#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_Spectate_cLeon

#include "Basic.hpp"

#include "WBP_Spectate_cLeon_classes.hpp"
#include "WBP_Spectate_cLeon_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.UpdatePlayers
// (BlueprintCallable, BlueprintEvent)

void UWBP_Spectate_cLeon_C::UpdatePlayers()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "UpdatePlayers");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.SwitchFreeCamera
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    ToggleState                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Spectate_cLeon_C::SwitchFreeCamera(bool ToggleState)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "SwitchFreeCamera");

	Params::WBP_Spectate_cLeon_C_SwitchFreeCamera Parms{};

	Parms.ToggleState = ToggleState;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.SelectChange
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   AddValue                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Spectate_cLeon_C::SelectChange(int32 AddValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "SelectChange");

	Params::WBP_Spectate_cLeon_C_SelectChange Parms{};

	Parms.AddValue = AddValue;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime_PreConstruct                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Spectate_cLeon_C::PreConstruct(bool IsDesignTime_PreConstruct)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "PreConstruct");

	Params::WBP_Spectate_cLeon_C_PreConstruct Parms{};

	Parms.IsDesignTime_PreConstruct = IsDesignTime_PreConstruct;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.GetSpectateTarget
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<class ABP_FirstPersonPlayerState_Online_cLeon_C*>ReturnValue                                            (Parm, OutParm, ReturnParm)
// TArray<class APawn*>*                   ReturnPawn                                             (Parm, OutParm)

TArray<class ABP_FirstPersonPlayerState_Online_cLeon_C*> UWBP_Spectate_cLeon_C::GetSpectateTarget(TArray<class APawn*>* ReturnPawn)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "GetSpectateTarget");

	Params::WBP_Spectate_cLeon_C_GetSpectateTarget Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (ReturnPawn != nullptr)
		*ReturnPawn = std::move(Parms.ReturnPawn);

	return Parms.ReturnValue;
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.ExecuteUbergraph_WBP_Spectate_cLeon
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Spectate_cLeon_C::ExecuteUbergraph_WBP_Spectate_cLeon(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "ExecuteUbergraph_WBP_Spectate_cLeon");

	Params::WBP_Spectate_cLeon_C_ExecuteUbergraph_WBP_Spectate_cLeon Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.EmptyCheck
// (BlueprintCallable, BlueprintEvent)

void UWBP_Spectate_cLeon_C::EmptyCheck()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "EmptyCheck");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.ConstructGameState
// (BlueprintCallable, BlueprintEvent)

void UWBP_Spectate_cLeon_C::ConstructGameState()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "ConstructGameState");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UWBP_Spectate_cLeon_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_Spectate_cLeon.WBP_Spectate_cLeon_C.ChangeBackType
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    IsBackType                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_Spectate_cLeon_C::ChangeBackType(bool IsBackType)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_Spectate_cLeon_C", "ChangeBackType");

	Params::WBP_Spectate_cLeon_C_ChangeBackType Parms{};

	Parms.IsBackType = IsBackType;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
