#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ABP_FPS_HandBone_Ver2_Skeletal

#include "Basic.hpp"

#include "AnimGraphRuntime_structs.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"


SDK_NAMESPACE_START

// AnimBlueprintGeneratedClass ABP_FPS_HandBone_Ver2_Skeletal.ABP_FPS_HandBone_Ver2_Skeletal_C
// 0x01B0 (0x0590 - 0x03E0)
class UABP_FPS_HandBone_Ver2_Skeletal_C final : public UAnimInstance
{
public:
	uint8                                         Pad_3D8[0x8];                                      // 0x03D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAnimSubsystemInstance                 AnimBlueprintExtension_PropertyAccess;             // 0x03E0(0x0008)()
	struct FAnimSubsystemInstance                 AnimBlueprintExtension_Base;                       // 0x03E8(0x0008)()
	struct FAnimNode_Root                         AnimGraphNode_Root;                                // 0x03F0(0x0020)()
	struct FAnimNode_Slot                         AnimGraphNode_Slot;                                // 0x0410(0x0048)()
	struct FAnimNode_SequencePlayer               AnimGraphNode_SequencePlayer;                      // 0x0458(0x0048)()
	struct FAnimNode_StateResult                  AnimGraphNode_StateResult;                         // 0x04A0(0x0020)()
	struct FAnimNode_StateMachine                 AnimGraphNode_StateMachine;                        // 0x04C0(0x00C8)()

public:
	void AnimGraph(struct FPoseLink* AnimGraph);

public:
	static class UClass* StaticClass()
	{
		BP_STATIC_CLASS_IMPL("ABP_FPS_HandBone_Ver2_Skeletal_C")
	}
	static const class FName& StaticName()
	{
		STATIC_NAME_IMPL(L"ABP_FPS_HandBone_Ver2_Skeletal_C")
	}
	static class UABP_FPS_HandBone_Ver2_Skeletal_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UABP_FPS_HandBone_Ver2_Skeletal_C>();
	}
};
DUMPER7_ASSERTS_UABP_FPS_HandBone_Ver2_Skeletal_C;

SDK_NAMESPACE_END
