#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_ForceMoveCharacter

#include "Basic.hpp"

#include "BPC_ForceMoveCharacter_classes.hpp"
#include "BPC_ForceMoveCharacter_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.UpdateDefaultMoveSpeed
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  Speed                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ForceMoveCharacter_C::UpdateDefaultMoveSpeed(double Speed)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "UpdateDefaultMoveSpeed");

	Params::BPC_ForceMoveCharacter_C_UpdateDefaultMoveSpeed Parms{};

	Parms.Speed = Speed;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.ResetWalkSpeed
// (Public, BlueprintCallable, BlueprintEvent)

void UBPC_ForceMoveCharacter_C::ResetWalkSpeed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "ResetWalkSpeed");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds_ReceiveTick                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ForceMoveCharacter_C::ReceiveTick(float DeltaSeconds_ReceiveTick)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "ReceiveTick");

	Params::BPC_ForceMoveCharacter_C_ReceiveTick Parms{};

	Parms.DeltaSeconds_ReceiveTick = DeltaSeconds_ReceiveTick;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_ForceMoveCharacter_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.MoveStart
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double                                  MoveTime                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   Direction                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  SpeedScale                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double                                  AccelerationScale                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    LockMovementState                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ForceMoveCharacter_C::MoveStart(double MoveTime, const struct FVector& Direction, double SpeedScale, double AccelerationScale, bool LockMovementState)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "MoveStart");

	Params::BPC_ForceMoveCharacter_C_MoveStart Parms{};

	Parms.MoveTime = MoveTime;
	Parms.Direction = std::move(Direction);
	Parms.SpeedScale = SpeedScale;
	Parms.AccelerationScale = AccelerationScale;
	Parms.LockMovementState = LockMovementState;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.MoeveStop
// (BlueprintCallable, BlueprintEvent)

void UBPC_ForceMoveCharacter_C::MoeveStop()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "MoeveStop");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.GetLockMovementState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool*                                   State                                                  (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ForceMoveCharacter_C::GetLockMovementState(bool* State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "GetLockMovementState");

	Params::BPC_ForceMoveCharacter_C_GetLockMovementState Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (State != nullptr)
		*State = Parms.State;
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.GetAniamtionState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool*                                   State                                                  (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ForceMoveCharacter_C::GetAniamtionState(bool* State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "GetAniamtionState");

	Params::BPC_ForceMoveCharacter_C_GetAniamtionState Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (State != nullptr)
		*State = Parms.State;
}


// Function BPC_ForceMoveCharacter.BPC_ForceMoveCharacter_C.ExecuteUbergraph_BPC_ForceMoveCharacter
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_ForceMoveCharacter_C::ExecuteUbergraph_BPC_ForceMoveCharacter(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_ForceMoveCharacter_C", "ExecuteUbergraph_BPC_ForceMoveCharacter");

	Params::BPC_ForceMoveCharacter_C_ExecuteUbergraph_BPC_ForceMoveCharacter Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
