#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_PhotoActorSignal

#include "Basic.hpp"

#include "BPI_PhotoActorSignal_classes.hpp"
#include "BPI_PhotoActorSignal_parameters.hpp"


SDK_NAMESPACE_START

// Function BPI_PhotoActorSignal.BPI_PhotoActorSignal_C.DeleteActor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void IBPI_PhotoActorSignal_C::DeleteActor(class AActor* Actor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_PhotoActorSignal_C", "DeleteActor");

	Params::BPI_PhotoActorSignal_C_DeleteActor Parms{};

	Parms.Actor = Actor;

	AsUObject()->ProcessEvent(Func, &Parms);
}


// Function BPI_PhotoActorSignal.BPI_PhotoActorSignal_C.AddActor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Actor                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void IBPI_PhotoActorSignal_C::AddActor(class AActor* Actor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_PhotoActorSignal_C", "AddActor");

	Params::BPI_PhotoActorSignal_C_AddActor Parms{};

	Parms.Actor = Actor;

	AsUObject()->ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
