#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_SaveGame

#include "Basic.hpp"

#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_SaveGame.BP_SaveGame_C
// 0x0068 (0x0090 - 0x0028)
class UBP_SaveGame_C final : public USaveGame
{
public:
	int32                                         ProgressionNumber;                                 // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FString>                         SubSaveKeys;                                       // 0x0030(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
	TMap<class FName, class FString>              KeyAndName;                                        // 0x0040(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance)

public:
	void GetSaveIndex(int32* Index_0);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_SaveGame_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_SaveGame_C")
	}
	static class UBP_SaveGame_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBP_SaveGame_C>();
	}
};
DUMPER7_ASSERTS_UBP_SaveGame_C;

SDK_NAMESPACE_END
