#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_ItemReplicateController_Base

#include "Basic.hpp"

#include "BPC_ItemReplicateController_Base_classes.hpp"
#include "BPC_ItemReplicateController_Base_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.ExecuteUbergraph_BPC_ItemReplicateController_Base
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_Base_C::ExecuteUbergraph_BPC_ItemReplicateController_Base(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "ExecuteUbergraph_BPC_ItemReplicateController_Base");

	Params::BPC_ItemReplicateController_Base_C_ExecuteUbergraph_BPC_ItemReplicateController_Base Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.CharacterReplicated
// (BlueprintCallable, BlueprintEvent)

void UBPC_ItemReplicateController_Base_C::CharacterReplicated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "CharacterReplicated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.UpdateOwnerItem
// (BlueprintCallable, BlueprintEvent)

void UBPC_ItemReplicateController_Base_C::UpdateOwnerItem()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "UpdateOwnerItem");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.RightItemUpdate
// (BlueprintCallable, BlueprintEvent)

void UBPC_ItemReplicateController_Base_C::RightItemUpdate()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "RightItemUpdate");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.DestroySelf
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           DestroyedActor                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_Base_C::DestroySelf(class AActor* DestroyedActor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "DestroySelf");

	Params::BPC_ItemReplicateController_Base_C_DestroySelf Parms{};

	Parms.DestroyedActor = DestroyedActor;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_ItemReplicateController_Base_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.OnRep_OwnerCharacter
// (BlueprintCallable, BlueprintEvent)

void UBPC_ItemReplicateController_Base_C::OnRep_OwnerCharacter()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "OnRep_OwnerCharacter");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.UseItem(Server)
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_Base_C::UseItem_Server_(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "UseItem(Server)");

	Params::BPC_ItemReplicateController_Base_C_UseItem_Server_ Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.UseItem(Replicate)
// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_Base_C::UseItem_Replicate_(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "UseItem(Replicate)");

	Params::BPC_ItemReplicateController_Base_C_UseItem_Replicate_ Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.UseItem(Local)
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_Base_C::UseItem_Local_(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "UseItem(Local)");

	Params::BPC_ItemReplicateController_Base_C_UseItem_Local_ Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ItemReplicateController_Base.BPC_ItemReplicateController_Base_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds_ReceiveTick                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ItemReplicateController_Base_C::ReceiveTick(float DeltaSeconds_ReceiveTick)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ItemReplicateController_Base_C", "ReceiveTick");

	Params::BPC_ItemReplicateController_Base_C_ReceiveTick Parms{};

	Parms.DeltaSeconds_ReceiveTick = DeltaSeconds_ReceiveTick;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
