#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: DeviceComponent

#include "Basic.hpp"

#include "DeviceComponent_classes.hpp"
#include "DeviceComponent_parameters.hpp"


SDK_NAMESPACE_START

// Function DeviceComponent.DeviceComponent_C.Bind End
// (BlueprintCallable, BlueprintEvent)

void UDeviceComponent_C::Bind_End()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "Bind End");

	UObject::ProcessEvent(Func, nullptr);
}


// Function DeviceComponent.DeviceComponent_C.CallSignal(Client)
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FST_EventValue&            SignalValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UDeviceComponent_C::CallSignal_Client_(const struct FST_EventValue& SignalValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "CallSignal(Client)");

	Params::DeviceComponent_C_CallSignal_Client_ Parms{};

	Parms.SignalValue = std::move(SignalValue);

	UObject::ProcessEvent(Func, &Parms);
}


// Function DeviceComponent.DeviceComponent_C.CallSignal(Replicate)
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FST_EventValue&            SignalValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UDeviceComponent_C::CallSignal_Replicate_(const struct FST_EventValue& SignalValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "CallSignal(Replicate)");

	Params::DeviceComponent_C_CallSignal_Replicate_ Parms{};

	Parms.SignalValue = std::move(SignalValue);

	UObject::ProcessEvent(Func, &Parms);
}


// Function DeviceComponent.DeviceComponent_C.CallSignal(Server)
// (Net, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FST_EventValue&            SignalValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UDeviceComponent_C::CallSignal_Server_(const struct FST_EventValue& SignalValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "CallSignal(Server)");

	Params::DeviceComponent_C_CallSignal_Server_ Parms{};

	Parms.SignalValue = std::move(SignalValue);

	UObject::ProcessEvent(Func, &Parms);
}


// Function DeviceComponent.DeviceComponent_C.ExecuteUbergraph_DeviceComponent
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UDeviceComponent_C::ExecuteUbergraph_DeviceComponent(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "ExecuteUbergraph_DeviceComponent");

	Params::DeviceComponent_C_ExecuteUbergraph_DeviceComponent Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function DeviceComponent.DeviceComponent_C.OnSignal_Event
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FST_EventValue&            SignalValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UDeviceComponent_C::OnSignal_Event(const struct FST_EventValue& SignalValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "OnSignal_Event");

	Params::DeviceComponent_C_OnSignal_Event Parms{};

	Parms.SignalValue = std::move(SignalValue);

	UObject::ProcessEvent(Func, &Parms);
}


// Function DeviceComponent.DeviceComponent_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UDeviceComponent_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function DeviceComponent.DeviceComponent_C.Recive Bind
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UDeviceComponent_C*               DeviceComp                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)

void UDeviceComponent_C::Recive_Bind(class UDeviceComponent_C* DeviceComp)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "Recive Bind");

	Params::DeviceComponent_C_Recive_Bind Parms{};

	Parms.DeviceComp = DeviceComp;

	UObject::ProcessEvent(Func, &Parms);
}


// Function DeviceComponent.DeviceComponent_C.Send To Signal
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FST_EventValue&            SignalValue                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)

void UDeviceComponent_C::Send_To_Signal(const struct FST_EventValue& SignalValue)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("DeviceComponent_C", "Send To Signal");

	Params::DeviceComponent_C_Send_To_Signal Parms{};

	Parms.SignalValue = std::move(SignalValue);

	UObject::ProcessEvent(Func, &Parms);
}


SDK_NAMESPACE_END
