#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_HitOnConnect

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BPC_HitOnConnect.BPC_HitOnConnect_C
// 0x0010 (0x00C8 - 0x00B8)
class UBPC_HitOnConnect_C final : public UActorComponent
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x00B8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class ABP_FirstPersonCharacter_LINK_C*        OwnerCharacter;                                    // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)

public:
	void SleepEvent(class UPrimitiveComponent* SleepingComponent, class FName BoneName);
	void ReceiveEndPlay(EEndPlayReason EndPlayReason_ReceiveEndPlay);
	void ReceiveBeginPlay();
	void IsCanConnect(class UPrimitiveComponent* HitPrimitive, class ABP_FirstPersonGameMode_Online_LINK_C* GameModeLINK, bool* Rezult);
	void HitEvent(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
	void ExecuteUbergraph_BPC_HitOnConnect(int32 EntryPoint);
	void DestroySafe();

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BPC_HitOnConnect_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BPC_HitOnConnect_C")
	}
	static class UBPC_HitOnConnect_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBPC_HitOnConnect_C>();
	}
};
DUMPER7_ASSERTS_UBPC_HitOnConnect_C;

SDK_NAMESPACE_END
