#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: WBP_cLeonGameSettings

#include "Basic.hpp"

#include "WBP_cLeonGameSettings_classes.hpp"
#include "WBP_cLeonGameSettings_parameters.hpp"


SDK_NAMESPACE_START

// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.SelectMapMain
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_MapContents_C*               SelfWidget                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// const struct FST_cLeonMapData&          MapData                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::SelectMapMain(class UWBP_MapContents_C* SelfWidget, const struct FST_cLeonMapData& MapData)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "SelectMapMain");

	Params::WBP_cLeonGameSettings_C_SelectMapMain Parms{};

	Parms.SelfWidget = SelfWidget;
	Parms.MapData = std::move(MapData);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.SelectMap
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_MapContents_C*               SelfWidget                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// const struct FST_cLeonMapData&          MapData                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::SelectMap(class UWBP_MapContents_C* SelfWidget, const struct FST_cLeonMapData& MapData)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "SelectMap");

	Params::WBP_cLeonGameSettings_C_SelectMap Parms{};

	Parms.SelfWidget = SelfWidget;
	Parms.MapData = std::move(MapData);

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.OnClickWithClass
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_BodySelect_C*                SelfObject                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UClass*                           BodyClass                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::OnClickWithClass(class UWBP_BodySelect_C* SelfObject, class UClass* BodyClass)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "OnClickWithClass");

	Params::WBP_cLeonGameSettings_C_OnClickWithClass Parms{};

	Parms.SelfObject = SelfObject;
	Parms.BodyClass = BodyClass;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.ExecuteUbergraph_WBP_cLeonGameSettings
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::ExecuteUbergraph_WBP_cLeonGameSettings(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "ExecuteUbergraph_WBP_cLeonGameSettings");

	Params::WBP_cLeonGameSettings_C_ExecuteUbergraph_WBP_cLeonGameSettings Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UWBP_cLeonGameSettings_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_MapSelect_K2Node_ComponentBoundEvent_10_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_MapSelect_K2Node_ComponentBoundEvent_10_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_MapSelect_K2Node_ComponentBoundEvent_10_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_MapSelect_1_K2Node_ComponentBoundEvent_11_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_MapSelect_1_K2Node_ComponentBoundEvent_11_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_MapSelect_1_K2Node_ComponentBoundEvent_11_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_LimitBullet_K2Node_ComponentBoundEvent_13_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_LimitBullet_K2Node_ComponentBoundEvent_13_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_LimitBullet_K2Node_ComponentBoundEvent_13_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_GameMode_K2Node_ComponentBoundEvent_5_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_GameMode_K2Node_ComponentBoundEvent_5_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_GameMode_K2Node_ComponentBoundEvent_5_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterMosaic_K2Node_ComponentBoundEvent_9_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterMosaic_K2Node_ComponentBoundEvent_9_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterMosaic_K2Node_ComponentBoundEvent_9_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterMonochrome_K2Node_ComponentBoundEvent_7_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterMonochrome_K2Node_ComponentBoundEvent_7_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterMonochrome_K2Node_ComponentBoundEvent_7_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterHorror_K2Node_ComponentBoundEvent_8_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterHorror_K2Node_ComponentBoundEvent_8_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_FilterHorror_K2Node_ComponentBoundEvent_8_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_CanShowHunterWatchRanking_K2Node_ComponentBoundEvent_12_OnValueChangedEvent__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_CanShowHunterWatchRanking_K2Node_ComponentBoundEvent_12_OnValueChangedEvent__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavOptionBox_CanShowHunterWatchRanking_K2Node_ComponentBoundEvent_12_OnValueChangedEvent__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_LimitBullet_K2Node_ComponentBoundEvent_14_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_LimitBullet_K2Node_ComponentBoundEvent_14_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_LimitBullet_K2Node_ComponentBoundEvent_14_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_LimitBullet_K2Node_ComponentBoundEvent_14_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterWait_K2Node_ComponentBoundEvent_3_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterWait_K2Node_ComponentBoundEvent_3_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterWait_K2Node_ComponentBoundEvent_3_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterWait_K2Node_ComponentBoundEvent_3_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterNum_K2Node_ComponentBoundEvent_0_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterNum_K2Node_ComponentBoundEvent_0_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterNum_K2Node_ComponentBoundEvent_0_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_HunterNum_K2Node_ComponentBoundEvent_0_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_GameTime_K2Node_ComponentBoundEvent_1_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_GameTime_K2Node_ComponentBoundEvent_1_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_GameTime_K2Node_ComponentBoundEvent_1_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_GameTime_K2Node_ComponentBoundEvent_1_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ForceProvocationTime_K2Node_ComponentBoundEvent_6_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ForceProvocationTime_K2Node_ComponentBoundEvent_6_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ForceProvocationTime_K2Node_ComponentBoundEvent_6_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ForceProvocationTime_K2Node_ComponentBoundEvent_6_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenSearch_K2Node_ComponentBoundEvent_16_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenSearch_K2Node_ComponentBoundEvent_16_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenSearch_K2Node_ComponentBoundEvent_16_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenSearch_K2Node_ComponentBoundEvent_16_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenLook_K2Node_ComponentBoundEvent_15_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenLook_K2Node_ComponentBoundEvent_15_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenLook_K2Node_ComponentBoundEvent_15_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenLook_K2Node_ComponentBoundEvent_15_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenAnswer_K2Node_ComponentBoundEvent_17_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenAnswer_K2Node_ComponentBoundEvent_17_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenAnswer_K2Node_ComponentBoundEvent_17_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_ChickenAnswer_K2Node_ComponentBoundEvent_17_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_CheckAnswersTime_K2Node_ComponentBoundEvent_4_OnTextCommitted__DelegateSignature
// (BlueprintEvent)
// Parameters:
// const class FText&                      Text                                                   (BlueprintVisible, BlueprintReadOnly, Parm)
// ETextCommit                             CommitMethod                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_CheckAnswersTime_K2Node_ComponentBoundEvent_4_OnTextCommitted__DelegateSignature(const class FText& Text, ETextCommit CommitMethod)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_CheckAnswersTime_K2Node_ComponentBoundEvent_4_OnTextCommitted__DelegateSignature");

	Params::WBP_cLeonGameSettings_C_BndEvt__WBP_cLeonGameSettings_WBP_NavInputTextBlock_CheckAnswersTime_K2Node_ComponentBoundEvent_4_OnTextCommitted__DelegateSignature Parms{};

	Parms.Text = std::move(Text);
	Parms.CommitMethod = CommitMethod;

	UObject::ProcessEvent(Func, &Parms);
}


// Function WBP_cLeonGameSettings.WBP_cLeonGameSettings_C.BndEvt__WBP_cLeonGameSettings_LongTapButton_OnAnimation_K2Node_ComponentBoundEvent_2_PushEnd__DelegateSignature
// (BlueprintEvent)

void UWBP_cLeonGameSettings_C::BndEvt__WBP_cLeonGameSettings_LongTapButton_OnAnimation_K2Node_ComponentBoundEvent_2_PushEnd__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("WBP_cLeonGameSettings_C", "BndEvt__WBP_cLeonGameSettings_LongTapButton_OnAnimation_K2Node_ComponentBoundEvent_2_PushEnd__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
