#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_LockOnSystem

#include "Basic.hpp"

#include "BPC_LockOnSystem_classes.hpp"
#include "BPC_LockOnSystem_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_LockOnSystem.BPC_LockOnSystem_C.ExecuteUbergraph_BPC_LockOnSystem
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LockOnSystem_C::ExecuteUbergraph_BPC_LockOnSystem(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LockOnSystem_C", "ExecuteUbergraph_BPC_LockOnSystem");

	Params::BPC_LockOnSystem_C_ExecuteUbergraph_BPC_LockOnSystem Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LockOnSystem.BPC_LockOnSystem_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds_ReceiveTick                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LockOnSystem_C::ReceiveTick(float DeltaSeconds_ReceiveTick)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LockOnSystem_C", "ReceiveTick");

	Params::BPC_LockOnSystem_C_ReceiveTick Parms{};

	Parms.DeltaSeconds_ReceiveTick = DeltaSeconds_ReceiveTick;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LockOnSystem.BPC_LockOnSystem_C.LockOnCheck
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FTransform&                OwnerViewTransform                                     (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LockOnSystem_C::LockOnCheck(const struct FTransform& OwnerViewTransform)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LockOnSystem_C", "LockOnCheck");

	Params::BPC_LockOnSystem_C_LockOnCheck Parms{};

	Parms.OwnerViewTransform = std::move(OwnerViewTransform);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LockOnSystem.BPC_LockOnSystem_C.LockOn
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    State                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_LockOnSystem_C::LockOn(bool State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LockOnSystem_C", "LockOn");

	Params::BPC_LockOnSystem_C_LockOn Parms{};

	Parms.State = State;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_LockOnSystem.BPC_LockOnSystem_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_LockOnSystem_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LockOnSystem_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function BPC_LockOnSystem.BPC_LockOnSystem_C.LockOnTargetFind
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FTransform&                View_Transform                                         (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor**                          RetrunActor                                            (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ULBPC_LockOn_C**                  ReturnLockOnComponent                                  (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)

void UBPC_LockOnSystem_C::LockOnTargetFind(const struct FTransform& View_Transform, class AActor** RetrunActor, class ULBPC_LockOn_C** ReturnLockOnComponent)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_LockOnSystem_C", "LockOnTargetFind");

	Params::BPC_LockOnSystem_C_LockOnTargetFind Parms{};

	Parms.View_Transform = std::move(View_Transform);

	UObject::ProcessEvent(Func, &Parms);

	if (RetrunActor != nullptr)
		*RetrunActor = Parms.RetrunActor;

	if (ReturnLockOnComponent != nullptr)
		*ReturnLockOnComponent = Parms.ReturnLockOnComponent;
}


SDK_NAMESPACE_END
