#pragma once

#include <string>

#include "adapters/il2cpp/Il2CppObjectInstance.h"

namespace ta::adapters::eft::items::quest_item_spawner
{
    [[nodiscard]] bool spawn(ta::adapters::il2cpp::Il2CppObjectInstance main_player,
                             const std::string& template_id,
                             int count = 1);
}
