#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_AI_Attack

#include "Basic.hpp"

#include "BPI_AI_Attack_classes.hpp"
#include "BPI_AI_Attack_parameters.hpp"


SDK_NAMESPACE_START

// Function BPI_AI_Attack.BPI_AI_Attack_C.ThrowState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EN_ThrowState                           ThrowState                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_AI_Attack_C::ThrowState(EN_ThrowState ThrowState)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_AI_Attack_C", "ThrowState");

	Params::BPI_AI_Attack_C_ThrowState Parms{};

	Parms.ThrowState = ThrowState;

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_AI_Attack.BPI_AI_Attack_C.DamageState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Active                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_AI_Attack_C::DamageState(bool Active)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_AI_Attack_C", "DamageState");

	Params::BPI_AI_Attack_C_DamageState Parms{};

	Parms.Active = Active;

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_AI_Attack.BPI_AI_Attack_C.Avoid
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_AI_Attack_C::Avoid(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_AI_Attack_C", "Avoid");

	Params::BPI_AI_Attack_C_Avoid Parms{};

	Parms.State = State;

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_AI_Attack.BPI_AI_Attack_C.AttackReset
// (Public, BlueprintCallable, BlueprintEvent)

void IBPI_AI_Attack_C::AttackReset()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_AI_Attack_C", "AttackReset");

	AsUObject()->ProcessEvent(Func, nullptr);
}


// Function BPI_AI_Attack.BPI_AI_Attack_C.AttackNotify
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   ID                                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_AI_Attack_C::AttackNotify(int32 ID)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_AI_Attack_C", "AttackNotify");

	Params::BPI_AI_Attack_C_AttackNotify Parms{};

	Parms.ID = ID;

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_AI_Attack.BPI_AI_Attack_C.Attack
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EAttackType                             AttackType                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_AI_Attack_C::Attack(EAttackType AttackType)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_AI_Attack_C", "Attack");

	Params::BPI_AI_Attack_C_Attack Parms{};

	Parms.AttackType = AttackType;

	AsUObject()->ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
