#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPI_cLeon

#include "Basic.hpp"

#include "BPI_cLeon_classes.hpp"
#include "BPI_cLeon_parameters.hpp"


SDK_NAMESPACE_START

// Function BPI_cLeon.BPI_cLeon_C.cLeonGetPlayerState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_FirstPersonPlayerState_Online_cLeon_C**PlayerState                                            (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)

void IBPI_cLeon_C::cLeonGetPlayerState(class ABP_FirstPersonPlayerState_Online_cLeon_C** PlayerState)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = AsUObject()->Class->GetFunction("BPI_cLeon_C", "cLeonGetPlayerState");

	Params::BPI_cLeon_C_cLeonGetPlayerState Parms{};

	AsUObject()->ProcessEvent(Func, &Parms);

	if (PlayerState != nullptr)
		*PlayerState = Parms.PlayerState;
}


SDK_NAMESPACE_END
