#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_MiniPenguin

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "EN_StanType_structs.hpp"
#include "EN_DamageType_structs.hpp"
#include "MoverExamples_classes.hpp"
#include "AIModule_structs.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_MiniPenguin.BP_MiniPenguin_C
// 0x0098 (0x0480 - 0x03E8)
class ABP_MiniPenguin_C final : public AMoverExamplesCharacter
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x03E8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UBPC_LinkCharacterCustomControl_C*      BPC_LinkCharacterCustomControl;                    // 0x03F0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UWidgetComponent*                       Weight;                                            // 0x03F8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class ULBPC_ComponentDistanceVisualUpdate_C*  LBPC_ComponentDistanceVisualUpdate1;               // 0x0400(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UWidgetComponent*                       Nameplate;                                         // 0x0408(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class ULBPC_ComponentDistanceVisualUpdate_C*  LBPC_ComponentDistanceVisualUpdate;                // 0x0410(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UNetworkPhysicsSettingsComponent*       NetworkPhysicsSettings;                            // 0x0418(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UNavMoverComponent*                     NavMover;                                          // 0x0420(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UCPP_AC_CustomPhysicsForce_2Leg_C*      CPP_AC_CustomPhysicsForce_2Leg;                    // 0x0428(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UBPC_ReplicateAnimBPState_C*            BPC_ReplicateAnimBPState;                          // 0x0430(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class USkeletalMeshComponent*                 SkeletalMesh;                                      // 0x0438(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UCapsuleComponent*                      Capsule;                                           // 0x0440(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UExtendedPhysicsCharacterMoverComponent_C* ExtendedPhysicsCharacterMoverComponent;         // 0x0448(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	bool                                          NavigateNow;                                       // 0x0450(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_451[0x7];                                      // 0x0451(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TMulticastInlineDelegate<void()>              OnNavigateEnd;                                     // 0x0458(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
	double                                        CurrentWeight;                                     // 0x0468(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
	class ABP_LinkGoalPosition_C*                 CurrentRespawnPoint;                               // 0x0470(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	class ABP_FirstPersonCharacter_LINK_C*        OwnerCharacter;                                    // 0x0478(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)

public:
	void StopMove();
	void StanDamage(EN_StanType StanType);
	void StaminaDamage(double Value);
	void SetWeight(double Weight);
	void Respawn(const struct FVector& Location);
	void ReceiveBeginPlay();
	void OnSuccess_2E03163741D00CB8BA20B8B51BD49E43(EPathFollowingResult MovementResult);
	void OnRep_CurrentWeight();
	void OnFail_2E03163741D00CB8BA20B8B51BD49E43(EPathFollowingResult MovementResult);
	void NavigateEndEvent();
	void JumpLoop();
	void Jump(const struct FVector& Destination);
	void IsJumpCheck(bool* Rezult);
	void GoToPosition(const struct FVector& Destination);
	void GetParryState(bool* State);
	void ExecuteUbergraph_BP_MiniPenguin(int32 EntryPoint);
	void DamageToPlayerController(class AActor* TargetActor, double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, const struct FHitResult& HitRezult, class AActor* SourceActor);
	void Damage(double DamageValue, int32 TeamIndex, EN_DamageType DamageType, const struct FTransform& SourceAgentPoint, bool UnAvoidable, class FName DamageName, class AActor* SourceActor, struct FFinishFilter* Finish);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_MiniPenguin_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_MiniPenguin_C")
	}
	static class ABP_MiniPenguin_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_MiniPenguin_C>();
	}
};
DUMPER7_ASSERTS_ABP_MiniPenguin_C;

SDK_NAMESPACE_END
