#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_RandomObject_RandomMesh

#include "Basic.hpp"

#include "BP_RandomObject_RandomMesh_classes.hpp"
#include "BP_RandomObject_RandomMesh_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.SpawnSet
// (Public, BlueprintCallable, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::SpawnSet()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "SpawnSet");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.SetIndex
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool*                                   Error                                                  (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_RandomObject_RandomMesh_C::SetIndex(bool* Error)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "SetIndex");

	Params::BP_RandomObject_RandomMesh_C_SetIndex Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (Error != nullptr)
		*Error = Parms.Error;
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.OnRep_Seed
// (BlueprintCallable, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::OnRep_Seed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "OnRep_Seed");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.OnRep_CurrentIndex
// (BlueprintCallable, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::OnRep_CurrentIndex()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "OnRep_CurrentIndex");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.IndexUpdate
// (BlueprintCallable, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::IndexUpdate()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "IndexUpdate");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.ExecuteUbergraph_BP_RandomObject_RandomMesh
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_RandomObject_RandomMesh_C::ExecuteUbergraph_BP_RandomObject_RandomMesh(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "ExecuteUbergraph_BP_RandomObject_RandomMesh");

	Params::BP_RandomObject_RandomMesh_C_ExecuteUbergraph_BP_RandomObject_RandomMesh Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_RandomObject_RandomMesh.BP_RandomObject_RandomMesh_C.CheckLoop
// (BlueprintCallable, BlueprintEvent)

void ABP_RandomObject_RandomMesh_C::CheckLoop()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_RandomObject_RandomMesh_C", "CheckLoop");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
