#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_PresentSpawner

#include "Basic.hpp"

#include "BP_PresentSpawner_classes.hpp"
#include "BP_PresentSpawner_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_PresentSpawner.BP_PresentSpawner_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void ABP_PresentSpawner_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.UpdateOverlapState
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void ABP_PresentSpawner_C::UpdateOverlapState()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "UpdateOverlapState");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds_ReceiveTick                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PresentSpawner_C::ReceiveTick(float DeltaSeconds_ReceiveTick)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "ReceiveTick");

	Params::BP_PresentSpawner_C_ReceiveTick Parms{};

	Parms.DeltaSeconds_ReceiveTick = DeltaSeconds_ReceiveTick;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_PresentSpawner_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.IsHouseAllGoal
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool*                                   AllGoal                                                (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PresentSpawner_C::IsHouseAllGoal(bool* AllGoal)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "IsHouseAllGoal");

	Params::BP_PresentSpawner_C_IsHouseAllGoal Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (AllGoal != nullptr)
		*AllGoal = Parms.AllGoal;
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.GoadGiftBox
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           GiftBox                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_PresentSpawner_C::GoadGiftBox(class AActor* GiftBox)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "GoadGiftBox");

	Params::BP_PresentSpawner_C_GoadGiftBox Parms{};

	Parms.GiftBox = GiftBox;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.ExecuteUbergraph_BP_PresentSpawner
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PresentSpawner_C::ExecuteUbergraph_BP_PresentSpawner(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "ExecuteUbergraph_BP_PresentSpawner");

	Params::BP_PresentSpawner_C_ExecuteUbergraph_BP_PresentSpawner Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.DestroyActor
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           DestroyedActor                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void ABP_PresentSpawner_C::DestroyActor(class AActor* DestroyedActor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "DestroyActor");

	Params::BP_PresentSpawner_C_DestroyActor Parms{};

	Parms.DestroyedActor = DestroyedActor;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.CleanUp
// (BlueprintCallable, BlueprintEvent)

void ABP_PresentSpawner_C::CleanUp()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "CleanUp");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PresentSpawner.BP_PresentSpawner_C.AddQueue
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class ABP_GoalHouse_C*&           HouseActor                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash)

void ABP_PresentSpawner_C::AddQueue(const class ABP_GoalHouse_C*& HouseActor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PresentSpawner_C", "AddQueue");

	Params::BP_PresentSpawner_C_AddQueue Parms{};

	Parms.HouseActor = HouseActor;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
