#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPC_DamageCollision

#include "Basic.hpp"

#include "BPC_DamageCollision_classes.hpp"
#include "BPC_DamageCollision_parameters.hpp"


SDK_NAMESPACE_START

// Function BPC_DamageCollision.BPC_DamageCollision_C.ExecuteUbergraph_BPC_DamageCollision
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_DamageCollision_C::ExecuteUbergraph_BPC_DamageCollision(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_DamageCollision_C", "ExecuteUbergraph_BPC_DamageCollision");

	Params::BPC_DamageCollision_C_ExecuteUbergraph_BPC_DamageCollision Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_DamageCollision.BPC_DamageCollision_C.PlayHitSound
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector&                   Location                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UBPC_DamageCollision_C::PlayHitSound(const struct FVector& Location)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_DamageCollision_C", "PlayHitSound");

	Params::BPC_DamageCollision_C_PlayHitSound Parms{};

	Parms.Location = std::move(Location);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_DamageCollision.BPC_DamageCollision_C.OverlapEvent
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              OverlappedComponent                                    (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor*                           OtherActor                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*              OtherComp                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32                                   OtherBodyIndex                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    bFromSweep                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult&                SweepResult                                            (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

void UBPC_DamageCollision_C::OverlapEvent(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_DamageCollision_C", "OverlapEvent");

	Params::BPC_DamageCollision_C_OverlapEvent Parms{};

	Parms.OverlappedComponent = OverlappedComponent;
	Parms.OtherActor = OtherActor;
	Parms.OtherComp = OtherComp;
	Parms.OtherBodyIndex = OtherBodyIndex;
	Parms.bFromSweep = bFromSweep;
	Parms.SweepResult = std::move(SweepResult);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_DamageCollision.BPC_DamageCollision_C.HitEvent
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent*              HitComponent                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor*                           OtherActor                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent*              OtherComp                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// const struct FVector&                   NormalImpulse                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult&                Hit                                                    (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

void UBPC_DamageCollision_C::HitEvent(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_DamageCollision_C", "HitEvent");

	Params::BPC_DamageCollision_C_HitEvent Parms{};

	Parms.HitComponent = HitComponent;
	Parms.OtherActor = OtherActor;
	Parms.OtherComp = OtherComp;
	Parms.NormalImpulse = std::move(NormalImpulse);
	Parms.Hit = std::move(Hit);

	UObject::ProcessEvent(Func, &Parms);
}


// Function BPC_DamageCollision.BPC_DamageCollision_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)

void UBPC_DamageCollision_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("BPC_DamageCollision_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


SDK_NAMESPACE_END
