#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GameplayDebugger

#include "Basic.hpp"

#include "CoreUObject_structs.hpp"
#include "GameplayDebugger_structs.hpp"


SDK_NAMESPACE_START
SDK_PARAM_NAMESPACE_START

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ClientDataPackPacket
// 0x0030 (0x0030 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ClientDataPackPacket final
{
public:
	struct FGameplayDebuggerDataPackRPCParams     Params_0;                                          // 0x0000(0x0030)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ClientDataPackPacket;

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ServerSendCategoryInputEvent
// 0x0008 (0x0008 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ServerSendCategoryInputEvent final
{
public:
	int32                                         CategoryId;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HandlerId;                                         // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ServerSendCategoryInputEvent;

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ServerSendExtensionInputEvent
// 0x0008 (0x0008 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ServerSendExtensionInputEvent final
{
public:
	int32                                         ExtensionId;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         HandlerId;                                         // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ServerSendExtensionInputEvent;

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ServerSetCategoryEnabled
// 0x0008 (0x0008 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ServerSetCategoryEnabled final
{
public:
	int32                                         CategoryId;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnable;                                           // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ServerSetCategoryEnabled;

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ServerSetDebugActor
// 0x0010 (0x0010 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ServerSetDebugActor final
{
public:
	class AActor*                                 Actor;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSelectInEditor;                                   // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ServerSetDebugActor;

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ServerSetEnabled
// 0x0001 (0x0001 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ServerSetEnabled final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ServerSetEnabled;

// Function GameplayDebugger.GameplayDebuggerCategoryReplicator.ServerSetViewPoint
// 0x0030 (0x0030 - 0x0000)
struct GameplayDebuggerCategoryReplicator_ServerSetViewPoint final
{
public:
	struct FVector                                InViewLocation;                                    // 0x0000(0x0018)(ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InViewDirection;                                   // 0x0018(0x0018)(ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayDebuggerCategoryReplicator_ServerSetViewPoint;

SDK_PARAM_NAMESPACE_END
SDK_NAMESPACE_END
