#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_AIController

#include "Basic.hpp"

#include "BP_AIController_classes.hpp"
#include "BP_AIController_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_AIController.BP_AIController_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_AIController_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_AIController_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_AIController.BP_AIController_C.Forget Target
// (BlueprintCallable, BlueprintEvent)

void ABP_AIController_C::Forget_Target()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_AIController_C", "Forget Target");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_AIController.BP_AIController_C.ExecuteUbergraph_BP_AIController
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_AIController_C::ExecuteUbergraph_BP_AIController(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_AIController_C", "ExecuteUbergraph_BP_AIController");

	Params::BP_AIController_C_ExecuteUbergraph_BP_AIController Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_AIController.BP_AIController_C.BndEvt__BP_AIController_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class AActor*                           Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FAIStimulus&               Stimulus                                               (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)

void ABP_AIController_C::BndEvt__BP_AIController_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(class AActor* Actor, const struct FAIStimulus& Stimulus)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_AIController_C", "BndEvt__BP_AIController_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature");

	Params::BP_AIController_C_BndEvt__BP_AIController_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature Parms{};

	Parms.Actor = Actor;
	Parms.Stimulus = std::move(Stimulus);

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
