#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_ConfigSaveGame

#include "Basic.hpp"

#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_ConfigSaveGame.BP_ConfigSaveGame_C
// 0x0060 (0x0088 - 0x0028)
class UBP_ConfigSaveGame_C final : public USaveGame
{
public:
	TMap<class FName, double>                     SettingValueMap;                                   // 0x0028(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance)
	class FString                                 InputDeviceName;                                   // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_ConfigSaveGame_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_ConfigSaveGame_C")
	}
	static class UBP_ConfigSaveGame_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UBP_ConfigSaveGame_C>();
	}
};
DUMPER7_ASSERTS_UBP_ConfigSaveGame_C;

SDK_NAMESPACE_END
