#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ABP_MiniPenguin

#include "Basic.hpp"

#include "ABP_MiniPenguin_structs.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "AnimGraphRuntime_structs.hpp"
#include "ControlRig_structs.hpp"
#include "CoreUObject_structs.hpp"


SDK_NAMESPACE_START

// AnimBlueprintGeneratedClass ABP_MiniPenguin.ABP_MiniPenguin_C
// 0x1070 (0x1450 - 0x03E0)
class UABP_MiniPenguin_C final : public UAnimInstance
{
public:
	uint8                                         Pad_3D8[0x8];                                      // 0x03D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x03E0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	struct ABP_MiniPenguin::FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables;              // 0x03E8(0x0014)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_3FC[0x4];                                      // 0x03FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimSubsystemInstance                 AnimBlueprintExtension_PropertyAccess;             // 0x0400(0x0008)()
	struct FAnimSubsystemInstance                 AnimBlueprintExtension_Base;                       // 0x0408(0x0008)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_11;                 // 0x0410(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_10;                 // 0x0438(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_9;                  // 0x0460(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_8;                  // 0x0488(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_7;                  // 0x04B0(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_6;                  // 0x04D8(0x0028)()
	struct FAnimNode_BlendSpacePlayer             AnimGraphNode_BlendSpacePlayer_1;                  // 0x0500(0x0070)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult_6;                       // 0x0570(0x0020)()
	struct FAnimNode_BlendSpacePlayer             AnimGraphNode_BlendSpacePlayer;                    // 0x0590(0x0070)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult_5;                       // 0x0600(0x0020)()
	struct FAnimNode_SequencePlayer               AnimGraphNode_SequencePlayer_3;                    // 0x0620(0x0048)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult_4;                       // 0x0668(0x0020)()
	struct FAnimNode_StateMachine                 AnimGraphNode_StateMachine_1;                      // 0x0688(0x00C8)()
	struct FAnimNode_Root                         AnimGraphNode_Root;                                // 0x0750(0x0020)()
	struct FAnimNode_ControlRig                   AnimGraphNode_ControlRig;                          // 0x0770(0x04B8)(ContainsInstancedReference)
	struct FAnimNode_LayeredBoneBlend             AnimGraphNode_LayeredBoneBlend;                    // 0x0C28(0x00E8)()
	struct FAnimNode_Slot                         AnimGraphNode_Slot_2;                              // 0x0D10(0x0048)()
	struct FAnimNode_SaveCachedPose               AnimGraphNode_SaveCachedPose_1;                    // 0x0D58(0x0080)()
	struct FAnimNode_Slot                         AnimGraphNode_Slot_1;                              // 0x0DD8(0x0048)()
	struct FAnimNode_Slot                         AnimGraphNode_Slot;                                // 0x0E20(0x0048)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_5;                  // 0x0E68(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_4;                  // 0x0E90(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_3;                  // 0x0EB8(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_2;                  // 0x0EE0(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult_1;                  // 0x0F08(0x0028)()
	struct FAnimNode_TransitionResult             AnimGraphNode_TransitionResult;                    // 0x0F30(0x0028)()
	struct FAnimNode_SequencePlayer               AnimGraphNode_SequencePlayer_2;                    // 0x0F58(0x0048)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult_3;                       // 0x0FA0(0x0020)()
	struct FAnimNode_SequencePlayer               AnimGraphNode_SequencePlayer_1;                    // 0x0FC0(0x0048)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult_2;                       // 0x1008(0x0020)()
	struct FAnimNode_SequencePlayer               AnimGraphNode_SequencePlayer;                      // 0x1028(0x0048)()
	struct FAnimNode_ApplyAdditive                AnimGraphNode_ApplyAdditive;                       // 0x1070(0x00C8)()
	struct FAnimNode_UseCachedPose                AnimGraphNode_UseCachedPose_4;                     // 0x1138(0x0028)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult_1;                       // 0x1160(0x0020)()
	struct FAnimNode_UseCachedPose                AnimGraphNode_UseCachedPose_3;                     // 0x1180(0x0028)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult;                         // 0x11A8(0x0020)()
	struct FAnimNode_StateMachine                 AnimGraphNode_StateMachine;                        // 0x11C8(0x00C8)()
	struct FAnimNode_SaveCachedPose               AnimGraphNode_SaveCachedPose;                      // 0x1290(0x0080)()
	struct FAnimNode_UseCachedPose                AnimGraphNode_UseCachedPose_2;                     // 0x1310(0x0028)()
	struct FAnimNode_UseCachedPose                AnimGraphNode_UseCachedPose_1;                     // 0x1338(0x0028)()
	struct FAnimNode_UseCachedPose                AnimGraphNode_UseCachedPose;                       // 0x1360(0x0028)()
	bool                                          __CustomProperty_Use_IK_8D52FC8F421A827201CB7AADA6C13C83; // 0x1388(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_1389[0x7];                                     // 0x1389(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        Ground_Speed;                                      // 0x1390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          Should_Move;                                       // 0x1398(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_1399[0x7];                                     // 0x1399(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Look_At_Location;                                  // 0x13A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          IsDash;                                            // 0x13B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_13B9[0x7];                                     // 0x13B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        DefaultMaxSpeed;                                   // 0x13C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        NormalizeSpeed;                                    // 0x13C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                                VectorSpeed;                                       // 0x13D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FVector                                BeforeVector;                                      // 0x13E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          OnGround;                                          // 0x1400(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_1401[0x7];                                     // 0x1401(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        Voice;                                             // 0x1408(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UCharacterMoverComponent*               MoverComponent;                                    // 0x1410(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
	struct FVector                                RowSpeedVector;                                    // 0x1418(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UCommonLegacyMovementSettings*          MovementSettings;                                  // 0x1430(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	double                                        ControlRigAlpha;                                   // 0x1438(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UBPC_ReplicateAnimBPState_C*            ReplicateAnimBPState;                              // 0x1440(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_ABP_MiniPenguin(int32 EntryPoint);
	void EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_MiniPenguin_AnimGraphNode_TransitionResult_4E49FAE24595B658CDCDB9AA6E945C84();
	void BlueprintUpdateAnimation(float DeltaTimeX_BlueprintUpdateAnimation);
	void BlueprintInitializeAnimation();
	void AnimGraph(struct FPoseLink* AnimGraph);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("ABP_MiniPenguin_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ABP_MiniPenguin_C")
	}
	static class UABP_MiniPenguin_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UABP_MiniPenguin_C>();
	}
};
DUMPER7_ASSERTS_UABP_MiniPenguin_C;

SDK_NAMESPACE_END
