#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_PlayerController_cLeon

#include "Basic.hpp"

#include "BP_PlayerController_cLeon_classes.hpp"
#include "BP_PlayerController_cLeon_parameters.hpp"


SDK_NAMESPACE_START

// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.TeleportMovie
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerController_cLeon_C::TeleportMovie()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "TeleportMovie");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds_ReceiveTick                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::ReceiveTick(float DeltaSeconds_ReceiveTick)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "ReceiveTick");

	Params::BP_PlayerController_cLeon_C_ReceiveTick Parms{};

	Parms.DeltaSeconds_ReceiveTick = DeltaSeconds_ReceiveTick;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void ABP_PlayerController_cLeon_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.OnNamePlateVisibilityChange
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Visibility                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::OnNamePlateVisibilityChange(bool Visibility)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "OnNamePlateVisibilityChange");

	Params::BP_PlayerController_cLeon_C_OnNamePlateVisibilityChange Parms{};

	Parms.Visibility = Visibility;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.NearSurvivor_IgnoreSelf
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   Location                                               (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   Direction                                              (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float*                                  OutDotProduct                                          (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                           ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)

class AActor* ABP_PlayerController_cLeon_C::NearSurvivor_IgnoreSelf(const struct FVector& Location, const struct FVector& Direction, float* OutDotProduct)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "NearSurvivor_IgnoreSelf");

	Params::BP_PlayerController_cLeon_C_NearSurvivor_IgnoreSelf Parms{};

	Parms.Location = std::move(Location);
	Parms.Direction = std::move(Direction);

	UObject::ProcessEvent(Func, &Parms);

	if (OutDotProduct != nullptr)
		*OutDotProduct = Parms.OutDotProduct;

	return Parms.ReturnValue;
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.InpActEvt_U_K2Node_InputDebugKeyEvent_0
// (BlueprintEvent)
// Parameters:
// const struct FKey&                      Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// const struct FInputActionValue&         ActionValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)

void ABP_PlayerController_cLeon_C::InpActEvt_U_K2Node_InputDebugKeyEvent_0(const struct FKey& Key, const struct FInputActionValue& ActionValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "InpActEvt_U_K2Node_InputDebugKeyEvent_0");

	Params::BP_PlayerController_cLeon_C_InpActEvt_U_K2Node_InputDebugKeyEvent_0 Parms{};

	Parms.Key = std::move(Key);
	Parms.ActionValue = std::move(ActionValue);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.InpActEvt_Three_K2Node_InputKeyEvent_3
// (BlueprintEvent)
// Parameters:
// const struct FKey&                      Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::InpActEvt_Three_K2Node_InputKeyEvent_3(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "InpActEvt_Three_K2Node_InputKeyEvent_3");

	Params::BP_PlayerController_cLeon_C_InpActEvt_Three_K2Node_InputKeyEvent_3 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.InpActEvt_Six_K2Node_InputKeyEvent_2
// (BlueprintEvent)
// Parameters:
// const struct FKey&                      Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::InpActEvt_Six_K2Node_InputKeyEvent_2(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "InpActEvt_Six_K2Node_InputKeyEvent_2");

	Params::BP_PlayerController_cLeon_C_InpActEvt_Six_K2Node_InputKeyEvent_2 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.InpActEvt_G_K2Node_InputKeyEvent_1
// (BlueprintEvent)
// Parameters:
// const struct FKey&                      Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::InpActEvt_G_K2Node_InputKeyEvent_1(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "InpActEvt_G_K2Node_InputKeyEvent_1");

	Params::BP_PlayerController_cLeon_C_InpActEvt_G_K2Node_InputKeyEvent_1 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.InpActEvt_Ctrl+Shift_H_K2Node_InputKeyEvent_0
// (BlueprintEvent)
// Parameters:
// const struct FKey&                      Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::InpActEvt_Ctrl_Shift_H_K2Node_InputKeyEvent_0(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "InpActEvt_Ctrl+Shift_H_K2Node_InputKeyEvent_0");

	Params::BP_PlayerController_cLeon_C_InpActEvt_Ctrl_Shift_H_K2Node_InputKeyEvent_0 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.GetPawnCentorLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector*                         ReturnLocation                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::GetPawnCentorLocation(struct FVector* ReturnLocation)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "GetPawnCentorLocation");

	Params::BP_PlayerController_cLeon_C_GetPawnCentorLocation Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (ReturnLocation != nullptr)
		*ReturnLocation = std::move(Parms.ReturnLocation);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.Finish
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerController_cLeon_C::Finish()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "Finish");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.ExecuteUbergraph_BP_PlayerController_cLeon
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::ExecuteUbergraph_BP_PlayerController_cLeon(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "ExecuteUbergraph_BP_PlayerController_cLeon");

	Params::BP_PlayerController_cLeon_C_ExecuteUbergraph_BP_PlayerController_cLeon Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.EEYAN_State
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ABP_PlayerController_cLeon_C::EEYAN_State(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "EEYAN_State");

	Params::BP_PlayerController_cLeon_C_EEYAN_State Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.ChoseBodyClose
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerController_cLeon_C::ChoseBodyClose()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "ChoseBodyClose");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.CameraReset
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerController_cLeon_C::CameraReset()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "CameraReset");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.AddMainWidgets
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerController_cLeon_C::AddMainWidgets()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "AddMainWidgets");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BP_PlayerController_cLeon.BP_PlayerController_cLeon_C.AddBodyTypeSesttings
// (BlueprintCallable, BlueprintEvent)

void ABP_PlayerController_cLeon_C::AddBodyTypeSesttings()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BP_PlayerController_cLeon_C", "AddBodyTypeSesttings");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
