#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GA_Hand

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "GameplayAbilities_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass GA_Hand.GA_Hand_C
// 0x0008 (0x03B0 - 0x03A8)
class UGA_Hand_C final : public UGameplayAbility
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)

public:
	void OnInterrupted_D984D1104BE6D38FAE2461A31D0E051A();
	void OnCompleted_D984D1104BE6D38FAE2461A31D0E051A();
	void OnCancelled_D984D1104BE6D38FAE2461A31D0E051A();
	void OnBlendOut_D984D1104BE6D38FAE2461A31D0E051A();
	void OnBlendedIn_D984D1104BE6D38FAE2461A31D0E051A();
	void K2_ActivateAbility();
	void ExecuteUbergraph_GA_Hand(int32 EntryPoint);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("GA_Hand_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"GA_Hand_C")
	}
	static class UGA_Hand_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGA_Hand_C>();
	}
};
DUMPER7_ASSERTS_UGA_Hand_C;

SDK_NAMESPACE_END
