#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_LinkCharacterCustomControl

#include "Basic.hpp"

#include "BPC_LinkCharacterCustomControl_classes.hpp"
#include "BPC_LinkCharacterCustomControl_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.UpdateVisualHead
// (BlueprintCallable, BlueprintEvent)

void UBPC_LinkCharacterCustomControl_C::UpdateVisualHead()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "UpdateVisualHead");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.UpdateVisualBody
// (BlueprintCallable, BlueprintEvent)

void UBPC_LinkCharacterCustomControl_C::UpdateVisualBody()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "UpdateVisualBody");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.SetVisibility
// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Visibility                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LinkCharacterCustomControl_C::SetVisibility(bool Visibility)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "SetVisibility");

	Params::BPC_LinkCharacterCustomControl_C_SetVisibility Parms{};

	Parms.Visibility = Visibility;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.SetHeadAccessorieVisiblity
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LinkCharacterCustomControl_C::SetHeadAccessorieVisiblity(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "SetHeadAccessorieVisiblity");

	Params::BPC_LinkCharacterCustomControl_C_SetHeadAccessorieVisiblity Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.SetHeadAccessorieIndex(Server)
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Index_0                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LinkCharacterCustomControl_C::SetHeadAccessorieIndex_Server_(int32 Index_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "SetHeadAccessorieIndex(Server)");

	Params::BPC_LinkCharacterCustomControl_C_SetHeadAccessorieIndex_Server_ Parms{};

	Parms.Index_0 = Index_0;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.SetBodyColorIndex(Server)
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Index_0                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LinkCharacterCustomControl_C::SetBodyColorIndex_Server_(int32 Index_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "SetBodyColorIndex(Server)");

	Params::BPC_LinkCharacterCustomControl_C_SetBodyColorIndex_Server_ Parms{};

	Parms.Index_0 = Index_0;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_LinkCharacterCustomControl_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.OnRep_IsGhostMode
// (BlueprintCallable, BlueprintEvent)

void UBPC_LinkCharacterCustomControl_C::OnRep_IsGhostMode()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "OnRep_IsGhostMode");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.OnRep_HeadAccessorieIndex
// (BlueprintCallable, BlueprintEvent)

void UBPC_LinkCharacterCustomControl_C::OnRep_HeadAccessorieIndex()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "OnRep_HeadAccessorieIndex");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.OnRep_BodyColorIndex
// (BlueprintCallable, BlueprintEvent)

void UBPC_LinkCharacterCustomControl_C::OnRep_BodyColorIndex()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "OnRep_BodyColorIndex");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.Init
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMaterialInstanceDynamic*         OwnerDynamicMaterial                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBPC_LinkCharacterCustomControl_C::Init(class UMaterialInstanceDynamic* OwnerDynamicMaterial)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "Init");

	Params::BPC_LinkCharacterCustomControl_C_Init Parms{};

	Parms.OwnerDynamicMaterial = OwnerDynamicMaterial;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LinkCharacterCustomControl.BPC_LinkCharacterCustomControl_C.ExecuteUbergraph_BPC_LinkCharacterCustomControl
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LinkCharacterCustomControl_C::ExecuteUbergraph_BPC_LinkCharacterCustomControl(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LinkCharacterCustomControl_C", "ExecuteUbergraph_BPC_LinkCharacterCustomControl");

	Params::BPC_LinkCharacterCustomControl_C_ExecuteUbergraph_BPC_LinkCharacterCustomControl Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
