#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_PenBoxTop

#include "Basic.hpp"

#include "BP_PenBoxTop_classes.hpp"
#include "BP_PenBoxTop_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_PenBoxTop.BP_PenBoxTop_C.SleepCall
// (BlueprintCallable, BlueprintEvent)

void ABP_PenBoxTop_C::SleepCall()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PenBoxTop_C", "SleepCall");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PenBoxTop.BP_PenBoxTop_C.SimulatePhysicsCheck
// (BlueprintCallable, BlueprintEvent)

void ABP_PenBoxTop_C::SimulatePhysicsCheck()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PenBoxTop_C", "SimulatePhysicsCheck");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PenBoxTop.BP_PenBoxTop_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_PenBoxTop_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PenBoxTop_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PenBoxTop.BP_PenBoxTop_C.ExecuteUbergraph_BP_PenBoxTop
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PenBoxTop_C::ExecuteUbergraph_BP_PenBoxTop(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PenBoxTop_C", "ExecuteUbergraph_BP_PenBoxTop");

	Params::BP_PenBoxTop_C_ExecuteUbergraph_BP_PenBoxTop Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PenBoxTop.BP_PenBoxTop_C.BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              SleepingComponent                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName                             BoneName                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PenBoxTop_C::BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature(class UPrimitiveComponent* SleepingComponent, class FName BoneName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PenBoxTop_C", "BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature");

	Params::BP_PenBoxTop_C_BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature Parms{};

	Parms.SleepingComponent = SleepingComponent;
	Parms.BoneName = BoneName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PenBoxTop.BP_PenBoxTop_C.BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentWakeSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              WakingComponent                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName                             BoneName                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PenBoxTop_C::BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentWakeSignature__DelegateSignature(class UPrimitiveComponent* WakingComponent, class FName BoneName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PenBoxTop_C", "BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentWakeSignature__DelegateSignature");

	Params::BP_PenBoxTop_C_BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentWakeSignature__DelegateSignature Parms{};

	Parms.WakingComponent = WakingComponent;
	Parms.BoneName = BoneName;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
