#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_EmoteData_Base

#include "Basic.hpp"

#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// BlueprintGeneratedClass BP_EmoteData_Base.BP_EmoteData_Base_C
// 0x0020 (0x02C8 - 0x02A8)
class ABP_EmoteData_Base_C : public AActor
{
public:
	class USceneComponent*                        DefaultSceneRoot;                                  // 0x02A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UAnimMontage*                           Montage;                                           // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
	double                                        AutoEndTime;                                       // 0x02B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        MultiplyHeight;                                    // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("BP_EmoteData_Base_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"BP_EmoteData_Base_C")
	}
	static class ABP_EmoteData_Base_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_EmoteData_Base_C>();
	}
};
DUMPER7_ASSERTS_ABP_EmoteData_Base_C;

SDK_NAMESPACE_END
