SetAlpha(bool IsVisibile);
	void GetMoveSpeedMultiply(double* MultiplyValue);
	void SetDecoyVisibility(bool Visibility);
	void UseDecoy(bool* IsUse);
	void cLeonGetPlayerState(class ABP_FirstPersonPlayerState_Online_cLeon_C** PlayerState_0);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_FirstPersonCharacter_cLeon_Character_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_FirstPersonCharacter_cLeon_Character_C")
	}
	static class ABP_FirstPersonCharacter_cLeon_Character_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_FirstPersonCharacter_cLeon_Character_C>();
	}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ABP_FirstPersonCharacter_cLeon_Character_C;

SDK_NAMESPACE_END
