#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_cLeonHunterLotteryArea

#include "Basic.hpp"

#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_cLeonHunterLotteryArea.BP_cLeonHunterLotteryArea_C
// 0x0008 (0x02B0 - 0x02A8)
class ABP_cLeonHunterLotteryArea_C final : public AActor
{
public:
	class UStaticMeshComponent*                   StaticMesh;                                        // 0x02A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)

public:
	void GetOverlapCharacters(TArray<class ABP_FirstPersonCharacter_cLeon_Character_C*>* ReturnCharacters);
	void GetLotteryedControllers(int32 MaxNum, TArray<class ABP_PlayerController_cLeon_C*>* Controllers);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_cLeonHunterLotteryArea_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_cLeonHunterLotteryArea_C")
	}
	static class ABP_cLeonHunterLotteryArea_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_cLeonHunterLotteryArea_C>();
	}
};
DUMPER7_ASSERTS_ABP_cLeonHunterLotteryArea_C;

SDK_NAMESPACE_END
