#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_CharacterState

#include "Basic.hpp"

#include "BPI_CharacterState_classes.hpp"
#include "BPI_CharacterState_parameters.hpp"


SDK_NAMESPACE_START

// Function BPI_CharacterState.BPI_CharacterState_C.GetIsDeath
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// bool*                                   IsDeath                                                (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void IBPI_CharacterState_C::GetIsDeath(bool* IsDeath) const
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_CharacterState_C", "GetIsDeath");

	Params::BPI_CharacterState_C_GetIsDeath Parms{};

	AsUObject()->ProcessEvent(Func, &Parms);

	if (IsDeath != nullptr)
		*IsDeath = Parms.IsDeath;
}


SDK_NAMESPACE_END
