#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_LockOnSystem

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BPC_LockOnSystem.BPC_LockOnSystem_C
// 0x0020 (0x00D8 - 0x00B8)
class UBPC_LockOnSystem_C final : public UActorComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x00B8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class AActor*                                 Retrun_Actor;                                      // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	class ULBPC_LockOn_C*                         Return_Lock_on_Component;                          // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class UCameraComponent*                       First_Person_Camera;                               // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_BPC_LockOnSystem(int32 EntryPoint);
	void ReceiveTick(float DeltaSeconds_ReceiveTick);
	void LockOnCheck(const struct FTransform& OwnerViewTransform);
	void LockOn(bool State);
	void ReceiveBeginPlay();
	void LockOnTargetFind(const struct FTransform& View_Transform, class AActor** RetrunActor, class ULBPC_LockOn_C** ReturnLockOnComponent);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BPC_LockOnSystem_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPC_LockOnSystem_C")
	}
	static class UBPC_LockOnSystem_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPC_LockOnSystem_C>();
	}
};
DUMPER7_ASSERTS_UBPC_LockOnSystem_C;

SDK_NAMESPACE_END
