#pragma once

#include "features/player/PlayerTypes.h"

namespace ta::adapters::eft::player::runtime
{
    using PlayerSettings = ta::features::player::PlayerSettings;
    using PlayerQueuedActions = ta::features::player::PlayerCommand;

    struct GodModeState
    {
        bool was_enabled = false;
        bool fall_height_saved = false;
        float saved_fall_height = 0.0f;
    };
}
