#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_CraftedObject_Base

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "ENUM_ClassType_structs.hpp"
#include "ST_ItemCoreDatas_structs.hpp"
#include "ENUM_ItemBindType_structs.hpp"
#include "EN_StanType_structs.hpp"
#include "EN_DamageType_structs.hpp"
#include "ENUM_HandType_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_CraftedObject_Base.BP_CraftedObject_Base_C
// 0x00A8 (0x0350 - 0x02A8)
class ABP_CraftedObject_Base_C : public AActor
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x02A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UBPC_PhysicsNetDormancyControl_C*       BPC_PhysicsNetDormancyControl;                     // 0x02B0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UBPC_CollisionSound_C*                  BPC_CollisionSound;                                // 0x02B8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UBoxComponent*                          Box;                                               // 0x02C0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UCPP_AC_CustomPhysicsForce*             CPP_AC_CustomPhysicsForce;                         // 0x02C8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UStaticMeshComponent*                   StaticMesh;                                        // 0x02D0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	struct FST_ItemCoreDatas                      Core_Datas;                                        // 0x02D8(0x0070)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)
	class ABP_FirstPersonCharacter_LINK_C*        ForceGrabTarget;                                   // 0x0348(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnTemplate, RepNotify, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)

public:
	void ExecuteUbergraph_BP_CraftedObject_Base(int32 EntryPoint);
	void ReceiveDestroyed();
	void SetForceGrabTarget(class ABP_FirstPersonCharacter_LINK_C* ForceGrabTarget_0);
	void ForceGrab();
	void ReceiveBeginPlay();
	void DamageToPlayerController(class AActor* TargetActor, double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, const struct FHitResult& HitRezult, class AActor* SourceActor);
	void StaminaDamage(double Value);
	void StanDamage(EN_StanType StanType);
	void UpdateCoreDatas(const struct FST_ItemCoreDatas& CoreDatas);
	void PickState(bool State, class ABP_FirstPersonCharacter_Main_C* Character, int32 SlotIndex);
	void InteractItem();
	void SetMeshDatas(bool KeepScale);
	void DropItem(const struct FVector& Force_Vector, const struct FVector& CentorPosition);
	void OnRep_ForceGrabTarget();
	void GetParryState(bool* State);
	void Damage(double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, class AActor* SourceActor, struct FFinishFilter* Finish);
	void GetParentCharacter(class ABP_FirstPersonCharacter_Main_C** FirstpersonCharacter);
	void GetItemInfo(ENUM_HandType* HandType, ENUM_ClassType* ClassType, bool* NotPickUp, struct FRotator* HaveRotation, struct FVector* Add_Position, bool* IsBoneAttach, ENUM_ItemBindType* BindType, class FName* BoneName, struct FST_ItemCoreDatas* CoreDatas);
	void IsChangeImage(bool* IsInteract, class FText* OverrideText);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_CraftedObject_Base_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_CraftedObject_Base_C")
	}
	static class ABP_CraftedObject_Base_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_CraftedObject_Base_C>();
	}
};
DUMPER7_ASSERTS_ABP_CraftedObject_Base_C;

SDK_NAMESPACE_END
