#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_Spectate

#include "Basic.hpp"


SDK_NAMESPACE_START
SDK_PARAM_NAMESPACE_START

// Function BPI_Spectate.BPI_Spectate_C.ViewChange
// 0x0008 (0x0008 - 0x0000)
struct BPI_Spectate_C_ViewChange final
{
public:
	class ABP_FirstPersonCharacter_Main_C*        SourcePlayer;                                      // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_Spectate_C_ViewChange;

// Function BPI_Spectate.BPI_Spectate_C.SetupSpectateNameplate
// 0x0008 (0x0008 - 0x0000)
struct BPI_Spectate_C_SetupSpectateNameplate final
{
public:
	class ABP_FirstPersonCharacter_Main_C*        Character;                                         // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_Spectate_C_SetupSpectateNameplate;

// Function BPI_Spectate.BPI_Spectate_C.GetCustomPlayerName
// 0x0010 (0x0010 - 0x0000)
struct BPI_Spectate_C_GetCustomPlayerName final
{
public:
	class FString                                 playerName;                                        // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPI_Spectate_C_GetCustomPlayerName;

SDK_PARAM_NAMESPACE_END
SDK_NAMESPACE_END
